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== Enchantments ==
== Enchantments ==
Items can have enchantments.
 
=== Standard Enchantments ===
 
* Weapons may not receive standard enchantments.
* Maximum strength of standard enchantments is 25 points
* Item value is increased by 100 per point
 
{| class="wikitable"
{| class="wikitable"
!Enchantment
!colspan="2"|Enchantment||colspan="9"|Chance
!Effect
!Value
|-
|-
|Of might
!Bonus Stat!!Of Name!!Arm!!Shld!!Helm!!Belt!!Cape!!Gaunt!!Boot!!Ring!!Amul
| +N to might
|N * 100
|-
|-
|Of thought
| +N Might||of Might||5||0||10||10||10||10||5||10||10
| +N to intellect
|N * 100
|-
|-
|Of charm
| +N Intellect||of Thought||5||0||10||10||10||10||5||10||10
| +N to personality
|N * 100
|-
|-
|Of vigor
| +N Personality||of Charm||5||0||10||10||10||10||10||10||10
| +N to endurance
|N * 100
|-
|-
|Of precision
| +N Endurance||of Vigor||5||0||10||10||10||10||5||10||10
| +N to accuracy
|N * 100
|-
|-
|Of speed
| +N Accuracy||of Precision||5||0||10||10||10||10||5||10||10
| +N to speed
|N * 100
|-
|-
|Of luck
| +N Speed||of Speed||5||0||10||10||10||10||25||10||10
| +N to luck
|N * 100
|-
|-
|Of health
| +N Luck||of Luck||5||0||10||10||10||10||10||10||10
| +N to HP
|N * 100
|-
|-
|Of magic
| +N Hit Points||of Health||10||5||5||0||10||5||10||10||10
| +N to SP
|N * 100
|-
|-
|Of defense
| +N Spell Points||of Magic||10||5||10||0||10||10||10||10||10
| +N to AC
|N * 100
|-
|-
|Of fire resistance
| +N Armor Class||of Defense||20||20||10||0||10||10||5||10||10
| +N to fire resistance
|N * 100
|-
|-
|Of electrical resistance
| +N Fire Resistance||of Fire Resistance||10||10||5||0||10||15||5||10||10
| +N to electrical resistance
|N * 100
|-
|-
|Of cold resistance
| +N Elec Resistance||of Elec Resistance||10||10||5||0||10||15||5||10||10
| +N to cold resistance
|N * 100
|-
|-
|Of poison resistance
| +N Cold Resistance||of Cold Resistance||10||10||5||0||10||15||5||10||10
| +N to poison resistance
|-
|N * 100
| +N Poison Resistance||of Poison Resistance||10||10||5||0||10||15||5||10||10
|}
 
{| class="wikitable"
!item lvl!!min!!max
|-
|1||0||0
|-
|2||1||5
|-
|3||3||8
|-
|4||6||12
|-
|5||10||17
|-
|6||15||25
|}
|}
Another table
 
=== Special Enchantments ===
 
{| class="wikitable"
{| class="wikitable"
!Enchantment
!rowspan="2"|Bonus Stat!!rowspan="2"|Name Add!!colspan="12"|Chance!!rowspan="2"|Value!!rowspan="2"|Lvl!!rowspan="2"|Description for special Bonuses and values
!Effect
|-
!Value
!W1!!W2!!Miss!!Arm!!Shld!!Helm!!Belt!!Cape!!Gaunt!!Boot!!Ring!!Amul
|-
| +10 to all Resistances.||of Protection||0||0||0||10||10||10||0||10||0||0||10||10||1000||B||(+10) on all four resistances
|-
|-
|Demon slayer
| +10 to all Seven Statistics.||of The Gods||5||5||5||10||10||10||10||10||10||10||10||10||3000||D||(+10) on all 7 stats
|Double damage on demons
|* 2
|-
|-
|Dragon slayer
|Explosive Impact!||of Carnage||0||0||10||0||0||0||0||0||0||0||0||0||5000||D||"projectile explodes (fireball radius,dmg=weapdmg)"
|Double damage on dragons
|* 2
|-
|-
|Of darkness
|Adds 3-4 points of Cold damage.||of Cold||20||20||20||0||0||0||0||0||0||0||0||0||500||A||(3-4) cold damage
|20% of dealt damage to wielder's HP, increased weapon speed
|* 3
|-
|-
|Of doom
|Adds 6-8 points of Cold damage.||of Frost||20||20||20||0||0||0||0||0||0||0||0||0||1000||C||(6-8) cold damage
| +1 to primary stats, HP, SP, AC and elemental resistances
| +750
|-
|-
|Of earth
|Adds 9-12 points of Cold damage.||of Ice||20||20||20||0||0||0||0||0||0||0||0||0||2000||D||(9-12) cold damage
| +10 endurance, AC and HP
| +2000
|-
|-
|Of life
|Adds 2-5 points of Electrical damage.||of Sparks||20||20||20||0||0||0||0||0||0||0||0||0||500||A||(2-5) elec damage
| +10 HP, regenerate 1 HP every 5 minutes
| +2000
|-
|-
|Rogues
|Adds 4-10 points of Electrical damage.||of Lightning||20||20||20||0||0||0||0||0||0||0||0||0||1000||C||(4-10) elec damage
| +5 speed and accuracy
| +500
|-
|-
|Of the dragon
|Adds 6-15 points of Electrical damage.||of Thunderbolts||20||20||20||0||0||0||0||0||0||0||0||0||2000||D||(6-15) elec damage
| +10d2 fire damage and +25 might
| +3000
|-
|-
|Of the eclipse
|Adds 1-6 points of Fire damage.||of Fire||20||20||20||0||0||0||0||0||0||0||0||0||500||A||(1-6) fire damage
| +10 SP, regenerate 1 SP every 5 minutes
| +2000
|-
|-
|Of the golem
|Adds 2-12 points of Fire damage.||of Flame||20||20||20||0||0||0||0||0||0||0||0||0||1000||C||(2-12) fire damage
| +15 endurance and +5 AC
| +1500
|-
|-
|Of the moon
|Adds 3-18 points of Fire damage.||of Infernos||20||20||20||0||0||0||0||0||0||0||0||0||2000||D||(3-18) fire damage
| +10 intellect and luck
| +1000
|-
|-
|Of the phoenix
|Adds 5 points of Poison damage.||of Poison||20||20||20||0||0||0||0||0||0||0||0||0||500||A||(5) pois damage
| +30 fire resistance, regenerate 1 HP every 5 minutes
| +3000
|-
|-
|Of the sky
|Adds 8 points of Poison damage.||of Venom||20||20||20||0||0||0||0||0||0||0||0||0||1000||C||(8) pois damage
| +10 SP, speed and intellect
| +2500
|-
|-
|Of the stars
|Adds 12 points of Poison damage.||of Acid||20||20||20||0||0||0||0||0||0||0||0||0||2000||D||(12) pois damage
| +10 endurance and accuracy
| +1000
|-
|-
|Of the sun
|Drain Hit Points from target.||Vampiric||5||5||5||0||0||0||0||0||0||0||0||0||X 2||D||Heal 20% of damage done on attack
| +10 might and personality
| +1000
|-
|-
|Of the troll
|Increases rate of Recovery.||of Recovery||10||10||10||20||0||20||10||0||0||20||10||10||200||B||(-10) pts on recovery from being hit
| +15 endurance, regenerate 1 HP every 5 minutes
| +1500
|-
|-
|Of the unicorn
|Wearer resistant to Diseases.||of Immunity||0||0||0||10||10||10||10||10||0||0||10||10||1000||C||Immune to desease condition
| +15 luck, regenerate 1 SP every 5 minutes
| +1500
|-
|-
|Warriors
|Wearer resistant to Insanity.||of Sanity||0||0||0||5||5||5||5||5||0||0||5||5||1000||C||immune to insanity condition
| +5 might and endurance
| +500
|-
|-
|Wizards
|Wearer resistant to Paralysis.||of Freedom||0||0||0||10||10||10||10||10||0||0||10||10||2000||D||immune to paralize condition
| +5 intellect and personality
| +500
|-
|-
|Antique
|Wearer resistant to Poison.||of Antidotes||0||0||0||10||10||10||10||10||0||0||10||10||1000||C||immune to poison condition
|Increased value
|* 10
|-
|-
|Of swiftness
|Wearer resistant to Sleep.||of Alarms||0||0||0||10||10||10||10||10||0||0||10||10||500||B||immune to sleep condition
|Increased weapon speed
|-
|* 2
|Wearer resistant to Stone.||of The Medusa||0||0||0||5||5||5||5||5||0||0||5||5||2000||D||immune to stone condition
|}
|-
Yet another table
|Increased Knockback.||of Force||10||10||10||0||0||0||0||0||0||0||0||0||500||A||Increase knockback effect (X10)
{| class="wikitable"
|-
!Enchantment
| +5 Level.||of Power||2||2||2||2||2||2||2||2||2||2||2||2||2500||D||(+5) char level
!Effect
|-
!Value
|Increases effect of all Air spells.||of Air Magic||0||0||0||0||0||0||0||0||0||0||10||10||2000||D||50% increase of spell effect and duration
|-
|Increases effect of all Body spells.||of Body Magic||0||0||0||0||0||0||0||0||0||0||10||10||2000||D||50% increase of spell effect and duration
|-
|Increases effect of all Dark spells.||of Dark Magic||0||0||0||0||0||0||0||0||0||0||10||10||2000||D||50% increase of spell effect and duration
|-
|Increases effect of all Earth spells.||of Earth Magic||0||0||0||0||0||0||0||0||0||0||10||10||2000||D||50% increase of spell effect and duration
|-
|Increases effect of all Fire spells.||of Fire Magic||0||0||0||0||0||0||0||0||0||0||10||10||2000||D||50% increase of spell effect and duration
|-
|Increases effect of all Light spells.||of Light Magic||0||0||0||0||0||0||0||0||0||0||10||10||2000||D||50% increase of spell effect and duration
|-
|-
|Of protection
|Increases effect of all Mind spells.||of Mind Magic||0||0||0||0||0||0||0||0||0||0||10||10||2000||D||50% increase of spell effect and duration
| +10 to elemental resistances
| +1000
|-
|-
|Of the gods
|Increases effect of all Spirit spells.||of Spirit Magic||0||0||0||0||0||0||0||0||0||0||10||10||2000||D||50% increase of spell effect and duration
| +10 to primary stats
| +3000
|-
|-
|Of carnage
|Increases effect of all Water spells.||of Water Magic||0||0||0||0||0||0||0||0||0||0||10||10||2000||D||50% increase of spell effect and duration
|Explosive arrows
| +5000
|-
|-
|Of cold
|Increases chance of Disarming.||of Thievery||0||0||0||0||0||0||0||0||20||0||0||0||2000||B||double chance to perform lockpick and steal skill
| +1d2 +2 cold damage
| +500
|-
|-
|Of frost
|Half damage from all missile attacks.||of Shielding||0||0||0||25||30||0||0||20||0||0||5||5||1000||B||(1/2)dmg from all missle attacks (not cumulative)
| +1d3 +5 cold damage
| +1000
|-
|-
|Of ice
|Regenerate Hit points over time.||of Regeneration||0||0||0||10||0||0||10||10||0||0||10||10||1000||B||"Regenerate 1hp/x while walking, etc"
| +1d4 +8 cold damage
| +2000
|-
|-
|Of sparks
|Regenerate Spell points over time.||of Mana||0||0||0||10||0||10||10||10||10||0||10||10||1000||B||"Regenerate 1sp/x while walking, etc"
| +1d4 +1 electrical damage
| +500
|-
|-
|Of lightning
|Double damage vs Demons.||Demon Slayer||20||20||20||0||0||0||0||0||0||0||0||0||X 2||A||X 2 damage vs all demons
| +2d4 +2 electrical damage
| +1000
|-
|-
|Of thunderbolts
|Double damage vs Dragons||Dragon Slayer||20||20||20||0||0||0||0||0||0||0||0||0||X 2||A||X 2 damage vs all dragons
| +3d4 +3 electrical damage
| +2000
|-
|-
|Of fire
|Drain Hit Points from target and Increased Weapon speed.||of Darkness||5||5||5||0||0||0||0||0||0||0||0||0||X 3||D||"(-20) pts on weapon speed, Vampiric"
| +1d6 fire damage
| +500
|-
|-
|Of flame
|" +1 to Seven Stats, HP, SP, Armor, Resistances."||of Doom||10||10||10||10||10||10||10||10||10||10||10||10||750||B||"(+1) 7stats,hpts,spts,AC,4 resistances"
| +2d6 fire damage
| +1000
|-
|-
|Of infernos
|" +10 to Endurance, Armor, Hit points."||of Earth||10||10||10||10||10||10||10||10||10||10||10||10||2000||D||"End (+10), AC (+10), HP (+10)"
| +3d6 fire damage
| +2000
|-
|-
|Of poison
| +10 Hit points and Regenerate Hit points over time.||of Life||0||0||0||10||10||10||10||10||10||10||10||10||2000||D||"HP (+10), Regen hpts"
| +5 poison damage
| +500
|-
|-
|Of venom
| +5 Speed and Accuracy.||Rogues||10||10||10||5||5||5||10||20||20||20||10||10||500||A||"Speed (+5), Acc (+5)"
| +8 poison damage
| +1000
|-
|-
|Of acid
|Adds 10-20 points of Fire damage and +25 Might.||of The Dragon||10||10||10||0||0||0||0||0||0||0||0||0||3000||D||"(10-20) Fire damage, Might (+25)"
| +12 poison damage
| +2000
|-
|-
|Vampiric
| +10 Spell points and Regenerate Spell points over time.||of The Eclipse||0||0||0||0||0||0||10||10||5||10||10||10||2000||D||"SP (+10), Regen spts"
|20% of dealt damage to wielder's HP
|* 2
|-
|-
|Of recovery
| +15 Endurance and +5 Armor.||of The Golem||5||5||5||20||20||10||10||10||10||10||10||10||1500||C||"End (+15), AC (+5)"
|Increased recovery rate
| +200
|-
|-
|Of immunity
| +10 Intellect and Luck.||of The Moon||5||5||5||10||10||20||10||10||10||10||10||10||1000||C||"Luck (+10), Int (+10)"
|Immune to disease
| +1000
|-
|-
|Of sanity
| +30 Fire Resistance and Regenerate Hit points over time.||of The Phoenix||0||0||0||20||20||20||0||0||0||0||0||0||3000||D||"Fire Res (+30), Regen hpts"
|Immune to insanity
| +1000
|-
|-
|Of freedom
|" +10 Spell points, Speed, Intellect."||of The Sky||5||5||5||10||10||20||10||10||10||10||10||10||2500||D||"Int (+10), Spd (+10), SP (+10)"
|Immune to paralysis
| +2000
|-
|-
|Of antidotes
| +10 Endurance and Accuracy.||of The Stars||5||5||5||10||10||10||10||20||20||10||10||10||1000||C||"End (+10), Acc (+10)"
|Immune to poison
| +1000
|-
|-
|Of alarms
| +10 Might and Personality.||of The Sun||5||5||5||10||10||10||10||20||20||10||10||10||1000||C||"Might(+10), Per (+10)"
|Immune to sleep
| +500
|-
|-
|Of the medusa
| +15 Endurance and Regenerate Hit points over time.||of The Troll||5||5||5||20||20||10||10||10||10||10||10||10||1500||C||"End (+15), Regen hpts"
|Immune to stoning
| +2000
|-
|-
|Of force
| +15 Luck and Regenerate Spell points over time.||of The Unicorn||5||5||5||10||10||20||10||10||10||10||10||10||1500||C||"Luck (+15), Regen spts"
|Increased knockback (* 10)
| +500
|-
|-
|Of power
| +5 Might and Endurance.||Warriors||5||5||5||10||10||10||10||10||10||10||10||10||500||A||"Might (+5), End (+5)"
| +5 level
| +2500
|-
|-
|Of air magic
| +5 Intellect and Personality.||Wizards||5||5||5||5||5||5||10||10||10||10||10||10||500||A||"Intelect (+5), Per (+5)"
| +50% to air magic
| +2000
|-
|-
|Of earth magic
|Increased Value.||Antique||10||10||10||10||10||10||0||0||10||0||10||10||X 10||B||Gold value increased
| +50% to earth magic
| +2000
|-
|-
|Of fire magic
|Increased Weapon speed.||of Swiftness||25||25||25||0||0||0||0||0||0||0||0||0||X 2||B||(-20) pts on weapon speed
| +50% to fire magic
|}
| +2000
 
{| class="wikitable"
!colspan="2"|Item Enchantment Compatibility
|-
|-
|Of water magic
!Item lvl!!Enchant Level
| +50% to water magic
| +2000
|-
|-
|Of dark magic
|1||
| +50% to dark magic
| +2000
|-
|-
|Of light magic
|2||
| +50% to light magic
| +2000
|-
|-
|Of thievery
|3||A, B
|Double chance to disarm trap
| +2000
|-
|-
|Of shielding
|4||A, B, C
|Half damage from missiles
| +1000
|-
|-
|Of regeneration
|5||B, C, D
|Regenerate 1 HP every 5 minutes
| +1000
|-
|-
|Of mana
|6||D
|Regenerate 1 SP every 5 minutes
| +1000
|}
|}



Revision as of 15:07, 25 February 2018

This game has items!

Enchantments

Standard Enchantments

  • Weapons may not receive standard enchantments.
  • Maximum strength of standard enchantments is 25 points
  • Item value is increased by 100 per point
Enchantment Chance
Bonus Stat Of Name Arm Shld Helm Belt Cape Gaunt Boot Ring Amul
+N Might of Might 5 0 10 10 10 10 5 10 10
+N Intellect of Thought 5 0 10 10 10 10 5 10 10
+N Personality of Charm 5 0 10 10 10 10 10 10 10
+N Endurance of Vigor 5 0 10 10 10 10 5 10 10
+N Accuracy of Precision 5 0 10 10 10 10 5 10 10
+N Speed of Speed 5 0 10 10 10 10 25 10 10
+N Luck of Luck 5 0 10 10 10 10 10 10 10
+N Hit Points of Health 10 5 5 0 10 5 10 10 10
+N Spell Points of Magic 10 5 10 0 10 10 10 10 10
+N Armor Class of Defense 20 20 10 0 10 10 5 10 10
+N Fire Resistance of Fire Resistance 10 10 5 0 10 15 5 10 10
+N Elec Resistance of Elec Resistance 10 10 5 0 10 15 5 10 10
+N Cold Resistance of Cold Resistance 10 10 5 0 10 15 5 10 10
+N Poison Resistance of Poison Resistance 10 10 5 0 10 15 5 10 10
item lvl min max
1 0 0
2 1 5
3 3 8
4 6 12
5 10 17
6 15 25

Special Enchantments

Bonus Stat Name Add Chance Value Lvl Description for special Bonuses and values
W1 W2 Miss Arm Shld Helm Belt Cape Gaunt Boot Ring Amul
+10 to all Resistances. of Protection 0 0 0 10 10 10 0 10 0 0 10 10 1000 B (+10) on all four resistances
+10 to all Seven Statistics. of The Gods 5 5 5 10 10 10 10 10 10 10 10 10 3000 D (+10) on all 7 stats
Explosive Impact! of Carnage 0 0 10 0 0 0 0 0 0 0 0 0 5000 D "projectile explodes (fireball radius,dmg=weapdmg)"
Adds 3-4 points of Cold damage. of Cold 20 20 20 0 0 0 0 0 0 0 0 0 500 A (3-4) cold damage
Adds 6-8 points of Cold damage. of Frost 20 20 20 0 0 0 0 0 0 0 0 0 1000 C (6-8) cold damage
Adds 9-12 points of Cold damage. of Ice 20 20 20 0 0 0 0 0 0 0 0 0 2000 D (9-12) cold damage
Adds 2-5 points of Electrical damage. of Sparks 20 20 20 0 0 0 0 0 0 0 0 0 500 A (2-5) elec damage
Adds 4-10 points of Electrical damage. of Lightning 20 20 20 0 0 0 0 0 0 0 0 0 1000 C (4-10) elec damage
Adds 6-15 points of Electrical damage. of Thunderbolts 20 20 20 0 0 0 0 0 0 0 0 0 2000 D (6-15) elec damage
Adds 1-6 points of Fire damage. of Fire 20 20 20 0 0 0 0 0 0 0 0 0 500 A (1-6) fire damage
Adds 2-12 points of Fire damage. of Flame 20 20 20 0 0 0 0 0 0 0 0 0 1000 C (2-12) fire damage
Adds 3-18 points of Fire damage. of Infernos 20 20 20 0 0 0 0 0 0 0 0 0 2000 D (3-18) fire damage
Adds 5 points of Poison damage. of Poison 20 20 20 0 0 0 0 0 0 0 0 0 500 A (5) pois damage
Adds 8 points of Poison damage. of Venom 20 20 20 0 0 0 0 0 0 0 0 0 1000 C (8) pois damage
Adds 12 points of Poison damage. of Acid 20 20 20 0 0 0 0 0 0 0 0 0 2000 D (12) pois damage
Drain Hit Points from target. Vampiric 5 5 5 0 0 0 0 0 0 0 0 0 X 2 D Heal 20% of damage done on attack
Increases rate of Recovery. of Recovery 10 10 10 20 0 20 10 0 0 20 10 10 200 B (-10) pts on recovery from being hit
Wearer resistant to Diseases. of Immunity 0 0 0 10 10 10 10 10 0 0 10 10 1000 C Immune to desease condition
Wearer resistant to Insanity. of Sanity 0 0 0 5 5 5 5 5 0 0 5 5 1000 C immune to insanity condition
Wearer resistant to Paralysis. of Freedom 0 0 0 10 10 10 10 10 0 0 10 10 2000 D immune to paralize condition
Wearer resistant to Poison. of Antidotes 0 0 0 10 10 10 10 10 0 0 10 10 1000 C immune to poison condition
Wearer resistant to Sleep. of Alarms 0 0 0 10 10 10 10 10 0 0 10 10 500 B immune to sleep condition
Wearer resistant to Stone. of The Medusa 0 0 0 5 5 5 5 5 0 0 5 5 2000 D immune to stone condition
Increased Knockback. of Force 10 10 10 0 0 0 0 0 0 0 0 0 500 A Increase knockback effect (X10)
+5 Level. of Power 2 2 2 2 2 2 2 2 2 2 2 2 2500 D (+5) char level
Increases effect of all Air spells. of Air Magic 0 0 0 0 0 0 0 0 0 0 10 10 2000 D 50% increase of spell effect and duration
Increases effect of all Body spells. of Body Magic 0 0 0 0 0 0 0 0 0 0 10 10 2000 D 50% increase of spell effect and duration
Increases effect of all Dark spells. of Dark Magic 0 0 0 0 0 0 0 0 0 0 10 10 2000 D 50% increase of spell effect and duration
Increases effect of all Earth spells. of Earth Magic 0 0 0 0 0 0 0 0 0 0 10 10 2000 D 50% increase of spell effect and duration
Increases effect of all Fire spells. of Fire Magic 0 0 0 0 0 0 0 0 0 0 10 10 2000 D 50% increase of spell effect and duration
Increases effect of all Light spells. of Light Magic 0 0 0 0 0 0 0 0 0 0 10 10 2000 D 50% increase of spell effect and duration
Increases effect of all Mind spells. of Mind Magic 0 0 0 0 0 0 0 0 0 0 10 10 2000 D 50% increase of spell effect and duration
Increases effect of all Spirit spells. of Spirit Magic 0 0 0 0 0 0 0 0 0 0 10 10 2000 D 50% increase of spell effect and duration
Increases effect of all Water spells. of Water Magic 0 0 0 0 0 0 0 0 0 0 10 10 2000 D 50% increase of spell effect and duration
Increases chance of Disarming. of Thievery 0 0 0 0 0 0 0 0 20 0 0 0 2000 B double chance to perform lockpick and steal skill
Half damage from all missile attacks. of Shielding 0 0 0 25 30 0 0 20 0 0 5 5 1000 B (1/2)dmg from all missle attacks (not cumulative)
Regenerate Hit points over time. of Regeneration 0 0 0 10 0 0 10 10 0 0 10 10 1000 B "Regenerate 1hp/x while walking, etc"
Regenerate Spell points over time. of Mana 0 0 0 10 0 10 10 10 10 0 10 10 1000 B "Regenerate 1sp/x while walking, etc"
Double damage vs Demons. Demon Slayer 20 20 20 0 0 0 0 0 0 0 0 0 X 2 A X 2 damage vs all demons
Double damage vs Dragons Dragon Slayer 20 20 20 0 0 0 0 0 0 0 0 0 X 2 A X 2 damage vs all dragons
Drain Hit Points from target and Increased Weapon speed. of Darkness 5 5 5 0 0 0 0 0 0 0 0 0 X 3 D "(-20) pts on weapon speed, Vampiric"
" +1 to Seven Stats, HP, SP, Armor, Resistances." of Doom 10 10 10 10 10 10 10 10 10 10 10 10 750 B "(+1) 7stats,hpts,spts,AC,4 resistances"
" +10 to Endurance, Armor, Hit points." of Earth 10 10 10 10 10 10 10 10 10 10 10 10 2000 D "End (+10), AC (+10), HP (+10)"
+10 Hit points and Regenerate Hit points over time. of Life 0 0 0 10 10 10 10 10 10 10 10 10 2000 D "HP (+10), Regen hpts"
+5 Speed and Accuracy. Rogues 10 10 10 5 5 5 10 20 20 20 10 10 500 A "Speed (+5), Acc (+5)"
Adds 10-20 points of Fire damage and +25 Might. of The Dragon 10 10 10 0 0 0 0 0 0 0 0 0 3000 D "(10-20) Fire damage, Might (+25)"
+10 Spell points and Regenerate Spell points over time. of The Eclipse 0 0 0 0 0 0 10 10 5 10 10 10 2000 D "SP (+10), Regen spts"
+15 Endurance and +5 Armor. of The Golem 5 5 5 20 20 10 10 10 10 10 10 10 1500 C "End (+15), AC (+5)"
+10 Intellect and Luck. of The Moon 5 5 5 10 10 20 10 10 10 10 10 10 1000 C "Luck (+10), Int (+10)"
+30 Fire Resistance and Regenerate Hit points over time. of The Phoenix 0 0 0 20 20 20 0 0 0 0 0 0 3000 D "Fire Res (+30), Regen hpts"
" +10 Spell points, Speed, Intellect." of The Sky 5 5 5 10 10 20 10 10 10 10 10 10 2500 D "Int (+10), Spd (+10), SP (+10)"
+10 Endurance and Accuracy. of The Stars 5 5 5 10 10 10 10 20 20 10 10 10 1000 C "End (+10), Acc (+10)"
+10 Might and Personality. of The Sun 5 5 5 10 10 10 10 20 20 10 10 10 1000 C "Might(+10), Per (+10)"
+15 Endurance and Regenerate Hit points over time. of The Troll 5 5 5 20 20 10 10 10 10 10 10 10 1500 C "End (+15), Regen hpts"
+15 Luck and Regenerate Spell points over time. of The Unicorn 5 5 5 10 10 20 10 10 10 10 10 10 1500 C "Luck (+15), Regen spts"
+5 Might and Endurance. Warriors 5 5 5 10 10 10 10 10 10 10 10 10 500 A "Might (+5), End (+5)"
+5 Intellect and Personality. Wizards 5 5 5 5 5 5 10 10 10 10 10 10 500 A "Intelect (+5), Per (+5)"
Increased Value. Antique 10 10 10 10 10 10 0 0 10 0 10 10 X 10 B Gold value increased
Increased Weapon speed. of Swiftness 25 25 25 0 0 0 0 0 0 0 0 0 X 2 B (-20) pts on weapon speed
Item Enchantment Compatibility
Item lvl Enchant Level
1
2
3 A, B
4 A, B, C
5 B, C, D
6 D

Special items

Artifacts and relics are rare.

Artifacts

Artifacts provide a moderate bonus to stats. All artifacts are valued 20000.

Weapons

Name Type Damage Perk
Conan Grand poleax 3d7 +10 Devil and dragon slaying
Excalibur Mighty broadsword 3d4 +12 +30 might
Merlin Power staff 2d4 +8 Swiftness, +40 SP
Mordred Divine dagger 2d3 +8 Vampiric
Percival Stellar bow 5d2 +10 Swiftness, carnage
Thor Holy hammer 2d5 +12 Force

Armor

Name Type AC Perk
Galahad Majestic chain mail +38 Protection, +25 HP
Pellinore Golden plate armor +56 Recovery, regeneration, +30 endurance
Valeria Astral shield +20 Shielding, +30 accuracy

Accessories

Name Type AC Perk
Arthur Crown +5 Of the gods, +25 SP
Guinevere Lunar ring +2 +30 SP, of light and dark magic
Igraine Scarab ring +2 +25 SP, of body, mind & spirit magic
Lucius Ultimate boots +14 +30 speed
Morgan Ruby star amulet +3 +25 SP, of fire, air, water and earth magic
Pendragon Doom's day cloak +11 Thievery, immunity to poison, +30 luck

Relics

Relics provide a large bonus to stats and (usually) something negative as well. All relics are valued 30000.

Weapons

Name Type Damage Perk
Ares Death mace 2d4 +14 +30 fire damage, +25 fire resistance
Artemis Stellar bow 5d2 +12 +20 electricity damage, -10 elemental resistances
Cronos Supreme axe 4d2 +14 +100 HP, -50 luck
Hades Lionheart sword 3d3 +15 +20 poison damage and luck, thievery, negative regeneration
Hercules Champion sword 4d5 +12 +50 might, +20 endurance, -30 intellect
Poseidon Titanic trident 2d6 +15 +20 might, endurance and accuracy, -10 AC, -10 speed

Armor

Name Type AC Perk
Apollo Majestic chain mail +46 +20 elemental resistances and luck, -30 endurance
Aegis Olympian shield +29 Immunity to stoning, shielding, +20 luck, -20 speed
Zeus Golden plate armor +64 +50 HP, SP and luck, -50 intellect

Accessories

Name Type AC Perk
Aphrodite Lunar ring +4 +100 personality, -40 luck
Athena Scarab ring +4 +100 intellect, -40 might
Atlas Doom's day cloak +16 +100 might, -40 speed
Hera Ruby star amulet +6 +50 HP, SP and luck, -50 personality
Hermes Ultimate boots +17 +100 speed, -40 accuracy
Odin Crown +10 +50 elemental resistances, -40 speed