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Followers

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Hirelings

You may have up to two hirelings in your party.

# Professions Chance Cost Personality Action Text Benefit text Join Text
1 Smith 10 200 Merchant Unlimited weapon repair. [name] takes 2 percent of all gold you find. I'll happily join you for 200 gold and [?] percent of all the gold we find. I'll fix any weapon you ask me to while I work for you.
2 Armorer 10 200 Merchant Unlimited armor repair. [name] takes 2 percent of all gold you find. I'm looking for work fixing armor. All I charge is 200 gold to start and [?] percent of all the gold we find. You won't regret hiring me!
3 Alchemist 10 400 Sorcerer Unlimited magic item repair. [name] takes 4 percent of all gold you find. "I can mend any broken magic item you have, unless it's a piece of armor or a weapon. My rate is 400 gold to start plus [?] percent of all the gold we find.
4 Scholar 10 500 Scholar Unlimited item Identification and a 5 percent bonus on all experience gained. [name] takes 5 percent of all gold you find. "I studied under Lord Newton in Mist for eight years to learn to tell one magic item from another. I'll work for you for 500 gold to start, plus a [?] percent share of all the gold we find.
5 Guide 10 100 Adventurer All map crossings one day faster (minimum one day). [name] takes 1 percent of all gold you find. I know shortcuts and back roads throughout Enroth. I'll be your guide for a mere 100 gold to start and a [?] percent share of all the gold we find.
6 Tracker 10 200 Adventurer All map crossings two days faster (minimum one day). [name] takes 2 percent of all gold you find. "I know shortcuts and back roads throughout Enroth. I'll be your guide for 200 gold to start, plus a [?] percent share of the gold we find.
7 Pathfinder 10 300 Adventurer All map crossings three days faster (minimum one day). [name] takes 3 percent of all gold you find. "I know shortcuts and back roads throughout Enroth. I'll be your guide for a mere 300 gold to start, plus a [?] percent share of the gold we find.
8 Sailor 10 100 Peasant All boat travel 2 days faster (minimum one day). [name] takes 1 percent of all gold you find. "Uh, Ya. I can uh, you know, work. On a boat. I'll help get you places quicker. With me, I can get you across the sea two days faster than normal. Uh, I uh, want oh, let's see, 100 gold to start, and [?] percent of the gold we find.
9 Navigator 10 200 Scholar All boat travel 3 days faster (minimum one day). [name] takes 2 percent of all gold you find. "I've spent quite some time putting together accurate charts of the waters surrounding our continent. With my charts and my skill, I can get you across water three days faster than normal. I charge 200 gold to start, plus [?] percent of the gold we find.
10 Healer 10 500 Priest Heal Party Cures all party hit points once a day. [name] takes 5 percent of all gold you find. "I can travel with you, my children, for an initial donation of 500 gold to start and [?] percent of the gold we find to my church. Once per day I'll be able to heal you of all your wounds, short of death.
11 Expert Healer 10 2000 Priest Heal Party "Cures all party hit points and conditions (excepting dead, stoned, or eradicated) once per day. [name] takes 10 percent of all gold you find. "As an expert healer, I can heal your wounds and many other conditions (but not death or turned to stone) once per day. All I require is a donation of 2000 to my church and [?] percent of the gold we find.
12 Master Healer 10 5000 Priest Heal Party Completely heals party of all hit points and conditions once per day. [name] takes 50 percent of all gold you find. "As a master healer, my services are in demand by many, but my power to magically heal only works but once per day. I can heal everything but eradication, and require a modest initial donation of 5000 gold to my temple and [?] percent of the gold we find.
13 Teacher 10 300 Scholar Ten percent bonus on all experience learned. [name] takes 3 percent of all gold you find. "I can help you to interpret and understand what you see as you travel. I think my advice will increase your overall experience. I must charge 300 gold to start and [?] percent of the gold we find for my services, however.
14 Instructor 10 700 Scholar Fifteen percent bonus on all experience learned. [name] takes [?] percent of all gold you find. "I can help you to interpret and understand what you see as you travel. I think my advice will increase your overall experience. I must charge 700 gold to start and [?] percent of the gold we find for my services, however.
15 Arms Master 10 300 Paladin Two point bonus to all weapon skills for all characters. [name] takes [?] percent of all gold you find. "Everyone benefits from good advice, and my advice on weapons and combat is amongst the best. During battle, my direction will improve your skill at arms. I charge but 300 gold to start and [?] percent of the gold we find.
16 Weapons Master 10 400 Paladin Three point bonus to all weapon skills for all characters.. [name] takes [?] percent of all gold you find. "Everyone benefits from good advice, and my advice on weapons and combat is the best. During battle, my direction will significantly improve your skill at arms. I charge but 400 gold to start and [?] percent of the gold we find.
17 Apprentice 10 500 Sorcerer Two point bonus to all spell skills for all characters. [name] takes [?] percent of all gold you find. I can lend a little magic to boost your spell skills and ease your magical burden for 500 gold to start and [?] percent of the gold we find..
18 Mystic 10 1000 Sorcerer Three point bonus to all spell skills for all characters. [name] takes [?] percent of all gold you find. I can lend a good deal of magic to magnify your spell skills for 1000 gold to start and [?] percent of the gold we find.
19 Spell Master 10 2000 Sorcerer Four point bonus to all spell skills for all characters. [name] takes 20 percent of all gold you find. "I can lend my considerable magic reserves to sharply increase your spell skills and effects for the low, low price of 2000 gold to start and [?] percent of the gold we find.
20 Trader 10 100 Merchant Four point bonus to Merchant skill for all characters. [name] takes [?] percent of all gold you find. "Sometimes, people have trouble bargaining in their own behalf. I'll be happy to give you advice to better the prices you receive while bargaining with Merchants. All I ask is 100 gold to start and [?] percent of the gold we find.
21 Merchant 10 200 Merchant Six point bonus to Merchant skill for all characters. [name] takes [?] percent of all gold you find. "As a long time member of the Merchant's Guild, and a former rug Merchant myself, I know all the tricks of the trade like the back of my hand. I can give you advice while bargaining with other Merchants to improve the prices you get. My fee is but 200 gold to start and [?] percent of the gold we find.
22 Scout 10 300 Thief Six point bonus to perception skill for all characters. [name] takes [?] percent of all gold you find. "My eyes are sharp, and my voice is loud. I can alert you to danger before it strikes. May save your lifeconvertUTF82Char: error1 85! And all I need is 300 gold to start and [?] percent of the gold we find.
23 Counselor 10 200 Official Four point bonus to Diplomacy skill for all characters. [name] takes [?] percent of all gold you find. "I've spent my life in and around courts and bureaucracies, and I know how to make people moreconvertUTF82Char: error1 85! sympathetic to a cause. Hire me, and I'll do the same for you. 200 gold to start and [?] percent of the gold we find.
24 Barrister 10 300 Noble Eight point bonus to Diplomacy skill for all characters. [name] takes [?] percent of all gold you find. "I've spent my life in and around courts and bureaucracies, and I know how to make people moreconvertUTF82Char: error1 85! sympathetic to a cause. Hire me, and I'll do the same for you. 300 gold to start and [?] percent of the gold we find.
25 Tinker 10 200 Peasant Four point bonus to Disarm Traps skill for all characters. [name] takes [?] percent of all gold you find. I know a thing or two about fixing tools and whatnot. I also know about locks. I can help you pick them if you hire me for 200 gold to start and [?] percent of the gold we find.
26 Locksmith 10 300 Merchant Six point bonus to Disarm Traps skill for all characters. [name] takes [?] percent of all gold you find. "Locksmithing is a difficult thing to learn, and you need a professional with you to help you handle the toughest locks. I can work for you for 300 gold to start and [?] percent of the gold we find.
27 Fool 10 100 Fanatic Five point bonus to Luck statistic for all characters. [name] takes [?] percent of all gold you find. "The gods favor drunks, children and fools. Well, I'm a fool! Take me with you and maybe the gods will favor you too. All I want is 100 gold to start and [?] percent of the gold we find.
28 Chimney Sweep 10 200 Peasant Twenty point bonus to Luck statistic for all characters. [name] takes [?] percent of all gold you find. "People say Chimney Sweeps are lucky. I don't know about thatconvertUTF82Char: error1 96! sweeping chimneys is hard work! But if you want, you could hire me for 200 gold to start and [?] percent of the gold we find.. Maybe I'll bring you good luck.
29 Porter 10 100 Peasant "One less day of food use when camping, (minimum of one used). [name] takes [?] percent of all gold you find. "If you need someone to carry some traveller's comforts, like tents and cooking gear, I'm your man! All I want is 100 gold to start and [?] percent of the gold we find.
30 Quarter Master 10 200 Adventurer "Two less days of food use when camping, (minimum of one used). [name] takes [?] percent of all gold you find. "For 200 gold to start and [?] percent of the gold we find, I'll organize all your camping needs and carry your gear. I think you'll find me well worth the price!
31 Factor 10 500 Official Ten percent bonus on all gold found. [name] takes [?] percent of all gold you find. For 500 gold to start and [?] percent of the gold we find I'll organize your finances and check all the coins you find for rarity. I can usually increase a client's wealth by 5 percent.
32 Banker 10 1000 Noble Twenty percent bonus on all gold found. [name] takes [?] percent of all gold you find. For 1000 gold to start and [?] percent of the gold we find I'll organize your finances and check all the coins you find for rarity. I can usually increase a client's wealth by 10 percent.
33 Cook 10 300 Peasant Make Food Makes one day of food per day (maximum of 14 days). [name] takes [?] percent of all gold you find. "Ever want your own personal cook? For 300 gold to start and [?] percent of the gold we find, I'll carry extra food and prepare your meals for myself and the four of you. You won't be sorryconvertUTF82Char: error1 96! everyone loves my cooking!
34 Chef 10 400 Noble Make Food Makes two days of food per day (maximum of 14 days). [name] takes [?] percent of all gold you find. "I have studied in the finest cooking schools in Enroth, and I am willing to prepare your meals for a paltry 400 gold to start and [?] percent of the gold we find.
35 Horseman 10 100 Adventurer Trips using the stables take two days fewer to complete (minimum one day). [name] takes [?] percent of all gold you find. I can see you know little about handling horses and getting the most out of them. I'll be happy to take care of any horses you use when you rent horses at the stables. You'll get to your destination faster with my help. All I want is 100 gold to start and [?] percent of the gold we find.
36 Bard 10 1000 Paladin "Grants a constant, single category bonus to your reputation. [name] takes [?] percent of all gold you find. "My reputation as a famous musician follows me wherever I go. If I'm with you, I'm sure some of my reputation will rub off on you. I only need 1000 gold to start and [?] percent of the gold we find for living expenses.
37 Enchanter 10 1000 Sorcerer Increases protection from the four elements by 20 constantly. [name] takes [?] percent of all gold you find. "Dangerous Sorcerers abound throughout the land of Enroth. Most use spells that do some sort of elemental damage, like fire or lightning. I know a spell that will protect you from these elements, and I can keep it going all the time. I'll cast it for you if you take me along. All I want is 1000 gold to start and [?] percent of the gold we find.
38 Cartographer 10 200 Sorcerer Keeps the Wizard Eye spell at expert ranking going at all times. [name] takes [?] percent of all gold you find. "For 200 gold to start and [?] percent of the gold we find, I can cast the Wizard Eye spell at expert level constantly.
39 Wind Master 10 2000 Sorcerer Cast Fly Casts the Fly spell (duration 2 hours) once per day. [name] takes 20 percent of all gold you find. "Ever want to fly? Take me with you and I can cast the Fly spell on you once a day. All I ask is 2000 gold to start and [?] percent of the gold we find. Cheap, huh?
40 Water Master 10 1000 Sorcerer Cast Walk on Water Casts the Water Walk spell (duration 3 hours) once per day. [name] takes 10 percent of all gold you find. "Ancient prophets claimed the power to walk on water, and I've rediscovered their secret. Once per day I can cast the Water Walk spell on you and everyone with you. My rate is 1000 gold to start and [?] percent of the gold we find.
41 Gate Master 10 2000 Sorcerer Cast Town Portal Casts the Town Portal spell at master ranking once per day. [name] takes 20 percent of all gold you find. "There are spells that duplicate some of the natural magical features of Enroth. One of those, Town Portal, I've learned to cast at master level. I'll cast it for you up to once per day if you hire me. My price is 2000 gold to start and [?] percent of the gold we find.
42 Acolyte 10 200 Priest Cast Bless Casts the Bless spell (duration 2 hours) at master ranking once per day. [name] takes [?] percent of all gold you find. "For a donation of 200 gold to start and [?] percent of the gold we find to my temple, I'll travel with you and cast the Bless spell once per day.
43 Piper 10 300 Paladin Cast Heroism Casts the Heroism spell (duration 2 hours) at master ranking once per day. [name] takes [?] percent of all gold you find. All armies travelling in style bring a piper along to inspire them to heroic deeds during combat. Even small groups like your own can benefit. I'll travel with you for 300 gold to start and [?] percent of the gold we find.
44 Explorer 10 100 Adventurer All travel times reduced by one day (minimum of one day). [name] takes [?] percent of all gold you find. My experience in travelling the world can speed your journeys by a day whether you travel by land or by sea. All I require is 100 gold to start and [?] percent of the gold we find.
45 Pirate 10 500 Thief "All boat travel reduced by two days, gold is increased by ten percent when found, and Reputation is decreased by one full category. [name] takes [?] percent of all gold you find. "Arrr. My life as a freedom-loving sailor has taught me to travel quickly on the seas and count my gold well. But I'm down on my luck these days, so I'll sign on with you for only 500 gold to start and [?] percent of the gold we find.
46 Squire 10 600 Paladin Armor and weapon skills are increased by two points for each character. [name] takes [?] percent of all gold you find. All warriors need a squire to take care of their weapons and armor and back them up in battle. I'll be your squire for 600 gold to start and [?] percent of the gold we find.
47 Psychic 10 400 Scholar Perception skill is increased by five points and Luck statistics are increased by ten points for each character. [name] takes [?] percent of all gold you find. "Fortune is my business, and I can improve your fortunes for 400 gold to start and [?] percent of the gold we find.
48 Gypsy 10 100 Thief "Food use is reduced by one day's worth of food when resting (minimum one day), Merchant skill is increased by three points for each character, and Reputation is decreased by one full category. [name] takes [?] percent of all gold you find. "My entire life has been spent on the road, and believe me when I say you gotta know how to travel and you gotta know how to deal. I can help you with both for 100 gold to start and [?] percent of the gold we find.
49 Negotiator 10 500 Official Both Merchant and Diplomacy skills are increased by four points for each character. [name] takes [?] percent of all gold you find. Not everyone knows how to talk strangers into giving them what they want. I make it my specialty. Bring me along and I'll use my skills to ease your way through society. My rate is 500 gold to start and [?] percent of the gold we find.
50 Duper 10 200 Thief Merchant skill is increased by eight points for each character and Reputation is decreased by one full category. [name] takes [?] percent of all gold you find. Lots of people can be talked out of stuff they would never give up if they thought about it. The trick is to talk fast and don't let them pause to consider what you're really saying. I'll stay with you and coach you on this valuable skill for only 200 gold to start and [?] percent of the gold we find.
51 Burglar 10 2000 Thief Disarm Traps skill is increased by eight points for each character and Reputation is decreased by one full category. [name] costs you nothing! "Need traps disarmed? I've been doing it ever since I was released from jail three years ago. If you need help, I'll come with you for free! I need the practice.
52 Peasant 10 1 Peasant "Well, I have no skills to offer, but I'm good company! Just feed me and throw me a few gold pieces and I'll be happy to accompany you!
53 Serf 10 1 Peasant "Well, I have no skills to offer, but I'm good company! Just feed me and throw me a few gold pieces and I'll be happy to accompany you!
54 Tailor 10 5 Merchant "Well, I have no skills to offer, but I'm good company! Just feed me and throw me a few gold pieces and I'll be happy to accompany you!
55 Laborer 10 1 Peasant "Well, I have no skills to offer, but I'm good company! Just feed me and throw me a few gold pieces and I'll be happy to accompany you!
56 Farmer 10 1 Peasant "Well, I have no skills to offer, but I'm good company! Just feed me and throw me a few gold pieces and I'll be happy to accompany you!
57 Cooper 10 5 Merchant "Well, I have no skills to offer, but I'm good company! Just feed me and throw me a few gold pieces and I'll be happy to accompany you!
58 Potter 10 2 Merchant "Well, I have no skills to offer, but I'm good company! Just feed me and throw me a few gold pieces and I'll be happy to accompany you!
59 Weaver 10 2 Merchant "Well, I have no skills to offer, but I'm good company! Just feed me and throw me a few gold pieces and I'll be happy to accompany you!
60 Cobbler 10 3 Merchant "Well, I have no skills to offer, but I'm good company! Just feed me and throw me a few gold pieces and I'll be happy to accompany you!
61 Ditch Digger 10 1 Peasant "Well, I have no skills to offer, but I'm good company! Just feed me and throw me a few gold pieces and I'll be happy to accompany you!
62 Miller 10 2 Peasant "Well, I have no skills to offer, but I'm good company! Just feed me and throw me a few gold pieces and I'll be happy to accompany you!
63 Carpenter 10 5 Merchant "Well, I have no skills to offer, but I'm good company! Just feed me and throw me a few gold pieces and I'll be happy to accompany you!
64 Stone Cutter 10 4 Fanatic "Well, I have no skills to offer, but I'm good company! Just feed me and throw me a few gold pieces and I'll be happy to accompany you!
65 Jester 10 10 Fanatic "Well, I have no skills to offer, but I'm good company! Just feed me and throw me a few gold pieces and I'll be happy to accompany you!
66 Trapper 10 5 Adventurer "Well, I have no skills to offer, but I'm good company! Just feed me and throw me a few gold pieces and I'll be happy to accompany you!
67 Beggar 10 1 Fanatic "Well, I have no skills to offer, but I'm good company! Just feed me and throw me a few gold pieces and I'll be happy to accompany you!
68 Rustler 10 3 Thief "Well, I have no skills to offer, but I'm good company! Just feed me and throw me a few gold pieces and I'll be happy to accompany you!
69 Hunter 10 5 Adventurer "Well, I have no skills to offer, but I'm good company! Just feed me and throw me a few gold pieces and I'll be happy to accompany you!
70 Scribe 10 10 Scholar "Well, I have no skills to offer, but I'm good company! Just feed me and throw me a few gold pieces and I'll be happy to accompany you!
71 Missionary 10 10 Priest "Well, I have no skills to offer, but I'm good company! Just feed me and throw me a few gold pieces and I'll be happy to accompany you!
72 Clerk 10 8 Official "Well, I have no skills to offer, but I'm good company! Just feed me and throw me a few gold pieces and I'll be happy to accompany you!
73 Guard 10 10 Guard "Well, I have no skills to offer, but I'm good company! Just feed me and throw me a few gold pieces and I'll be happy to accompany you!
74 Follower of Baa 10 1 Fanatic "Well, I have no skills to offer, but I'm good company! Just feed me and throw me a few gold pieces and I'll be happy to accompany you!
75 Noble 10 100 Noble "Well, I have no skills to offer, but I'm good company! Just feed me and throw me a few gold pieces and I'll be happy to accompany you!
76 Gambler 10 10 Thief "Well, I have no skills to offer, but I'm good company! Just feed me and throw me a few gold pieces and I'll be happy to accompany you!
77 Child ?? 1 Peasant "I don't have any skills to offer you, but if this will get me out of school and away from my chores, I'd love to follow you around!