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Editing Maps

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Revision as of 18:43, 16 March 2019 by AlpacaNox (talk | contribs)



This page will explain the basics of map editing of the unpatched games (no MMExtension), because:

You can't because the game will crash. Pray for GrayFace to fix it. ⒸAnerag

The only tool you will need is MM8LevelEditor.

Events

Map reference

For VI all events can be found in icons.lod, to ease finding the map you need there is a map reference to the right.

The events from GLOBAL.EVT are used by NPCs and Houses. The events from the map files are used locally to enter the houses and talk to the NPCs above.

The list of events MM8LevelEditor provides you doesn't have any comments and it's hard to navigate. To ease that there are decompiled scripts from VI, VII and VIII which have comments. Look through them to get an idea how things work internally, the events themselves are relatively simple.

Currently it is unknown whether it is possible or not to bind event to facets through the MM8LevelEditor (binding events to doors, walls and such). It is very trivial with sprites although. So as for now we're editing the events that are already bound to the actors and geometry in the game.


Map-only Events

Global Events