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Devils: Difference between revisions

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''"The devils seem to prefer fire attacks and enjoy attacking in large groups.  Some of the most powerful can cast spells from the fire school."''
''"The devils seem to prefer fire attacks and enjoy attacking in large groups.  Some of the most powerful can cast spells from the fire school."''
''"Some people are saying the Temple of Baa and the devils are in league!  It makes sense– the temple first appeared a few months after the Night of Shooting Stars, and we all know the devils and that night are related!"''


{{Monster
{{Monster

Revision as of 22:09, 7 April 2019

"Just go west down the road from Blackshire a few days and you're sure to see some devils. You better be able to run pretty fast, though!"

"Most of the devils you see in Pleasant Valley are in fact worker or soldier devils. They are organized like ants, only they have intelligent leaders. The leaders can fly, and their best leaders can use human speech and writing."

"The devils seem to prefer fire attacks and enjoy attacking in large groups. Some of the most powerful can cast spells from the fire school."

"Some people are saying the Temple of Baa and the devils are in league! It makes sense– the temple first appeared a few months after the Night of Shooting Stars, and we all know the devils and that night are related!"


Stats
Level
HP
Armor Class
20
100
20
Reward
Experience
Gold
Item
600
no
no
Attack
Type
Damage
Missile
Physical
2d6+8
Resistances
Fire
Electricity
Cold
Poison
Magic
Physical
immune
20
20
20
20
50
Movement and Combat
Fly
Move
AI Type
Speed
Recovery
no
medium
aggressive
200
70






Stats
Level
HP
Armor Class
40
280
30
Reward
Experience
Gold
Item
2000
no
no
Attack
Type
Damage
Missile
Physical
2d6+14
Resistances
Fire
Electricity
Cold
Poison
Magic
Physical
immune
30
30
30
30
50
Movement and Combat
Fly
Move
AI Type
Speed
Recovery
no
medium
aggressive
250
60






Stats
Level
HP
Armor Class
60
540
40
Reward
Experience
Gold
Item
4200
no
no
Attack
Type
Damage
Missile
Physical
2d6+20
Resistances
Fire
Electricity
Cold
Poison
Magic
Physical
immune
50
50
50
immune
50
Movement and Combat
Fly
Move
AI Type
Speed
Recovery
no
short
suicidal
300
50




Special

Stats
Level
HP
Armor Class
60
540
40
Reward
Experience
Gold
Item
4200
no
Devil Plans
Attack
Type
Damage
Missile
Physical
2d6+20
Resistances
Fire
Electricity
Cold
Poison
Magic
Physical
30
30
30
30
30
0
Movement and Combat
Fly
Move
AI Type
Speed
Recovery
no
short
suicidal
300
90





See also:

Monsters