Actions

Death knights: Difference between revisions

From MM6 Wiki

No edit summary
No edit summary
 
(5 intermediate revisions by the same user not shown)
Line 1: Line 1:
<seo title="Death Knights" metakeywords="Death Knights" metadescription="Death Knights, Doom Knights, Cuisinarts — monsters from Might and Magic VI."/>
----
----
''Rarely do humans and dragons get along, but the death knights have formed some sort of pact with a group of dragons in a keep on the north side of the mountains near [[Kriegspire]].''
''Rarely do humans and dragons get along, but the death knights have formed some sort of pact with a group of dragons in a keep on the north side of the mountains near [[Kriegspire]].''
Line 167: Line 169:
</div>
</div>
{{monsters 'see also'}}
{{monsters 'see also'}}
[[category: monsters]]
[[category: monsters]]
{{#css:
 
.tabs dd > a, .tabs .tab-title > a {
{{#css:Monsters.css}}
    padding: 1.0rem 1.0rem;
    padding-right: 0.5rem;
    padding-left: 0.5rem;
    text-align: center;
    border: 1px #ffffff solid;
}
.tabs dd, .tabs .tab-title {
    margin-left: auto;
    margin-right: auto;
    width: 25%;
}
}}

Latest revision as of 14:19, 25 August 2019


Rarely do humans and dragons get along, but the death knights have formed some sort of pact with a group of dragons in a keep on the north side of the mountains near Kriegspire.


Stats
Level
HP
Armor Class
40
280
45
Reward
Experience
Gold
Item
2000
10D100
L4Plate - 10%
Attack
Type
Damage
Missile
Physical
4d5+20
Resistances
Fire
Electricity
Cold
Poison
Magic
Physical
20
20
20
20
20
10
Movement and Combat
Fly
Move
AI Type
Speed
Recovery
no
long
normal
250
80




Stats
Level
HP
Armor Class
60
540
65
Reward
Experience
Gold
Item
4200
20D100
L5Plate - 10%
Attack
Type
Damage
Missile
Physical
4d5+30
Resistances
Fire
Electricity
Cold
Poison
Magic
Physical
30
30
30
30
30
20
Movement and Combat
Fly
Move
AI Type
Speed
Recovery
no
medium
aggressive
300
70




Stats
Level
HP
Armor Class
80
880
85
Reward
Experience
Gold
Item
7200
40D100
L6Plate - 30%
Attack
Type
Damage
Missile
Physical
4d5+40
Resistances
Fire
Electricity
Cold
Poison
Magic
Physical
50
50
50
50
50
30
Movement and Combat
Fly
Move
AI Type
Speed
Recovery
no
short
aggressive
350
50




See also:

Monsters