Actions

Bootleg Bay: Difference between revisions

From MM6 Wiki

No edit summary
Line 32: Line 32:
#Door (requires 1 amber to unward/open)
#Door (requires 1 amber to unward/open)
#Fallen Defender with 'Chest Key'
#Fallen Defender with 'Chest Key'
#Chest with 'Crystal Skull'
#Chest with 'Crystal Skull', requires 'Chest Key'


'''Monsters'''
'''Monsters'''
Line 39: Line 39:
* Fallen Defender
* Fallen Defender
<br clear="all"><hr>
<br clear="all"><hr>
=== Temple of Tsantsa ===
=== Temple of Tsantsa ===



Revision as of 21:00, 20 March 2018


Overworld

Map markers

...

Monsters

  • Lizard Man, Lizard Archer, Lizard Wizard
  • Cannibal, Head Hunter, Witch Doctor

Travel


Dungeons

Hall of the Fire Lord

Map markers

  1. Lord of Fire (with quest)
  2. Chest with 'Journal Fragment' (useless)
  3. Door (requires 1 amber to unward/open)
  4. Door (requires 1 amber to unward/open)
  5. Fallen Defender with 'Chest Key'
  6. Chest with 'Crystal Skull', requires 'Chest Key'

Monsters

  • Goblin, Goblin Shaman, Goblin King
  • Ogre, Ogre Raider, Ogre Chieftan
  • Fallen Defender



Temple of Tsantsa

Map markers

  1. Switch to unlock #2 and #3
  2. Switch to open doors
  3. Switch to open doors
  4. Chest with 'Cell Key'
  5. Sherell Ivanaveh for quest (Need Cell Key)

Notes It is possible to use #2 and #3 without #1.

Monsters

  • Cannibal, Head Hunter, Witch Doctor
  • Cobra, King Cobra, Queen Cobra



Temple of the Sun

Map markers

  1. Cabinet with 'Sacred Chalice' for quest

Monsters

  • Novice Monk, Initiate Monk, Master Monk
  • Minotaur King



Temple of the Fist

Map markers

  1. Switch to open wall
  2. Switch to open door
  3. Chest with 'Letter from the Temple of Baa' (useless)
  4. Evil Crystal for quest

Monsters

  • Common Rat, Large Rat, Giant Rat
  • Novice Monk, Initiate Monk, Master Monk