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2D events

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Revision as of 12:30, 16 March 2019 by AlpacaNox (talk | contribs)

2D events usually refer to houses or entrances in the game. They are usually combined with a small, looping cutscene. 2D events work like containers for actors. There is a text file in icons.lod "2DEvents.txt" which defines all the 2D events in the game, except for 600 and 601 which are used for good and bad endings.