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2D events: Difference between revisions

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2D events usually refer to houses or entrances in the game. They are usually combined with a small, looping cutscene. 2D locations work like containers for actors. There is a text file in icons.lod "2DEvents.txt" which defines all the 2D events in the game, except for 600 and 601 which are used for good and bad endings.
2D events usually refer to houses or entrances in the game. They are usually combined with a small, looping cutscene. 2D events work like containers for actors. There is a text file in icons.lod "2DEvents.txt" which defines all the 2D events in the game, except for 600 and 601 which are used for good and bad endings.

Revision as of 12:30, 16 March 2019

2D events usually refer to houses or entrances in the game. They are usually combined with a small, looping cutscene. 2D events work like containers for actors. There is a text file in icons.lod "2DEvents.txt" which defines all the 2D events in the game, except for 600 and 601 which are used for good and bad endings.