Actions

Items

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Revision as of 21:53, 21 January 2018 by Anerag (talk | contribs) (Add enchantment tables)

This game has items!

Enchantments

Items can have enchantments.

Enchantment Effect Value
Of might +N to might N * 100
Of thought +N to intellect N * 100
Of charm +N to personality N * 100
Of vigor +N to endurance N * 100
Of precision +N to accuracy N * 100
Of speed +N to speed N * 100
Of luck +N to luck N * 100
Of health +N to HP N * 100
Of magic +N to SP N * 100
Of defense +N to AC N * 100
Of fire resistance +N to fire resistance N * 100
Of electrical resistance +N to electrical resistance N * 100
Of cold resistance +N to cold resistance N * 100
Of poison resistance +N to poison resistance N * 100

Another table

Enchantment Effect Value
Demon slayer Double damage on demons * 2
Dragon slayer Double damage on dragons * 2
Of darkness 20% of dealt damage to wielder's HP, increased weapon speed * 3
Of doom +1 to primary stats, HP, SP, AC and elemental resistances +750
Of earth +10 endurance, AC and HP +2000
Of life +10 HP, regenerate 1 HP every 5 minutes +2000
Rogues +5 speed and accuracy +500
Of the dragon +10d2 fire damage and +25 might +3000
Of the eclipse +10 SP, regenerate 1 SP every 5 minutes +2000
Of the golem +15 endurance and +5 AC +1500
Of the moon +10 intellect and luck +1000
Of the phoenix +30 fire resistance, regenerate 1 HP every 5 minutes +3000
Of the sky +10 SP, speed and intellect +2500
Of the stars +10 endurance and accuracy +1000
Of the sun +10 might and personality +1000
Of the troll +15 endurance, regenerate 1 HP every 5 minutes +1500
Of the unicorn +15 luck, regenerate 1 SP every 5 minutes +1500
Warriors +5 might and endurance +500
Wizards +5 intellect and personality +500
Antique Increased value * 10
Of swiftness Increased weapon speed * 2

Yet another table

Enchantment Effect Value
Of protection +10 to elemental resistances +1000
Of the gods +10 to primary stats +3000
Of carnage Explosive arrows +5000
Of cold +1d2 +2 cold damage +500
Of frost +1d3 +5 cold damage +1000
Of ice +1d4 +8 cold damage +2000
Of sparks +1d4 +1 electrical damage +500
Of lightning +2d4 +2 electrical damage +1000
Of thunderbolts +3d4 +3 electrical damage +2000
Of fire +1d6 fire damage +500
Of flame +2d6 fire damage +1000
Of infernos +3d6 fire damage +2000
Of poison +5 poison damage +500
Of venom +8 poison damage +1000
Of acid +12 poison damage +2000
Vampiric 20% of dealt damage to wielder's HP * 3
Of recovery Increased recovery rate +200
Of immunity Immune to disease +1000
Of sanity Immune to insanity +1000
Of freedom Immune to paralysis +2000
Of antidotes Immune to poison +1000
Of alarms Immune to sleep +500
Of the medusa Immune to stoning +2000
Of force Increased knockback (* 10) +500
Of power +5 level +2500
Of air magic +50% to air magic +2000
Of earth magic +50% to earth magic +2000
Of fire magic +50% to fire magic +2000
Of water magic +50% to water magic +2000
Of dark magic +50% to dark magic +2000
Of light magic +50% to light magic +2000
Of thievery Double chance to disarm trap +2000
Of shielding Half damage from missiles +1000
Of regeneration Regenerate 1 HP every 5 minutes +1000
Of mana Regenerate 1 SP every 5 minutes +1000

Special items

Artifacts and relics are rare.

Artifacts

Artifacts provide a moderate bonus to stats. All artifacts are valued 20000.

Weapons

Name Type Damage Perk
Conan Grand poleax 3d7 +10 Devil and dragon slaying
Excalibur Mighty broadsword 3d4 +12 +30 might
Merlin Power staff 2d4 +8 Swiftness, +40 SP
Mordred Divine dagger 2d3 +8 Vampiric
Percival Stellar bow 5d2 +10 Swiftness, carnage
Thor Holy hammer 2d5 +12 Force

Armor

Name Type AC Perk
Galahad Majestic chain mail +38 Protection, +25 HP
Pellinore Golden plate armor +56 Recovery, regeneration, +30 endurance
Valeria Astral shield +20 Shielding, +30 accuracy

Accessories

Name Type AC Perk
Arthur Crown +5 Of the gods, +25 SP
Guinevere Lunar ring +2 +30 SP, of light and dark magic
Igraine Scarab ring +2 +25 SP, of body, mind & spirit magic
Lucius Ultimate boots +14 +30 speed
Morgan Ruby star amulet +3 +25 SP, of fire, air, water and earth magic
Pendragon Doom's day cloak +11 Thievery, immunity to poison, +30 luck

Relics

Relics provide a large bonus to stats and (usually) something negative as well. All relics are valued 30000.

Weapons

Name Type Damage Perk
Ares Death mace 2d4 +14 +30 fire damage, +25 fire resistance
Artemis Stellar bow 5d2 +12 +20 electricity damage, -10 elemental resistances
Cronos Supreme axe 4d2 +14 +100 HP, -50 luck
Hades Lionheart sword 3d3 +15 +20 poison damage and luck, thievery, negative regeneration
Hercules Champion sword 4d5 +12 +50 might, +20 endurance, -30 intellect
Poseidon Titanic trident 2d6 +15 +20 might, endurance and accuracy, -10 AC, -10 speed

Armor

Name Type AC Perk
Apollo Majestic chain mail +46 +20 elemental resistances and luck, -30 endurance
Aegis Olympian shield +29 Immunity to stoning, shielding, +20 luck, -20 speed
Zeus Golden plate armor +64 +50 HP, SP and luck, -50 intellect

Accessories

Name Type AC Perk
Aphrodite Lunar ring +4 +100 personality, -40 luck
Athena Scarab ring +4 +100 intellect, -40 might
Atlas Doom's day cloak +16 +100 might, -40 speed
Hera Ruby star amulet +6 +50 HP, SP and luck, -50 personality
Hermes Ultimate boots +17 +100 speed, -40 accuracy
Odin Crown +10 +50 elemental resistances, -40 speed