Actions

Maces

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Mace skill

Maces

Item Name Value Equip

Stat

Skill

Group

Attack Damage Not identified

name

ID/Rep L1 L2 L3 L4 L5 L6
Mace 50 Weapon Mace 0 2d4 Mace 1 10 10 2
"Little more than a glorified club,

this common mace is made of ordinary materials

and unexceptional craftsmanship."


Wicked Mace 150 Weapon Mace 2 2d4 + 2 Mace 2 5 10 5 2
"Solidly designed to inflict fatal injuries, even through armor. 

The balance is a little top heavy,

but the craftsmanship is good."



Thunder Mace 300 Weapon Mace 5 2d4 + 5 Mace 3 2 5 10 5
"This mace is one of thousands turned out by

the Heavenly Forges before the Silence. 

But that was more than a thousand years ago, and not many remain."



Wonder Mace 450 Weapon Mace 8 2d4 + 8 Mace 4 2 5 10 5
"Only magic could make such an ungainly

weapon so light and yet hit so hard."

Death Mace 600 Weapon Mace 11 2d4 + 11 Mace 6 2 5 10
"Constructed by the Necromancer's guild just prior to their fall during

the Succession War, these unusual weapons are

almost always enchanted with powerful magics."

Hammers

Item Name Value Equip

Stat

Skill

Group

Attack Damage Not identified

name

ID/Rep L1 L2 L3 L4 L5 L6
Hammer 120 Weapon Mace 0 2d5 Hammer 1 10 10 5
"A graceless and unimaginative weapon, hammers are slow,

but hit very hard.  This one is of common

construction and materials."

Dark Hammer 300 Weapon Mace 3 2d5 + 3 Hammer 3 5 10 5 2
"A step up in construction quality, these hammers are commonly

wielded by humanoid monsters.  Since everyone knows most

monsters don't make weapons, the question 'from where are they getting them?' arises."

Holy Hammer 600 Weapon Mace 9 2d5 + 9 Hammer 5 2 5 10
"Magically constructed, these hammers are the property

of the Church of the Moon in Karigor."



Clubs

Item Name Value Equip

Stat

Skill

Group

Attack Damage Not identified

name

ID/Rep L1 L2 L3 L4 L5 L6
Club 1 Weapon Club 0 1d3 Club 0 10 5 2
"A primitive weapon usable by even the stupidest of monsters. 

You're not thinking of using this, are you?"



Spiked Club 40 Weapon Club 3 1d3 + 3 Club 2 5 5 2 2
"An improvement over the simple club,

this spiked club will inflict nastier wounds."




Killer Club 100 Weapon Club 5 1d3 + 5 Club 3 5 5 5 10
"King of the club family.  If this weapon had a knob or ball on the end, it would be a mace. 

There is evidence of real craftsmanship in this club,

but you can see no true identifying marks that would indicate who created it."


Name Type Damage Perk
Thor Holy hammer 2d5 +12 +20 might, Force
"The origins of Thor are lost in time, but this mighty barbarian weapon is well remembered

by military historians.  The weapon has been used in battles by many owners for centuries,

although its last appearance was at the battle of Shimengard in 902 A.S..  The force of

a blow from this hammer is so powerful that it can knock foes several feet back away from the wielder."


Relic

Name Type Damage Perk
Ares Death mace 2d4 +14 +30 fire damage, +25 fire resistance
"A powerful war-mace, Ares burns with fires from the heart of the mountain

it was made from.  The same magic that causes it to burn with a terrible fire

bestows resistance to fire upon its wielder."