Items
From MM6 Wiki
Items
Weapons
Name | Value | Equip Stat | Skill Group | Mod1 | Mod2 | material | ID/Rep/St | Not identified name | Description |
---|---|---|---|---|---|---|---|---|---|
Longsword | 50 | Weapon | Sword | 3d3 | 0 | 8 | 1 | Longsword | "Of simple make and design, this longsword is deadly nonetheless." |
Warrior Sword | 200 | Weapon | Sword | 3d3 | 3 | 8 | 3 | Longsword | A longsword of superior strength and edge. |
Crusader Sword | 350 | Weapon | Sword | 3d3 | 6 | 8 | 5 | Longsword | Hammered metal patterns on the blade of this longsword suggest high quality Dwarven manufacture. |
Champion Sword | 500 | Weapon | Sword | 3d3 | 9 | 8 | 7 | Longsword | "An extremely high quality longsword, this weapon is one of no more than one thousand of its kind forged by master weaponsmith Mekorig the Blind circa 780-800." |
Lionheart Sword | 650 | Weapon | Sword | 3d3 | 12 | 8 | 9 | Longsword | "A weapon as rare as it is ancient, this longsword was forged during the Time of Wonders. The process used to forge steel of this quality was lost sometime just after the Silence." |
Two-Handed Sword | 400 | Weapon2 | Sword | 4d5 | 0 | 8 | 1 | Two-Handed Sword | A basic two-handed sword. Thousands of these low quality weapons can be found throughout Enroth. |
Great Sword | 500 | Weapon2 | Sword | 4d5 | 2 | 8 | 6 | Two-Handed Sword | "Yet another simple two-handed sword, this barbarian's weapon sports a wavy blade and an extra cross piece. Its construction is sturdy and the blade is sharp." |
Heroic Sword | 800 | Weapon2 | Sword | 4d5 | 8 | 8 | 8 | Two-Handed Sword | "An unusually high quality two-handed sword, this blade is both strong and reliable." |
Broadsword | 100 | Weapon | Sword | 3d4 | 0 | 8 | 1 | Broadsword | A common broadsword. These blades can be found throughout the land in the hands of both heroes and villains. |
Steel Broadsword | 300 | Weapon | Sword | 3d4 | 4 | 8 | 4 | Broadsword | A fine Erathian steel broadsword of excellent quality and edge. |
Mighty Broadsword | 600 | Weapon | Sword | 3d4 | 10 | 8 | 6 | Broadsword | This broadsword's edge and beauty are enchanted and untouched by time. The blade looks as though it was forged yesterday. |
Cutlass | 40 | Weapon | Sword | 2d4 | 0 | 7 | 1 | Cutlass | "A cutlass of Goblin manufacture, this blade is as deadly as it is ugly." |
Pirate Cutlass | 290 | Weapon | Sword | 2d4 | 5 | 7 | 3 | Cutlass | The traditional back-up weapon of the Regnan pirates living on the countless islands east of the island of Mist. These cutlasses were forged by one of a long line of smiths native to those islands. |
Master Cutlass | 590 | Weapon | Sword | 2d4 | 11 | 7 | 5 | Cutlass | "Cleverly concealed initials near the pommel of this cutlass prove this beautiful weapon to be the work of Alec Teling, master smith to Hareck IX, Lord of Regna, and emperor of the Endless Ocean." |
Dagger | 8 | Weapon | Dagger | 2d2 | 0 | 6 | 1 | Dagger | "A common dagger, favorite of thieves and assassins the world over." |
Blood Dagger | 100 | Weapon | Dagger | 2d2 | 2 | 6 | 2 | Dagger | "Blood Daggers are ceremonial weapons worn by the nobility of Regna. Their popularity has spread in recent years to the nobility of Enroth, and now they can be found throughout the land. Though ceremonial, they are sharp and reliable blades." |
Shadow Dagger | 150 | Weapon | Dagger | 2d2 | 3 | 6 | 3 | Dagger | "Commissioned by Ethric the Mad while still a human, it is said these daggers have a link to the Land of the Dead. They are used in certain magical rituals designed to extend life to unnatural lengths." |
Mage Dagger | 250 | Weapon | Dagger | 2d2 | 5 | 6 | 4 | Dagger | "One of less than a hundred such blades, Mage daggers were carried and forged by members of the Alchemical Alliance roughly 300 years ago in the fires beneath Castle Alamos. It is no longer possible to make a finer blade than a Mage dagger." |
Jeweled Dagger | 300 | Weapon | Dagger | 2d2 | 6 | 6 | 5 | Dagger | "A weapon from the Time of Wonders, this blade is of both extreme age and quality." |
Long Dagger | 15 | Weapon | Dagger | 2d3 | 0 | 7 | 1 | Long Dagger | "The common long dagger. Bordering on swords, these long daggers are favored by assassins who want a weapon that is both concealable yet has a longer reach than the traditional dagger." |
Piercing Dagger | 200 | Weapon | Dagger | 2d3 | 4 | 7 | 3 | Long Dagger | "Really more of a short sword than a dagger, the narrow blade belies an unusual strength and a possibly enchanted edge." |
Divine Dagger | 350 | Weapon | Dagger | 2d3 | 7 | 7 | 5 | Long Dagger | "A 'Weapon of the Gods', this weapon was one of the last created before the great forges fell to the Silence in the year 113 A.S (After the Silence)." |
Hand Axe | 30 | Weapon | Axe | 4d2 | 0 | 5 | 1 | Axe | "More of a tool than a weapon, this simple axe will work in a pinch. But don't expect much." |
Battle Axe | 100 | Weapon | Axe | 4d2 | 2 | 5 | 2 | Axe | "Made as a weapon of war instead of a tool, the battle axe is usually employed by barbarians and undisciplined armies." |
War Axe | 250 | Weapon | Axe | 4d2 | 5 | 5 | 4 | Axe | This War Axe appears to be one of a large shipment of such axes seized by Roland during the Succession War. It was manufactured in Karigor by order of Archibald Ironfist to be used against his brother in their struggle for the throne of Enroth. |
Dwarven Axe | 400 | Weapon | Axe | 4d2 | 8 | 5 | 5 | Axe | "An example of the high quality work done by the dwarves of the Red Mountains, the blade is sharp and the balance perfect." |
Supreme Axe | 550 | Weapon | Axe | 4d2 | 11 | 5 | 6 | Axe | "This weapon surely has a dark history. An axe of this quality is only forged as the personal weapon of a noble Dwarf, and it is never sold or traded away…" |
Poleax | 225 | Weapon2 | Axe | 3d7 | 0 | 5 | 1 | Two-Handed Axe | This style of long hafted axe is typically used to deadly effect by Eastern tribes and the elite guard of some members of the nobility. |
Heavy Poleax | 450 | Weapon2 | Axe | 3d7 | 3 | 5 | 5 | Two-Handed Axe | "A stronger version of the basic Poleax, this weapon is frequently used by city guards and other fighters who don't expect to do battle in large, coordinated groups (like armies)." |
Grand Poleax | 900 | Weapon2 | Axe | 3d7 | 9 | 5 | 8 | Two-Handed Axe | The blade head of this weapon was obviously created with the aid of magic. It is both unusually sharp and light at the same time. |
Spear | 15 | Weapon1or2 | Spear | 1d9 | 0 | 6 | 1 | Spear | "Barely more than a sharpened stick, this spear is still quite deadly. Like all spears, it can be used in one or both hands (+1D9 if used two-handed)." |
Stout Spear | 50 | Weapon1or2 | Spear | 1d9 | 1 | 6 | 2 | Spear | "This spear has a reinforced steel tip to help it penetrate tough armor and hides. Like all spears, it can be used in one or both hands (+1D9 if used two-handed)." |
Serpent Spear | 250 | Weapon1or2 | Spear | 1d9 | 5 | 6 | 3 | Spear | "Decorated with carved serpents running along the shaft, this spear comes equipped with a cross piece designed to prevent impaled foes from sliding along the shaft of the spear and striking a blow at you as they die. Like all spears, it can be used in one or both hands (+1D9 if used two-handed)." |
Savage Spear | 450 | Weapon1or2 | Spear | 1d9 | 9 | 6 | 4 | Spear | "Composed entirely of a rare, bluish metal, the lower half of this spear is wrapped in an expensive leather. A collector's item! Like all spears, it can be used in one or both hands (+1D9 if used two-handed)." |
Sacred Spear | 650 | Weapon1or2 | Spear | 1d9 | 13 | 6 | 6 | Spear | A smithy symbol and date stamp indicate this spear was made in the magical forges of Governor Padish 12 years before the Silence (+1D9 if used two-handed). |
Halberd | 200 | Weapon1or2 | Spear | 3d6 | 0 | 6 | 1 | Halberd | "Combination poleax and spear, the halberd can inflict terrible wounds, but recovers slowly from swings. This one is of average quality and workmanship (+1D6 if used two-handed)." |
Massive Halberd | 400 | Weapon1or2 | Spear | 3d6 | 4 | 6 | 4 | Halberd | "Of solid construction, this halberd has a particularly heavy blade. Wielded by a mighty warrior, it could surely be used to slay the toughest of monsters (+1D6 if used two-handed)." |
Elite Halberd | 700 | Weapon1or2 | Spear | 3d6 | 10 | 6 | 8 | Halberd | "A small stamp on the blade of this weapon indicates it was constructed in the famous Mekorig Foundry by the master himself, Mekorig the Blind. You would be hard pressed to find a finer Halberd anywhere in the world (+1D6 if used two-handed)." |
Trident | 100 | Weapon1or2 | Spear | 2d6 | 0 | 6 | 1 | Trident | "Common war tridents, like this one, are good quality weapons issued by the Imperial Regnan Navy to facilitate the collection of Imperial tariffs on the high seas. Most merchants and other governments refer to this activity as piracy…(+1D6 if used two-handed)." |
Ornate Trident | 400 | Weapon1or2 | Spear | 2d6 | 6 | 6 | 3 | Trident | A high quality war trident of the style given to officers of the Imperial Regnan Navy. This one was probably taken from the officer during an Imperial Taxation battle that went poorly for the Navy (+1D6 if used two-handed). |
Titanic Trident | 700 | Weapon1or2 | Spear | 2d6 | 12 | 6 | 6 | Trident | "This beautiful trident is mostly made of Kergar, a rare, bluish metal that does not rust or lose its edge over time (+1D6 if used two-handed)." |
Longbow | 100 | Missile | Bow | 5d2 | 0 | 3 | 1 | Longbow | A simple longbow constructed of common materials and uninspired design. |
Elven Bow | 200 | Missile | Bow | 5d2 | 2 | 3 | 3 | Longbow | A weapon only made by the Elves of the great Erathian forests. This one reflects the same high quality workmanship found in all Elvish artifacts. |
Precision Bow | 300 | Missile | Bow | 5d2 | 4 | 3 | 5 | Longbow | Etched initials at the base of the bow indicate this bow was made by master bowyer Ivan Selving's workshop during the Timber Wars against the Elves of Erathia in the late 600's. |
Magic Bow | 400 | Missile | Bow | 5d2 | 6 | 3 | 7 | Longbow | This bow is composed of strange materials and bound together by subtle enchantments. It is extremely light and accurate. |
Stellar Bow | 500 | Missile | Bow | 5d2 | 8 | 3 | 9 | Longbow | "Created by stripping the Heavenly Forges of their enchanted parts when they became useless some years after the Silence, very few of these bows have survived the passage of time. What few remain are hoarded by the Elves and individual collectors." |
Crossbow | 50 | Missile | Bow | 4d2 | 0 | 4 | 1 | Crossbow | "Crossbows are the deadliest ranged weapons made since the Time of Wonders. This crossbow is made of stout Yew wood and metal fixtures, but is otherwise rather ordinary." |
Accurate Crossbow | 200 | Missile | Bow | 4d2 | 3 | 4 | 4 | Crossbow | "These crossbows were stockpiled by Archibald just prior to the Succession War for use against his brother. As with most decisions involving death, Archibald chose wisely. These crossbows are amongst the best in the land." |
True Crossbow | 400 | Missile | Bow | 4d2 | 7 | 4 | 8 | Crossbow | "Equipped with a hand crank and shaft sights, these exceptional crossbows are superior to all that have come before. Just where they are coming from is a mystery at this time…" |
Mace | 50 | Weapon | Mace | 2d4 | 0 | 6 | 1 | Mace | "Little more than a glorified club, this common mace is made of ordinary materials and unexceptional craftsmanship." |
Wicked Mace | 150 | Weapon | Mace | 2d4 | 2 | 6 | 2 | Mace | "Solidly designed to inflict fatal injuries, even through armor. The balance is a little top heavy, but the craftsmanship is good." |
Thunder Mace | 300 | Weapon | Mace | 2d4 | 5 | 6 | 3 | Mace | "This mace is one of thousands turned out by the Heavenly Forges before the Silence. But that was more than a thousand years ago, and not many remain." |
Wonder Mace | 450 | Weapon | Mace | 2d4 | 8 | 6 | 4 | Mace | Only magic could make such an ungainly weapon so light and yet hit so hard. |
Death Mace | 600 | Weapon | Mace | 2d4 | 11 | 6 | 6 | Mace | "Constructed by the Necromancer's guild just prior to their fall during the Succession War, these unusual weapons are almost always enchanted with powerful magics." |
Hammer | 120 | Weapon | Mace | 2d5 | 0 | 6 | 1 | Hammer | "A graceless and unimaginative weapon, hammers are slow, but hit very hard. This one is of common construction and materials." |
Dark Hammer | 300 | Weapon | Mace | 2d5 | 3 | 6 | 3 | Hammer | "A step up in construction quality, these hammers are commonly wielded by humanoid monsters. Since everyone knows most monsters don't make weapons, the question 'from where are they getting them?' arises…" |
Holy Hammer | 600 | Weapon | Mace | 2d5 | 9 | 6 | 5 | Hammer | "Magically constructed, these hammers are the property of the Church of the Moon in Karigor." |
Club | 1 | Weapon | Club | 1d3 | 0 | 3 | 0 | Club | "A primitive weapon usable by even the stupidest of monsters. You're not thinking of using this, are you?" |
Spiked Club | 40 | Weapon | Club | 1d3 | 3 | 3 | 2 | Club | "An improvement over the simple club, this spiked club will inflict nastier wounds." |
Killer Club | 100 | Weapon | Club | 1d3 | 5 | 3 | 3 | Club | "King of the club family. If this weapon had a knob or ball on the end, it would be a mace. There is evidence of real craftsmanship in this club, but you can see no true identifying marks that would indicate who created it." |
Staff | 40 | Weapon2 | Staff | 2d4 | 0 | 3 | 1 | Staff | "The staff is the traditional weapon of the oppressed. This one is unremarkable, and the ruby at the end of it is actually just colored glass." |
Emerald Staff | 250 | Weapon2 | Staff | 2d4 | 3 | 3 | 4 | Staff | "Magically light and hard, this staff is made of a rare wood stripped from the Elves during the Timber War in 600 A.S. The emerald at the end of it is real, and probably serves as a magical reservoir from which the staff draws its strength." |
Power Staff | 500 | Weapon2 | Staff | 2d4 | 7 | 3 | 6 | Staff | "This staff, along with others of its kind, was found in the treasure room of the Necromancer's guild after their disastrous defeat by Roland at the end of the Succession War." |
Blaster | 0 | Weapon | Blaster | 3d5 | 8 | 10 | 20 | Ancient Weapon | "A weapon of awesome power, clearly created during the Time of Wonders. " |
Blaster Rifle | 0 | Weapon | Blaster | 5d5 | 12 | 10 | 20 | Ancient Weapon | "The finest of personal weapons made during the Time of Wonders, this Blaster Rifle can deal death faster than any weapon you have ever seen." |
Armor
Name | Value | Skill | AC | Type |
---|---|---|---|---|
Leather Armor | 150 | Leather | 4 | Leather Armor |
Studded Leather | 250 | Leather | 6 | Leather Armor |
Enchanted Leather | 450 | Leather | 10 | Leather Armor |
Dragon Leather | 750 | Leather | 16 | Leather Armor |
Imperial Leather | 1150 | Leather | 24 | Leather Armor |
Chain Mail | 400 | Chain | 8 | Chain Mail |
Steel Chain Mail | 600 | Chain | 12 | Chain Mail |
Noble Chain Mail | 900 | Chain | 18 | Chain Mail |
Royal Chain Mail | 1300 | Chain | 26 | Chain Mail |
Majestic Chain Mail | 1800 | Chain | 36 | Chain Mail |
Plate Armor | 1000 | Plate | 20 | Plate Armor |
Steel Plate Armor | 1400 | Plate | 28 | Plate Armor |
Golden Plate Armor | 2700 | Plate | 54 | Plate Armor |
Kite Shield | 200 | Shield | 6 | Large Shield |
Tower Shield | 300 | Shield | 7 | Large Shield |
Castle Shield | 400 | Shield | 9 | Large Shield |
Celestial Shield | 500 | Shield | 13 | Large Shield |
Olympian Shield | 800 | Shield | 19 | Large Shield |
Wooden Shield | 100 | Shield | 4 | Small Shield |
Bronze Shield | 200 | Shield | 6 | Small Shield |
Steel Shield | 300 | Shield | 8 | Small Shield |
Spirit Shield | 450 | Shield | 12 | Small Shield |
Astral Shield | 750 | Shield | 18 | Small Shield |
Accessories
Name | Value | AC | Type |
---|---|---|---|
Helm | 60 | 2 | Helm |
Steel Helm | 260 | 6 | Helm |
Guardian Helm | 460 | 8 | Helm |
Defender Helm | 660 | 10 | Helm |
Angelic Helm | 860 | 12 | Helm |
Cloth Hat | 20 | 0 | Hat |
Fancy Hat | 100 | 0 | Hat |
Wizard Cap | 200 | 0 | Hat |
Crown | 250 | 0 | Crown |
Regal Crown | 450 | 0 | Crown |
Almighty Crown | 650 | 0 | Crown |
Leather Belt | 40 | 0 | Belt |
Mercenary Belt | 100 | 0 | Belt |
Vanguard Belt | 225 | 0 | Belt |
Warlord Belt | 450 | 0 | Belt |
Sovereign Belt | 600 | 0 | Belt |
Leather Cloak | 50 | 1 | Cloak |
Phantom Cloak | 150 | 3 | Cloak |
Elven Cloak | 250 | 5 | Cloak |
Cardinal Cloak | 450 | 7 | Cloak |
Doom's Day Cloak | 750 | 9 | Cloak |
Gauntlets | 100 | 3 | Gauntlets |
Knight Gauntlets | 250 | 6 | Gauntlets |
Paladin Gauntlets | 450 | 8 | Gauntlets |
Cavalier Gauntlets | 650 | 10 | Gauntlets |
Ultimate Gauntlets | 850 | 12 | Gauntlets |
Leather Boots | 50 | 2 | Boots |
Steel Boots | 250 | 6 | Boots |
Armored Boots | 450 | 8 | Boots |
Sterling Boots | 650 | 10 | Boots |
Ultimate Boots | 850 | 12 | Boots |
Fine Ring | 100 | 0 | Ring |
Sparkling Ring | 300 | 0 | Ring |
Lunar Ring | 500 | 0 | Ring |
Witch Ring | 700 | 0 | Ring |
Blessed Ring | 900 | 0 | Ring |
Valuable Ring | 1100 | 0 | Ring |
Precious Ring | 1300 | 0 | Ring |
Ethereal Ring | 1500 | 0 | Ring |
Exquisite Ring | 1700 | 0 | Ring |
Scarab Ring | 2000 | 0 | Ring |
Turquoise Amulet | 500 | 0 | Amulet |
Gothic Amulet | 750 | 0 | Amulet |
Claw Amulet | 1000 | 0 | Amulet |
Ancient Amulet | 1250 | 0 | Amulet |
Ruby Star Amulet | 1500 | 0 | Amulet |
Wands
Name | Value | Spell | BaseCharges | ID/Rep/St | Notes |
---|---|---|---|---|---|
Wand of Flame | 1000 | S2 | 50 | 5 | "A rod of blue metal and wood capped with a blue headstone. To use this wand, you must equip it as though you were equipping a weapon." |
Wand of Static | 1000 | S13 | 50 | 5 | "A rod of blue metal and wood capped with a blue headstone. To use this wand, you must equip it as though you were equipping a weapon." |
Wand of Cold | 1000 | S24 | 50 | 5 | "A rod of blue metal and wood capped with a blue headstone. To use this wand, you must equip it as though you were equipping a weapon." |
Wand of Stunning | 1000 | S34 | 50 | 5 | "A rod of blue metal and wood capped with a blue headstone. To use this wand, you must equip it as though you were equipping a weapon." |
Wand of Arrows | 1000 | S35 | 50 | 5 | "A rod of blue metal and wood capped with a blue headstone. To use this wand, you must equip it as though you were equipping a weapon." |
Fairy Wand of Fire | 1500 | S4 | 40 | 7 | "More a staff than a wand, this fairy wand is inexplicably alive, even though it was cut from its parent tree many years ago. To use this wand, you must equip it as though you were equipping a weapon." |
Fairy Wand of Sparks | 1500 | S15 | 40 | 7 | "More a staff than a wand, this fairy wand is inexplicably alive, even though it was cut from its parent tree many years ago. To use this wand, you must equip it as though you were equipping a weapon." |
Fairy Wand of Poison | 1500 | S26 | 40 | 7 | "More a staff than a wand, this fairy wand is inexplicably alive, even though it was cut from its parent tree many years ago. To use this wand, you must equip it as though you were equipping a weapon." |
Fairy Wand of Mind | 1500 | S58 | 40 | 7 | "More a staff than a wand, this fairy wand is inexplicably alive, even though it was cut from its parent tree many years ago. To use this wand, you must equip it as though you were equipping a weapon." |
Fairy Wand of Harm | 1500 | S70 | 40 | 7 | "More a staff than a wand, this fairy wand is inexplicably alive, even though it was cut from its parent tree many years ago. To use this wand, you must equip it as though you were equipping a weapon." |
Alacorn Wand of Fireballs | 2000 | S6 | 30 | 9 | "Made from the hollowed out horn of a unicorn and spitted on a piece of polished wood, wands like these are born of cruelty and evil. The enchantment it holds is useful; the only real question is whether you believe your cause justifies the use of an item so wickedly created. To use this wand, you must equip it as though you were equipping a weapon." |
Alacorn Wand of Ice | 2000 | S28 | 30 | 9 | "Made from the hollowed out horn of a unicorn and spitted on a piece of polished wood, wands like these are born of cruelty and evil. The enchantment it holds is useful; the only real question is whether you believe your cause justifies the use of an item so wickedly created. To use this wand, you must equip it as though you were equipping a weapon." |
Alacorn Wand of Swarms | 2000 | S37 | 30 | 9 | "Made from the hollowed out horn of a unicorn and spitted on a piece of polished wood, wands like these are born of cruelty and evil. The enchantment it holds is useful; the only real question is whether you believe your cause justifies the use of an item so wickedly created. To use this wand, you must equip it as though you were equipping a weapon." |
Alacorn Wand of Blades | 2000 | S39 | 30 | 9 | "Made from the hollowed out horn of a unicorn and spitted on a piece of polished wood, wands like these are born of cruelty and evil. The enchantment it holds is useful; the only real question is whether you believe your cause justifies the use of an item so wickedly created. To use this wand, you must equip it as though you were equipping a weapon." |
Alacorn Wand of Charms | 2000 | S61 | 30 | 9 | "Made from the hollowed out horn of a unicorn and spitted on a piece of polished wood, wands like these are born of cruelty and evil. The enchantment it holds is useful; the only real question is whether you believe your cause justifies the use of an item so wickedly created. To use this wand, you must equip it as though you were equipping a weapon." |
Arcane Wand of Blasting | 2500 | S8 | 25 | 11 | "Made of a reddish metal, the egg of a cockatrice fixed to the business end caps a wand containing a mighty enchantment. To use this wand, you must equip it as though you were equipping a weapon." |
Arcane Wand of Lightning | 2500 | S18 | 25 | 11 | "Made of a reddish metal, the egg of a cockatrice fixed to the business end caps a wand containing a mighty enchantment. To use this wand, you must equip it as though you were equipping a weapon." |
Arcane Wand of Rocks | 2500 | S41 | 25 | 11 | "Made of a reddish metal, the egg of a cockatrice fixed to the business end caps a wand containing a mighty enchantment. To use this wand, you must equip it as though you were equipping a weapon." |
Arcane Wand of Paralyzing | 2500 | S81 | 25 | 11 | "Made of a reddish metal, the egg of a cockatrice fixed to the business end caps a wand containing a mighty enchantment. To use this wand, you must equip it as though you were equipping a weapon." |
Arcane Wand of Clouds | 2500 | S09 | 25 | 11 | "Made of a reddish metal, the egg of a cockatrice fixed to the business end caps a wand containing a mighty enchantment. To use this wand, you must equip it as though you were equipping a weapon." |
Mystic Wand of Implosion | 3000 | S20 | 15 | 13 | "Formed of the clawed forepaw of a baby dragon, wands like this one can hold the strongest of spells. To use this wand, you must equip it as though you were equipping a weapon." |
Mystic Wand of Distortion | 3000 | S44 | 15 | 13 | "Formed of the clawed forepaw of a baby dragon, wands like this one can hold the strongest of spells. To use this wand, you must equip it as though you were equipping a weapon." |
Mystic Wand of Shrapmetal | 3000 | S92 | 15 | 13 | "Formed of the clawed forepaw of a baby dragon, wands like this one can hold the strongest of spells. To use this wand, you must equip it as though you were equipping a weapon." |
Mystic Wand of Shrinking | 3000 | S93 | 15 | 13 | "Formed of the clawed forepaw of a baby dragon, wands like this one can hold the strongest of spells. To use this wand, you must equip it as though you were equipping a weapon." |
Mystic Wand of Death | 3000 | S95 | 15 | 13 | "Formed of the clawed forepaw of a baby dragon, wands like this one can hold the strongest of spells. To use this wand, you must equip it as though you were equipping a weapon." |
Potions and ingredients
Name | Value | Equip Stat | Not identified name | Notes |
---|---|---|---|---|
Poppysnaps | 2 | Herb | Herb | "A magical herb of unusual properties. Popppysnaps can be used to make potions. (To use, pick the herb up and right-click over an empty potion bottle.)" |
Phirna Root | 3 | Herb | Herb | "A magical herb of unusual properties. Phirna Root can be used to make potions. (To use, pick the herb up and right-click over an empty potion bottle.)" |
Widoweeps Berries | 4 | Herb | Herb | "A magical herb of unusual properties. Widoweeps Berries can be used to make potions. (To use, pick the herb up and right-click over an empty potion bottle.)" |
Potion Bottle | 5 | Bottle | Potion Bottle | An empty potion bottle. |
Cure Wounds | 10 | Bottle | Red Potion | "Restores 10 hit points. To drink, pick the potion up and right-click over a character's portrait. To mix, pick the potion up and right-click over another potion." |
Magic Potion | 10 | Bottle | Blue Potion | "Restores 10 spell points. To drink, pick the potion up and right-click over a character's portrait. To mix, pick the potion up and right-click over another potion." |
Energy | 10 | Bottle | Yellow Potion | "Adds 10 to primary statistics temporarily. To drink, pick the potion up and right-click over a character's portrait. To mix, pick the potion up and right-click over another potion." |
Protection | 25 | Bottle | Orange Potion | "Adds 10 to armor class temporarily. To drink, pick the potion up and right-click over a character's portrait. To mix, pick the potion up and right-click over another potion." |
Resistance | 25 | Bottle | Green Potion | "Adds 10 to resistances temporarily. To drink, pick the potion up and right-click over a character's portrait. To mix, pick the potion up and right-click over another potion." |
Cure Poison | 25 | Bottle | Purple Potion | "Cures Poison. To drink, pick the potion up and right-click over a character's portrait. To mix, pick the potion up and right-click over another potion." |
Supreme Protection | 50 | Bottle | White Potion | "Adds 20 to armor class temporarily. To drink, pick the potion up and right-click over a character's portrait. To mix, pick the potion up and right-click over another potion." |
Restoration | 50 | Bottle | White Potion | "Cures all conditions except dead or stoned. To drink, pick the potion up and right-click over a character's portrait. To mix, pick the potion up and right-click over another potion." |
Extreme Energy | 50 | Bottle | White Potion | "Adds 20 to primary statistics temporarily. To drink, pick the potion up and right-click over a character's portrait. To mix, pick the potion up and right-click over another potion." |
Super Resistance | 50 | Bottle | White Potion | "Adds 20 to resistances temporarily. To drink, pick the potion up and right-click over a character's portrait. To mix, pick the potion up and right-click over another potion." |
Heroism | 50 | Bottle | White Potion | "Grants Heroism (as the spell) for 6 hours. To drink, pick the potion up and right-click over a character's portrait. To mix, pick the potion up and right-click over another potion." |
Haste | 50 | Bottle | White Potion | "Grants Haste (as the spell) for 6 hours. To drink, pick the potion up and right-click over a character's portrait. To mix, pick the potion up and right-click over another potion." |
Stone Skin | 50 | Bottle | White Potion | "Grants Stone Skin (as the spell) for 6 hours. To drink, pick the potion up and right-click over a character's portrait. To mix, pick the potion up and right-click over another potion." |
Bless | 50 | Bottle | White Potion | "Grants Bless (as the spell) for 6 hours. To drink, pick the potion up and right-click over a character's portrait. To mix, pick the potion up and right-click over another potion." |
Divine Power | 100 | Bottle | Black Potion | "Adds 20 to level temporarily and adds 1 year of age. To drink, pick the potion up and right-click over a character's portrait. To mix, pick the potion up and right-click over another potion." |
Divine Cure | 100 | Bottle | Black Potion | "Adds 100 hit points if at or below maximum and adds 1 year of age. To drink, pick the potion up and right-click over a character's portrait. To mix, pick the potion up and right-click over another potion." |
Divine Magic | 100 | Bottle | Black Potion | "Adds 100 spell points if at or below maximum and adds 1 year of age. To drink, pick the potion up and right-click over a character's portrait. To mix, pick the potion up and right-click over another potion." |
Essence of Might | 100 | Bottle | Black Potion | "Once only: Adds 15 to Might and subtracts 5 from Intellect permanently. To drink, pick the potion up and right-click over a character's portrait. To mix, pick the potion up and right-click over another potion." |
Essence of Intellect | 100 | Bottle | Black Potion | "Once only: Adds 15 to Intellect and subtracts 5 from Might permanently. To drink, pick the potion up and right-click over a character's portrait. To mix, pick the potion up and right-click over another potion." |
Essence of Personality | 100 | Bottle | Black Potion | "Once only: Adds 15 to Personality and subtracts 5 from Speed permanently. To drink, pick the potion up and right-click over a character's portrait. To mix, pick the potion up and right-click over another potion." |
Essence of Endurance | 100 | Bottle | Black Potion | "Once only: Adds 15 to Endurance and subtracts 1 from all other statistics permanently. To drink, pick the potion up and right-click over a character's portrait. To mix, pick the potion up and right-click over another potion." |
Essence of Accuracy | 100 | Bottle | Black Potion | "Once only: Adds 15 to Accuracy and subtracts 5 from Luck permanently. To drink, pick the potion up and right-click over a character's portrait. To mix, pick the potion up and right-click over another potion." |
Essence of Speed | 100 | Bottle | Black Potion | "Once only: Adds 15 to Speed and subtracts 5 from Personality permanently. To drink, pick the potion up and right-click over a character's portrait. To mix, pick the potion up and right-click over another potion." |
Essence of Luck | 100 | Bottle | Black Potion | "Once only: Adds 15 to Luck and subtracts 5 from Accuracy permanently. To drink, pick the potion up and right-click over a character's portrait. To mix, pick the potion up and right-click over another potion." |
Rejuvenation | 100 | Bottle | Black Potion | "Removes all magical aging effects and subtracts 1 from all 7 primary statistics. To drink, pick the potion up and right-click over a character's portrait. To mix, pick the potion up and right-click over another potion." |
Spell Scrolls
Name | Value | Identify |
---|---|---|
Torch Light | 10 | 1 |
Flame Arrow | 20 | 1 |
Protection from Fire | 30 | 2 |
Fire Bolt | 40 | 2 |
Haste | 50 | 3 |
Fireball | 75 | 3 |
Ring of Fire | 100 | 4 |
Fire Blast | 150 | 4 |
Meteor Shower | 200 | 5 |
Inferno | 300 | 5 |
Incinerate | 500 | 5 |
Wizard Eye | 10 | 1 |
Static Charge | 20 | 1 |
Protection from Elec | 30 | 2 |
Sparks | 40 | 2 |
Feather Fall | 50 | 3 |
Shield | 75 | 3 |
Lightning Bolt | 100 | 4 |
Jump | 150 | 4 |
Implosion | 200 | 5 |
Fly | 300 | 5 |
Starburst | 500 | 5 |
Awaken | 10 | 1 |
Cold Beam | 20 | 1 |
Protection from Cold | 30 | 2 |
Poison Spray | 40 | 2 |
Water Walk | 50 | 3 |
Ice Bolt | 75 | 3 |
Enchant Item | 100 | 4 |
Acid Burst | 150 | 4 |
Town Portal | 200 | 5 |
Ice Blast | 300 | 5 |
Lloyd's Beacon | 500 | 5 |
Stun | 10 | 1 |
Magic Arrow | 20 | 1 |
Protection from Magic | 30 | 2 |
Deadly Swarm | 40 | 2 |
Stone Skin | 50 | 3 |
Blades | 75 | 3 |
Stone to Flesh | 100 | 4 |
Rock Blast | 150 | 4 |
Turn to Stone | 200 | 5 |
Death Blossom | 300 | 5 |
Mass Distortion | 500 | 5 |
Spirit Arrow | 10 | 1 |
Bless | 20 | 1 |
Healing Touch | 30 | 2 |
Lucky Day | 40 | 2 |
Remove Curse | 50 | 3 |
Guardian Angel | 75 | 3 |
Heroism | 100 | 4 |
Turn Undead | 150 | 4 |
Raise Dead | 200 | 5 |
Shared Life | 300 | 5 |
Resurrection | 500 | 5 |
Meditation | 10 | 1 |
Remove Fear | 20 | 1 |
Mind Blast | 30 | 2 |
Precision | 40 | 2 |
Cure Paralysis | 50 | 3 |
Charm | 75 | 3 |
Mass Fear | 100 | 4 |
Feeblemind | 150 | 4 |
Cure Insanity | 200 | 5 |
Psychic Shock | 300 | 5 |
Telekinesis | 500 | 5 |
Cure Weakness | 10 | 1 |
First Aid | 20 | 1 |
Protection from Poison | 30 | 2 |
Harm | 40 | 2 |
Cure Wounds | 50 | 3 |
Cure Poison | 75 | 3 |
Speed | 100 | 4 |
Cure Disease | 150 | 4 |
Power | 200 | 5 |
Flying Fist | 300 | 5 |
Power Cure | 500 | 5 |
Create Food | 100 | 1 |
Golden Touch | 150 | 1 |
Dispel Magic | 200 | 2 |
Slow | 250 | 2 |
Destroy Undead | 300 | 3 |
Day of the Gods | 350 | 3 |
Prismatic Light | 400 | 4 |
Hour of Power | 500 | 4 |
Paralyze | 600 | 5 |
Sun Ray | 750 | 5 |
Divine Intervention | 1000 | 5 |
Reanimate | 100 | 1 |
Toxic Cloud | 150 | 1 |
Mass Curse | 200 | 2 |
Shrapmetal | 250 | 2 |
Shrinking Ray | 300 | 3 |
Day of Protection | 350 | 3 |
Finger of Death | 400 | 4 |
Moon Ray | 500 | 4 |
Dragon Breath | 600 | 5 |
Armageddon | 750 | 5 |
Dark Containment | 1000 | 5 |
Notes: "A spell scroll. To cast this spell, pick the scroll up and left-click over the picture of your character in the inventory screen."
Books of Learning
Name | Value | Equip Stat | Skill Group | Mod1 | Mod2 | material | ID/Rep/St |
---|---|---|---|---|---|---|---|
Torch Light | 100 | Book | Misc | S1 | 1 | 3 | 1 |
Flame Arrow | 200 | Book | Misc | S2 | 1 | 3 | 1 |
Protection from Fire | 300 | Book | Misc | S3 | 1 | 3 | 2 |
Fire Bolt | 400 | Book | Misc | S4 | 1 | 3 | 2 |
Haste | 500 | Book | Misc | S5 | 1 | 3 | 3 |
Fireball | 750 | Book | Misc | S6 | 1 | 3 | 3 |
Ring of Fire | 1000 | Book | Misc | S7 | 1 | 3 | 4 |
Fire Blast | 1500 | Book | Misc | S8 | 1 | 3 | 4 |
Meteor Shower | 2000 | Book | Misc | S9 | 1 | 3 | 5 |
Inferno | 3000 | Book | Misc | S10 | 1 | 3 | 5 |
Incinerate | 5000 | Book | Misc | S11 | 1 | 3 | 5 |
Wizard Eye | 100 | Book | Misc | S12 | 1 | 3 | 1 |
Static Charge | 200 | Book | Misc | S13 | 1 | 3 | 1 |
Protection from Elec | 300 | Book | Misc | S14 | 1 | 3 | 2 |
Sparks | 400 | Book | Misc | S15 | 1 | 3 | 2 |
Feather Fall | 500 | Book | Misc | S16 | 1 | 3 | 3 |
Shield | 750 | Book | Misc | S17 | 1 | 3 | 3 |
Lightning Bolt | 1000 | Book | Misc | S18 | 1 | 3 | 4 |
Jump | 1500 | Book | Misc | S19 | 1 | 3 | 4 |
Implosion | 2000 | Book | Misc | S20 | 1 | 3 | 5 |
Fly | 3000 | Book | Misc | S21 | 1 | 3 | 5 |
Starburst | 5000 | Book | Misc | S22 | 1 | 3 | 5 |
Awaken | 100 | Book | Misc | S23 | 1 | 3 | 1 |
Cold Beam | 200 | Book | Misc | S24 | 1 | 3 | 1 |
Protection from Cold | 300 | Book | Misc | S25 | 1 | 3 | 2 |
Poison Spray | 400 | Book | Misc | S26 | 1 | 3 | 2 |
Water Walk | 500 | Book | Misc | S27 | 1 | 3 | 3 |
Ice Bolt | 750 | Book | Misc | S28 | 1 | 3 | 3 |
Enchant Item | 1000 | Book | Misc | S29 | 1 | 3 | 4 |
Acid Burst | 1500 | Book | Misc | S30 | 1 | 3 | 4 |
Town Portal | 2000 | Book | Misc | S31 | 1 | 3 | 5 |
Ice Blast | 3000 | Book | Misc | S32 | 1 | 3 | 5 |
Lloyd's Beacon | 5000 | Book | Misc | S33 | 1 | 3 | 5 |
Stun | 100 | Book | Misc | S34 | 1 | 3 | 1 |
Magic Arrow | 200 | Book | Misc | S35 | 1 | 3 | 1 |
Protection from Magic | 300 | Book | Misc | S36 | 1 | 3 | 2 |
Deadly Swarm | 400 | Book | Misc | S37 | 1 | 3 | 2 |
Stone Skin | 500 | Book | Misc | S38 | 1 | 3 | 3 |
Blades | 750 | Book | Misc | S39 | 1 | 3 | 3 |
Stone to Flesh | 1000 | Book | Misc | S40 | 1 | 3 | 4 |
Rock Blast | 1500 | Book | Misc | S41 | 1 | 3 | 4 |
Turn to Stone | 2000 | Book | Misc | S42 | 1 | 3 | 5 |
Death Blossom | 3000 | Book | Misc | S43 | 1 | 3 | 5 |
Mass Distortion | 5000 | Book | Misc | S44 | 1 | 3 | 5 |
Spirit Arrow | 100 | Book | Misc | S45 | 1 | 3 | 1 |
Bless | 200 | Book | Misc | S46 | 1 | 3 | 1 |
Healing Touch | 300 | Book | Misc | S47 | 1 | 3 | 2 |
Lucky Day | 400 | Book | Misc | S48 | 1 | 3 | 2 |
Remove Curse | 500 | Book | Misc | S49 | 1 | 3 | 3 |
Guardian Angel | 750 | Book | Misc | S50 | 1 | 3 | 3 |
Heroism | 1000 | Book | Misc | S51 | 1 | 3 | 4 |
Turn Undead | 1500 | Book | Misc | S52 | 1 | 3 | 4 |
Raise Dead | 2000 | Book | Misc | S53 | 1 | 3 | 5 |
Shared Life | 3000 | Book | Misc | S54 | 1 | 3 | 5 |
Resurrection | 5000 | Book | Misc | S55 | 1 | 3 | 5 |
Meditation | 100 | Book | Misc | S56 | 1 | 3 | 1 |
Remove Fear | 200 | Book | Misc | S57 | 1 | 3 | 1 |
Mind Blast | 300 | Book | Misc | S58 | 1 | 3 | 2 |
Precision | 400 | Book | Misc | S59 | 1 | 3 | 2 |
Cure Paralysis | 500 | Book | Misc | S60 | 1 | 3 | 3 |
Charm | 750 | Book | Misc | S61 | 1 | 3 | 3 |
Mass Fear | 1000 | Book | Misc | S62 | 1 | 3 | 4 |
Feeblemind | 1500 | Book | Misc | S63 | 1 | 3 | 4 |
Cure Insanity | 2000 | Book | Misc | S64 | 1 | 3 | 5 |
Psychic Shock | 3000 | Book | Misc | S65 | 1 | 3 | 5 |
Telekinesis | 5000 | Book | Misc | S66 | 1 | 3 | 5 |
Cure Weakness | 100 | Book | Misc | S67 | 1 | 3 | 1 |
First Aid | 200 | Book | Misc | S68 | 1 | 3 | 1 |
Protection from Poison | 300 | Book | Misc | S69 | 1 | 3 | 2 |
Harm | 400 | Book | Misc | S70 | 1 | 3 | 2 |
Cure Wounds | 500 | Book | Misc | S71 | 1 | 3 | 3 |
Cure Poison | 750 | Book | Misc | S72 | 1 | 3 | 3 |
Speed | 1000 | Book | Misc | S73 | 1 | 3 | 4 |
Cure Disease | 1500 | Book | Misc | S74 | 1 | 3 | 4 |
Power | 2000 | Book | Misc | S75 | 1 | 3 | 5 |
Flying Fist | 3000 | Book | Misc | S76 | 1 | 3 | 5 |
Power Cure | 5000 | Book | Misc | S77 | 1 | 3 | 5 |
Create Food | 1000 | Book | Misc | S78 | 1 | 3 | 1 |
Golden Touch | 1500 | Book | Misc | S79 | 1 | 3 | 1 |
Dispel Magic | 2000 | Book | Misc | S80 | 1 | 3 | 2 |
Slow | 2500 | Book | Misc | S81 | 1 | 3 | 2 |
Destroy Undead | 3000 | Book | Misc | S82 | 1 | 3 | 3 |
Day of the Gods | 3500 | Book | Misc | S83 | 1 | 3 | 3 |
Prismatic Light | 4000 | Book | Misc | S84 | 1 | 3 | 4 |
Hour of Power | 5000 | Book | Misc | S85 | 1 | 3 | 4 |
Paralyze | 6000 | Book | Misc | S86 | 1 | 3 | 5 |
Sun Ray | 7500 | Book | Misc | S87 | 1 | 3 | 5 |
Divine Intervention | 10000 | Book | Misc | S88 | 1 | 3 | 5 |
Reanimate | 1000 | Book | Misc | S89 | 1 | 3 | 1 |
Toxic Cloud | 1500 | Book | Misc | S90 | 1 | 3 | 1 |
Mass Curse | 2000 | Book | Misc | S91 | 1 | 3 | 2 |
Shrapmetal | 2500 | Book | Misc | S92 | 1 | 3 | 2 |
Shrinking Ray | 3000 | Book | Misc | S93 | 1 | 3 | 3 |
Day of Protection | 3500 | Book | Misc | S94 | 1 | 3 | 3 |
Finger of Death | 4000 | Book | Misc | S95 | 1 | 3 | 4 |
Moon Ray | 5000 | Book | Misc | S96 | 1 | 3 | 4 |
Dragon Breath | 6000 | Book | Misc | S97 | 1 | 3 | 5 |
Armageddon | 7500 | Book | Misc | S98 | 1 | 3 | 5 |
Dark Containment | 10000 | Book | Misc | S99 | 1 | 3 | 5 |
Notes: "A spell book. To learn this spell, pick the book up and left-click over the picture of your character in the inventory screen. Your character must know the Dark magic skill to learn this spell."
Name | Value | Equip Stat | Skill Group | Mod1 | Mod2 | material | ID/Rep/St | Not identified name | Shape | Notes |
---|---|---|---|---|---|---|---|---|---|---|
Mordred | 20000 | Weapon | Dagger | 2d3 | 8 | Artifact | 15 | Artifact | 0 | "One of nine such blades in the world, Mordred was made by the Brotherhood in 428 A.S. as part of their first experiments in the development of Dark Magic. Their hope was to find a way to extend one person's life at the expense of another's, but instead of reversing ages, they merely found a way to steal health. (Special Powers: Vampiric)" |
Thor | 20000 | Weapon | Mace | 2d5 | 12 | Artifact | 15 | Artifact | 0 | "The origins of Thor are lost in time, but this mighty barbarian weapon is well remembered by military historians. The weapon has been used in battles by many owners for centuries, although its last appearance was at the battle of Shimengard in 902 A.S.. The force of a blow from this hammer is so powerful that it can knock foes several feet back away from the wielder. (Special Powers: Force)" |
Conan | 20000 | Weapon2 | Axe | 3d7 | 10 | Artifact | 15 | Artifact | 0 | This mighty axe is enchanted to destroy dragons and devils. It has a way of finding an owner who is both likely to come across such monsters and is strong enough to fight them. (Special Powers: Devil and Dragon Slaying) |
Excalibur | 20000 | Weapon | Sword | 3d4 | 12 | Artifact | 15 | Artifact | 0 | "Heavy, yet seemingly light as a feather in skilled hands, Excalibur confers great might upon its wielder. Opponents do not easily walk away from blows struck by this legendary weapon. (Special Powers: +30 Might)" |
Merlin | 20000 | Weapon2 | Staff | 2d4 | 8 | Artifact | 15 | Artifact | 0 | "Traditionally carried by the High Druid, but lost during struggles over religious doctrine, Merlin acts as a reservoir of spell power the wielder can draw upon at any time. Merlin is enchanted with swiftness, and rains blows upon enemies much faster than an ordinary staff. (Special Powers: Swiftness and +40 Spell Points)" |
Percival | 20000 | Missile | Bow | 5d2 | 10 | Artifact | 15 | Artifact | 0 | "Percival was enchanted by the Archer's Guild in 912 A.S. as the prototype in an enchantment process they were developing at the time. Unfortunately, a suspicious fire broke out at the guild hall, ruining the development plans and destroying the exotic materials needed to create more Percivals. The guild never recovered from their losses, and sold Percival to the Elves in 918 A.S.. It has since changed hands many times. (Special Powers: Swiftness and Carnage)" |
Galahad | 20000 | Armor | Chain | 8 | 30 | Artifact | 15 | Artifact | 0 | "Perhaps the finest chain mail created since the Silence, Galahad's material strength enchantments are so strong they are somewhat conferred upon the wearer's body, making it capable of withstanding much more abuse than normal. (Special Powers: Protection and +25 Hit Points) " |
Pellinore | 20000 | Armor | Plate | 20 | 36 | Artifact | 15 | Artifact | 0 | "Named after an ancient knight, Pellinore fortifies the wearer with an unnatural health so strong that the wearer heals from serious injuries in a matter of hours. The armor is quite heavy, and protects the wearer from being knocked about during combat. (Special Powers: +30 Endurance, Hit Recovery, and Hit Point Regeneration)" |
Valeria | 20000 | Shield | Shield | 4 | 16 | Artifact | 15 | Artifact | 0 | "Commissioned by King David IV of Erathia during the Timber Wars, Valeria not only shields the user from normal blows, but helps intercept many incoming arrows by magically focusing the wielder's attention on the flight of the missile. The same enchantment that makes the shielding effect possible also increases the wielder's accuracy enormously. (Special Powers: Shielding and +30 Accuracy)" |
Arthur | 20000 | Helm | Misc | 0 | 5 | Artifact | 15 | Artifact | 0 | "In their endless quest to create the perfect Priest-King, the priests of the Church of the Sun created Arthur and imbued it with the power to heighten the wearer's personal abilities, as well as confer more magical energy. It worked, heightening their King's natural abilities--and his pride. In 1073, Leopold VII started a holy war against the rival Church of the Moon, grinding both organizations into poverty and ultimately resulting in their demise. (Special Powers: 'of the Gods' and +25 Spell Points)" |
Pendragon | 20000 | cloak | Misc | 1 | 10 | Artifact | 15 | Artifact | 0 | "This cape originally belonged to Alastair Blane, Master thief of the Shadow Guild. The cape increased his luck and certain thieving skills tremendously, enabling him to pursue a long and prosperous career. Blane was never brought to justice for his crimes--he was instead killed over a card game for cheating while wearing the cloak to better his chances. (Special Powers: +30 Luck, Thievery, Immunity to Poison)" |
Lucius | 20000 | Boots | Misc | 2 | 12 | Artifact | 15 | Artifact | 0 | "No one knows where or when these magical boots were made, but many tales refer to them turning up in the most unusual places. They grant their wearer superhuman quickness and grace of motion. (Special Powers: +30 Speed)" |
Guinevere | 20000 | Ring | Misc | 0 | 2 | Artifact | 15 | Artifact | 0 | "Guinevere was created by the Alchemist Guild under the stones of Castle Kriegspire many years ago. It boosts the magical resources available to its wearer, and eases the use of spells of the Mirrored Path. (Special Powers: +30 Spell Points, 'of Light Magic' and 'of Dark Magic')" |
Igraine | 20000 | Ring | Misc | 0 | 2 | Artifact | 15 | Artifact | 0 | "Lord Solomon Stone had this ring commissioned during his tenure as High Priest of the Path in 1018. It gives a huge boost to a user's ability in clerical magic, as well as access to a good deal of magical energy. (Special Powers: +25 Spell Points and 'of Body, Mind, and Spirit Magic')" |
Morgan | 20000 | Amulet | Misc | 0 | 3 | Artifact | 15 | Artifact | 0 | "Though Morgan's origins are unknown, Morgan has had many owners in the last hundred years, all of them unknown before finding the amulet. The amulet is so mighty, as a matter of fact, that any peasant or child that lays hands on it is sure to become a legend in his own time. (Special Powers: +20 Spell Points and 'of Fire, Air, Water, and Earth Magic')" |
Hades | 30000 | Weapon | Sword | 3d3 | 15 | Relic | 20 | Relic | 0 | "A powerful weapon said to have been delivered up from the Netherworld in response to the wish of a prolific mass murderer. The weapon inflicts terrible wounds with its razor sharp edge and drips acid constantly. Not only a terrible weapon, the sword bestows the cunning of a master thief for disarming traps and the luck of the devil in escaping the damage they do. Hades draws its power from its wielder slowly and constantly. (Special Powers: +20 Poison Damage, +20 Luck, Thievery, and Negative Regeneration)" |
Ares | 30000 | Weapon | Mace | 2d4 | 14 | Relic | 20 | Relic | 0 | "A powerful war-mace, Ares burns with fires from the heart of the mountain it was made from. The same magic that causes it to burn with a terrible fire bestows resistance to fire upon its wielder. (Special Powers: +30 Fire Damage, +25 Fire Resistance)" |
Poseidon | 30000 | Weapon1or2 | Spear | 2d6 | 15 | Relic | 20 | Relic | 0 | "This trident is probably what inspired the Regnan navy to adopt the trident as their favorite weapon of war. Poseidon fills its wielder with a frightening battle rage, increasing the wielder's might, endurance and accuracy at the cost of personal safety. So consuming is the wielder's desire to smite his enemies while using Poseidon that he neglects to dodge blows he might otherwise have avoided. On the other hand, dead enemies (usually) don't fight back. (Special Powers: +20 Might, +20 Endurance, +20 Accuracy, -10 Armor Class, and -10 Speed)" |
Cronos | 30000 | Weapon | Axe | 4d2 | 14 | Relic | 20 | Relic | 0 | "More a magical curiosity than a truly useful weapon, Cronos increases the wielder's vitality fantastically, and decreases his luck by half as much. (Special Powers: +100 Hit Points and -50 Luck)" |
Hercules | 30000 | Weapon2 | Sword | 4d5 | 12 | Relic | 20 | Relic | 0 | "A huge sword meant for the unsubtle, Hercules fills its wielder with the strength of a hundred men. In keeping with its 'big and stupid' theme, the sword reduces the intelligence of its wielder while held. (Special Powers: +50 Might, +20 Endurance, and -30 Intellect)" |
Artemis | 30000 | Missile | Bow | 5d2 | 12 | Relic | 20 | Relic | 0 | "Graced with the might of thunder, Artemus fires bolts magically charged with electricity. While powerful, the user of the bow should be careful--elemental magics seem drawn to the bow, and do more damage when they hit the wielder. (Special Powers: +20 Electricity damage, -10 to Resistances)" |
Apollo | 30000 | Armor | Chain | 8 | 38 | Relic | 20 | Relic | 0 | "This unique armor graces its owner with luck, helping him to escape the brunt of most elemental attacks. It draws its energy, however, from the constitution of its wearer, making the wearing of this armor a risky proposition. (Special Powers: +20 to Resistances, +20 Luck, and -30 Endurance)" |
Zeus | 30000 | Armor | Plate | 20 | 44 | Relic | 20 | Relic | 0 | "Perhaps this suit of armor was meant only for the Gods. Worn at times by barbarian chieftains, the armor will increase the physical vitality and magical energy the wearer has at his disposal, but at a terrible cost. House plants have been known to score higher on intelligence tests than wearers of this armor. One would think that accidental death would surely follow such a precipitous loss of thought, yet the luck the armor bestows seems to prevent disaster. Often the wearer of the armor becomes so stupid he forgets to remove it. (Special Powers: +50 Hit Points, +50 Spell Points, +50 Luck, and -50 Intellect)" |
Aegis | 30000 | Shield | Shield | 6 | 23 | Relic | 20 | Relic | 0 | "Legend has it this shield was given as a gift from the Gods to a man wishing to fight the terrible medusas in their stronghold. The shield is reflective and prevents the wielder from being frozen by the stoning gaze of the medusa. It also carries an enchantment that helps protect against arrows, but the shield is very heavy and will slow the user down a bit. (Special Powers: Immune to Flesh to Stone effects, Shielding +20 Luck, and -20 Speed)" |
Odin | 30000 | Helm | Misc | 0 | 10 | Relic | 20 | Relic | 0 | "This crown is a mighty relic that protects against elemental magic attacks of all kinds, but has a flaw that slows the wearer down tremendously. (Special Powers: +50 to Resistances and -40 Speed)" |
Atlas | 30000 | cloak | Misc | 1 | 15 | Relic | 20 | Relic | 0 | "Legends say this cape was discarded by a God who became annoyed with the cape's magical slowing of his actions. It confers an incomparable might to its wearer, at a large cost to speed. (Special Powers: +100 Might and -40 Speed)" |
Hermes | 30000 | Boots | Misc | 2 | 15 | Relic | 20 | Relic | 0 | "A relic from before the Silence, these boots must conceal some hidden magic as they are very heavy, yet light once worn. They act upon the nerves and muscles of their wearer, heightening his speed and reflexes to inhuman levels, but simultaneously causing inaccuracy and over-compensation. The boots have been owned by many through the ages, all of whom have died from some speed related accident, like running up a hill at blazing speeds and then falling down the cliff at the top. (Special Powers: +100 Speed and -40 Accuracy)" |
Aphrodite | 30000 | Ring | Misc | 0 | 4 | Relic | 20 | Relic | 0 | "Desired and sought after by the foolish for ages, this beautiful ring smoothes the skin, clears the voice, and dramatically improves the physical beauty of its wearer, as well as enhancing the personality. The ring also carries a curse of ill luck, and the wearer usually dies of some tragic accident soon after finding the ring. (Special Powers: +100 Personality and -40 Luck)" |
Athena | 30000 | Ring | Misc | 0 | 4 | Relic | 20 | Relic | 0 | "Also known as the Scholar's Ring, Athena vastly sharpens and improves the intellect of its wearer at the cost physical might. Though the effect upon the physical body is nearly crippling, most sorcerers find the temptation to wear the ring too great to resist. (Special Powers: +100 Intellect and -40 Might)" |
Hera | 30000 | Amulet | Misc | 0 | 6 | Relic | 20 | Relic | 0 | "Sometimes referred to as the Amulet of the Fool, this curious relic from before the Silence dramatically increases the personal vitality, magical energy, and luck of the wearer at the expense of personality. While the armor is worn, the face goes slack, the eyes vacant, and the voice subsides to a monotone. (Special Powers: +50 Hit Points, +50 Spell Points, +50 Luck, and -50 Personality)" |
Name | Value | Equip Stat | Skill Group | Mod1 | Mod2 | material | ID/Rep/St | Not identified name | Shape | Notes |
---|---|---|---|---|---|---|---|---|---|---|
Hourglass of Time | 0 | N / A | Misc | 0 | 0 | 2 | 0 | Hourglass | 0 | "Quest Item: A fine hourglass made of crystal, framed with teak wood and filled with crushed pearl dust. It is obviously enchanted." |
Sacred Chalice | 0 | N / A | Misc | 0 | 0 | 4 | 0 | Chalice | 0 | "Quest Item: A chalice of silver with white gold tracery work detailing the sides and base. A faint, steady humming sound can be heard coming from the cup of the chalice." |
Horn of Ros | 0 | N / A | Misc | 0 | 0 | 4 | 0 | Horn | 0 | "A horn from the dragon Ros, killed during the Night of Shooting Stars. This horn enables its owner to more accurately sense the wounds of his opponent." |
Diamond | 4000 | N / A | Misc | 0 | 0 | 5 | 0 | Gem | 0 | A diamond. |
Moonstone | 1000 | N / A | Misc | 0 | 0 | 5 | 0 | Gem | 0 | A moonstone. |
Topaz | 1200 | N / A | Misc | 0 | 0 | 5 | 0 | Gem | 0 | A sculpted piece of amber. |
Ruby | 2200 | N / A | Misc | 0 | 0 | 5 | 0 | Gem | 0 | "A ruby with a simple, efficient cut." |
Amethyst | 1400 | N / A | Misc | 0 | 0 | 5 | 0 | Gem | 0 | An amethyst. |
Emerald | 1600 | N / A | Misc | 0 | 0 | 5 | 0 | Gem | 0 | An emerald. |
Purple Topaz | 1800 | N / A | Misc | 0 | 0 | 5 | 0 | Gem | 0 | A purple topaz |
Sunstone | 2000 | N / A | Misc | 0 | 0 | 5 | 0 | Gem | 0 | A finely cut sunstone. |
Emerald | 2500 | N / A | Misc | 0 | 0 | 5 | 0 | Gem | 0 | A pale emerald. |
Sapphire | 3000 | N / A | Misc | 0 | 0 | 5 | 0 | Gem | 0 | A large Sapphire. |
The Third Eye | 0 | N / A | Misc | 0 | 0 | 1 | 0 | Gem | 0 | "Quest Item: A large, flawless, purple gem on a golden base." |
Deck of Fate | 0 | N / A | Misc | 0 | 0 | 3 | 0 | Deck of Fate | 0 | "A pack of cold, heavy Tarot cards. To use, pick the cards up and right-click over a character's portrait." |
Ankh | 0 | N / A | Misc | 0 | 0 | 5 | 0 | Ankh | 0 | "Quest Item: A symbolic item given by priests of Baa to signify the faithful, this ankh is inscribed with the name 'Gerrard Blackames.'" |
Candelabra | 0 | N / A | Misc | 0 | 0 | 5 | 0 | Candelabra | 0 | Quest Item: A silver candelabra etched with symbols of Baa. |
Tiger Statuette | 0 | N / A | Misc | 0 | 0 | 3 | 0 | Tiger Statuette | 0 | "Quest Item: A tiger statuette. Though highly stylized, there is something remarkably lifelike about it." |
Bear Statuette | 0 | N / A | Misc | 0 | 0 | 3 | 0 | Bear Statuette | 0 | "Quest Item: A bear statuette. Though highly stylized, there is something remarkably lifelike about it." |
Wolf Statuette | 0 | N / A | Misc | 0 | 0 | 3 | 0 | Wolf Statuette | 0 | "Quest Item: A wolf statuette. Though highly stylized, there is something remarkably lifelike about it." |
Eagle Statuette | 0 | N / A | Misc | 0 | 0 | 3 | 0 | Eagle Statuette | 0 | "Quest Item: An eagle statuette. Though highly stylized, there is something remarkably lifelike about it." |
Dragon Statuette | 0 | N / A | Misc | 0 | 0 | 3 | 0 | Dragon Statuette | 0 | "Quest Item: A dragon statuette. Though highly stylized, there is something remarkably lifelike about it." |
Dragon Claw | 0 | N / A | Misc | 0 | 0 | 6 | 0 | Dragon Claw | 0 | Quest Item: A claw from Longfang Witherhide's forepaw. |
Control Cube | 0 | N / A | Misc | 0 | 0 | 6 | 0 | Control Cube | 0 | "Quest Item: A perfectly smooth, metallic cube." |
Crystal of Terrax | 0 | N / A | Misc | 0 | 0 | 3 | 0 | Crystal | 0 | Quest Item: This stone looks like it was cut or chipped off a much larger crystal. A faint light glimmers at the heart of the crystal. |
Pearl of Putrescence | 0 | N / A | Misc | 0 | 0 | 4 | 0 | Black Pearl | 0 | Quest Item: This large black pearl radiates an unholy aura. |
Pearl of Purity | 0 | N / A | Misc | 0 | 0 | 4 | 0 | White Pearl | 0 | "Quest Item: This large white pearl is perfectly round and smooth, and always seems cool to the touch." |
Rose | 0 | N / A | Misc | 0 | 0 | 1 | 0 | Rose | 0 | "The top of a perfect, long stemmed rose. It seems curiously fresh, as though plucked moments ago." |
Tanir's Bell | 0 | N / A | Misc | 0 | 0 | 3 | 0 | Bell | 0 | Quest Item: The tone given by this small silver bell seems…wrong. It should be much higher than it is. |
Temple Gong | 0 | N / A | Misc | 0 | 0 | 3 | 0 | Gong | 0 | "A small gong, used during temple services." |
Magic Horseshoe | 0 | N / A | Misc | 0 | 0 | 6 | 0 | Horseshoe | 0 | "This flawless horseshoe is made of silver. To use, pick the horseshoe up and right-click over a character's portrait." |
Ethric's Skull | 0 | N / A | Misc | 0 | 0 | 3 | 0 | Skull | 0 | "Quest Item: Ethric's skull tingles almost imperceptibly to the touch, evidence of the powerful magics that have bound his body so long after his death." |
Bone | 0 | N / A | Misc | 0 | 0 | 3 | 0 | Bone | 0 | A thighbone from a human or humanoid monster. |
Crystal Skull | 0 | N / A | Misc | 0 | 0 | 2 | 0 | Crystal Skull | 0 | "A single piece of bluish crystal, carved into the shape of a human skull." |
Shovel | 0 | N / A | Misc | 0 | 0 | 6 | 0 | Shovel | 0 | A shovel. |
Lock Pick | 0 | N / A | Misc | 0 | 0 | 4 | 0 | Lock Pick | 0 | A simple lock pick. |
Rope | 0 | N / A | Misc | 0 | 0 | 2 | 0 | Rope | 0 | Coiled rope of sturdy quality. |
Lodestone | 0 | N / A | Misc | 0 | 0 | 6 | 0 | Lodestone | 0 | A souvenir from the Circus of the Sun. This Lodestone is worth one point at the Main Circus Tent. |
Harpy Feather | 0 | N / A | Misc | 0 | 0 | 1 | 0 | Harpy Feather | 0 | A souvenir from the Circus of the Sun. This Harpy Feather is worth three points at the Main Circus Tent. |
Golden Pyramid | 0 | N / A | Misc | 0 | 0 | 5 | 0 | Pyramid | 0 | A prize from the Circus of the Sun. The emblem of the Circus and the word 'Abdul' are faintly etched on the bottom of the pyramid. |
Keg of Wine | 0 | N / A | Misc | 0 | 0 | 5 | 0 | Keg | 0 | A prize from the Circus of the Sun. The emblem of the Circus and the word 'Abdul' are faintly etched on the bottom of the keg. |
Cobra Egg | 0 | N / A | Misc | 0 | 0 | 1 | 0 | Egg | 0 | The heavy egg of a large bird or reptile…or monster. |
Chime of Harmony | 0 | N / A | Misc | 0 | 0 | 4 | 0 | Chime | 0 | Quest Item: A set of wind chimes made of brass with copper chains. Etched along the surface of the chimes are symbols of Baa. |
Tooth | 0 | N / A | Misc | 0 | 0 | 4 | 0 | Tooth | 0 | A large canine tooth from the mouth of some huge beast. |
Four Leaf Clover | 0 | N / A | Misc | 0 | 0 | 1 | 0 | Four Leaf Clover | 0 | A souvenir from the Circus of the Sun. This Four Leaf Clover is worth five points at the Main Circus Tent. |
Flute | 0 | N / A | Misc | 0 | 0 | 4 | 0 | Flute | 0 | A simple wood flute rimmed with silver. |
Harp | 0 | N / A | Misc | 0 | 0 | 3 | 0 | Harp | 0 | Quest Item: A beautifully carved wooden harp. |
Jeweled Egg | 0 | N / A | Misc | 0 | 0 | 3 | 0 | Jeweled Egg | 0 | "A bejeweled 'egg'. Though it surely has something valuable and fascinating inside, you can't figure out how to open it up to look." |
Spider Queen's Heart | 0 | N / A | Misc | 0 | 0 | 2 | 0 | Heart | 0 | Quest Item: A bloody trophy of the wicked Spider Queen. |
Amber | 0 | N / A | Misc | 0 | 0 | 3 | 0 | Amber | 0 | "A piece of amber, long hardened and fossilized. The exterior is encrusted with some brownish mineral. " |
Magic Lamp | 0 | N / A | Misc | 0 | 0 | 5 | 0 | Magic lamp | 0 | An oil lamp of the kind genies from the fables come out of. |
Apple | 0 | N / A | Misc | 0 | 0 | 2 | 0 | Apple | 0 | "A perfect, shiny red apple." |
Cloak of Baa | 0 | Cloak | Misc | 1 | 4 | 2 | 0 | Cloak | 10 | Quest Item: This cloak is coal black with a red logo embroidered in the back. The logo is of a ball pierced by a sword. An ominous symbol… |
Dragon Tower Keys | 0 | N / A | Misc | 0 | 0 | 6 | 0 | Key ring | 0 | Quest Item: A set of keys to the various Dragon Towers in the towns of Enroth. |
Key to Gharik's Laboratory | 0 | N / A | Misc | 0 | 0 | 6 | 0 | Key | 0 | Quest Item: A small key. |
Key to Snergle's Chambers | 0 | N / A | Misc | 0 | 0 | 6 | 0 | Key | 0 | Quest Item: A small key. |
Key to Goblinwatch | 0 | N / A | Misc | 0 | 0 | 6 | 0 | Key | 0 | Quest Item: A small key. |
Key | 0 | N / A | Misc | 0 | 0 | 6 | 0 | Key | 0 | A small key. |
Key | 0 | N / A | Misc | 0 | 0 | 6 | 0 | Key | 0 | A small key. |
High Sorcerer's Key | 0 | N / A | Misc | 0 | 0 | 6 | 0 | Key | 0 | A small key. |
Map | 0 | N / A | Misc | 0 | 0 | 1 | 0 | Map | 0 | A map made from stretched hides and vellum. |
Map | 0 | N / A | Misc | 0 | 0 | 1 | 0 | Map | 0 | A map made from stretched hides and vellum. |
Map | 0 | N / A | Misc | 0 | 0 | 1 | 0 | Map | 0 | A map made from stretched hides and vellum. |
Map | 0 | N / A | Misc | 0 | 0 | 1 | 0 | Map | 0 | A map made from stretched hides and vellum. |
Map | 0 | N / A | Misc | 0 | 0 | 1 | 0 | Map | 0 | A map made from stretched hides and vellum. |
Snergle's Axe | 0 | Weapon | Axe | 4d2 | 9 | 5 | 0 | Axe | 9 | "Quest Item: The finest Dwarven axe ever created in Enroth, Snergle's name is traced in flowing dwarven runes across the blade." |
Lord Kilburn's Shield | 0 | Shield | Shield | 6 | 3 | 4 | 0 | Large Shield | 0 | Quest Item: This battered shield still bears Kilburn's name etched near the bottom. |
Name of Message | 0 | Mscroll | Misc | M1 | 1 | 2 | 0 | Message Scroll | 0 | "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen." |
Name of Message | 0 | Mscroll | Misc | M2 | 1 | 2 | 0 | Message Scroll | 0 | "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen." |
Letter from Zenofex | 0 | Mscroll | Misc | M3 | 1 | 2 | 0 | Message Scroll | 0 | "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen." |
Enemies List | 0 | Mscroll | Misc | M4 | 1 | 2 | 0 | Message Scroll | 0 | "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen." |
Orders from the Shadow Guild | 0 | Mscroll | Misc | M5 | 1 | 2 | 0 | Message Scroll | 0 | "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen." |
The Letter | 0 | Mscroll | Misc | M6 | 1 | 2 | 0 | Message Scroll | 0 | "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen." |
Devil Plans | 0 | Mscroll | Misc | M7 | 1 | 2 | 0 | Message Scroll | 0 | "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen." |
Missive from the Archbishop | 0 | Mscroll | Misc | M8 | 1 | 2 | 0 | Message Scroll | 0 | "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen." |
Discharge Papers | 0 | Mscroll | Misc | M9 | 1 | 2 | 0 | Message Scroll | 0 | "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen." |
Letter from Zenofex | 0 | Mscroll | Misc | M10 | 1 | 2 | 0 | Message Scroll | 0 | "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen." |
Letter from Cedric Druthers | 0 | Mscroll | Misc | M11 | 1 | 2 | 0 | Message Scroll | 0 | "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen." |
Scrap of Paper | 0 | Mscroll | Misc | M12 | 1 | 2 | 0 | Message Scroll | 0 | "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen." |
Letter to Snergle | 0 | Mscroll | Misc | M13 | 1 | 2 | 0 | Message Scroll | 0 | "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen." |
Letter from the Prince of Thieves | 0 | Mscroll | Misc | M14 | 1 | 2 | 0 | Message Scroll | 0 | "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen." |
Name of Message | 0 | Mscroll | Misc | M15 | 1 | 2 | 0 | Message Scroll | 0 | "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen." |
Elegant Letter | 0 | Mscroll | Misc | M16 | 1 | 2 | 0 | Message Scroll | 0 | "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen." |
Letter to the Prince of Thieves | 0 | Mscroll | Misc | M17 | 1 | 2 | 0 | Message Scroll | 0 | "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen." |
Name of Message | 0 | Mscroll | Misc | M18 | 1 | 2 | 0 | Message Scroll | 0 | "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen." |
Diary Page | 0 | Mscroll | Misc | M19 | 1 | 2 | 0 | Message Scroll | 0 | "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen." |
Page from Agar's Journal | 0 | Mscroll | Misc | M20 | 1 | 2 | 0 | Message Scroll | 0 | "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen." |
Remains of a Journal | 0 | Mscroll | Misc | M21 | 1 | 2 | 0 | Message Scroll | 0 | "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen." |
Letter from the Dragon Riders | 0 | Mscroll | Misc | M22 | 1 | 2 | 0 | Message Scroll | 0 | "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen." |
Letter from the Temple of Baa | 0 | Mscroll | Misc | M23 | 1 | 2 | 0 | Message Scroll | 0 | "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen." |
Magical Ritual Notes | 0 | Mscroll | Misc | M24 | 1 | 2 | 0 | Message Scroll | 0 | "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen." |
Name of Message | 0 | Mscroll | Misc | M25 | 1 | 2 | 0 | Message Scroll | 0 | "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen." |
Orders from Snergle | 0 | Mscroll | Misc | M26 | 1 | 2 | 0 | Message Scroll | 0 | "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen." |
Name of Message | 0 | Mscroll | Misc | M27 | 1 | 2 | 0 | Message Scroll | 0 | "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen." |
Page from Corlagon's Diary | 0 | Mscroll | Misc | M28 | 1 | 2 | 0 | Message Scroll | 0 | "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen." |
Letter to Marcus | 0 | Mscroll | Misc | M29 | 1 | 2 | 0 | Message Scroll | 0 | "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen." |
Scrap from Gharik's Journal | 0 | Mscroll | Misc | M30 | 1 | 2 | 0 | Message Scroll | 0 | "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen." |
Remnants of a Letter | 0 | Mscroll | Misc | M31 | 1 | 2 | 0 | Message Scroll | 0 | "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen." |
Letter to Terrax | 0 | Mscroll | Misc | M32 | 1 | 2 | 0 | Message Scroll | 0 | "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen." |
Loose Page | 0 | Mscroll | Misc | M33 | 1 | 2 | 0 | Message Scroll | 0 | "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen." |
Journal Fragment | 0 | Mscroll | Misc | M34 | 1 | 2 | 0 | Message Scroll | 0 | "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen." |
Letter to Agar | 0 | Mscroll | Misc | M35 | 1 | 2 | 0 | Message Scroll | 0 | "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen." |
Letter to Gharik | 0 | Mscroll | Misc | M36 | 1 | 2 | 0 | Message Scroll | 0 | "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen." |
Spiral Instructions | 0 | Mscroll | Misc | M37 | 1 | 2 | 0 | Message Scroll | 0 | "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen." |
Captain's Code | 0 | Mscroll | Misc | M38 | 1 | 2 | 0 | Message Scroll | 0 | "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen." |
First Mate's Code | 0 | Mscroll | Misc | M39 | 1 | 2 | 0 | Message Scroll | 0 | "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen." |
Navigator's Code | 0 | Mscroll | Misc | M40 | 1 | 2 | 0 | Message Scroll | 0 | "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen." |
Communication Officer's Code | 0 | Mscroll | Misc | M41 | 1 | 2 | 0 | Message Scroll | 0 | "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen." |
Engineer's Code | 0 | Mscroll | Misc | M42 | 1 | 2 | 0 | Message Scroll | 0 | "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen." |
Doctor's Code | 0 | Mscroll | Misc | M43 | 1 | 2 | 0 | Message Scroll | 0 | "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen." |
Goblinwatch Code | 0 | Mscroll | Misc | M44 | 1 | 2 | 0 | Message Scroll | 0 | "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen." |
Ritual of the Void | 0 | Mscroll | Misc | M45 | 1 | 2 | 0 | Message Scroll | 0 | "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen." |
Roland's Journal | 0 | Mscroll | Misc | M46 | 1 | 2 | 0 | Message Scroll | 0 | "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen." |
Proclamation | 0 | Mscroll | Misc | M47 | 1 | 2 | 0 | Message Scroll | 0 | "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen." |
Name of Message | 0 | Mscroll | Misc | M48 | 1 | 2 | 0 | Message Scroll | 0 | "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen." |
Name of Message | 0 | Mscroll | Misc | M49 | 1 | 2 | 0 | Message Scroll | 0 | "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen." |
Name of Message | 0 | Mscroll | Misc | M50 | 1 | 2 | 0 | Message Scroll | 0 | "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen." |
Memory Crystal Alpha | 0 | N / A | Misc | 0 | 0 | 1 | 0 | Memory Crystal | 0 | Quest Item: Memory Crystal Alpha |
Memory Crystal Beta | 0 | N / A | Misc | 0 | 0 | 1 | 0 | Memory Crystal | 0 | Quest Item: Memory Crystal Beta |
Memory Crystal Delta | 0 | N / A | Misc | 0 | 0 | 1 | 0 | Memory Crystal | 0 | Quest Item: Memory Crystal Delta |
Memory Crystal Epsilon | 0 | N / A | Misc | 0 | 0 | 1 | 0 | Memory Crystal | 0 | Quest Item: Memory Crystal Epsilon |
Pouch of Bat Guano | 0 | N / A | Misc | 0 | 0 | 3 | 0 | Leather Pouch | 0 | Quest Item: This pouch is filled with smelly bat guano. |
Keys
Name | Value | Equip Stat | Skill Group | Mod1 | Mod2 | material | ID/Rep/St | Not identified name | Shape | Notes |
---|---|---|---|---|---|---|---|---|---|---|
Bathhouse Key | 0 | N / A | Misc | 0 | 0 | 6 | 0 | Key | 0 | A small key. |
Store Room Key | 0 | N / A | Misc | 0 | 0 | 6 | 0 | Key | 0 | A small key. |
Treasure Room Key | 0 | N / A | Misc | 0 | 0 | 6 | 0 | Key | 0 | A small key. |
Secret Door Key | 0 | N / A | Misc | 0 | 0 | 6 | 0 | Key | 0 | A small key. |
Chest Key | 0 | N / A | Misc | 0 | 0 | 6 | 0 | Key | 0 | A small key. |
Guild Key | 0 | N / A | Misc | 0 | 0 | 6 | 0 | Key | 0 | A small key. |
Bathhouse Key | 0 | N / A | Misc | 0 | 0 | 6 | 0 | Key | 0 | A small key. |
Store Room Key | 0 | N / A | Misc | 0 | 0 | 6 | 0 | Key | 0 | A small key. |
Treasure Room Key | 0 | N / A | Misc | 0 | 0 | 6 | 0 | Key | 0 | A small key. |
Warlord's Key | 0 | N / A | Misc | 0 | 0 | 6 | 0 | Key | 0 | A small key. |
Storage Key | 0 | N / A | Misc | 0 | 0 | 6 | 0 | Key | 0 | A small key. |
Cell Key | 0 | N / A | Misc | 0 | 0 | 6 | 0 | Key | 0 | A small key. |
High Cleric's Key | 0 | N / A | Misc | 0 | 0 | 6 | 0 | Key | 0 | A small key. |
Treasure Room Key | 0 | N / A | Misc | 0 | 0 | 6 | 0 | Key | 0 | A small key. |
Teleporter Key | 0 | N / A | Misc | 0 | 0 | 6 | 0 | Key | 0 | A small key. |
Hive Sanctum Key | 0 | N / A | Misc | 0 | 0 | 6 | 0 | Key | 0 | A small key. |
Storage Key | 0 | N / A | Misc | 0 | 0 | 6 | 0 | Key | 0 | A small key. |
Cell Key | 0 | N / A | Misc | 0 | 0 | 6 | 0 | Key | 0 | A small key. |
Water Temple Key | 0 | N / A | Misc | 0 | 0 | 6 | 0 | Key | 0 | A small key. |
Flame Door Key | 0 | N / A | Misc | 0 | 0 | 6 | 0 | Key | 0 | A small key. |
Back Door Key | 0 | N / A | Misc | 0 | 0 | 6 | 0 | Key | 0 | A small key. |
Bibliotheca Chest Key | 0 | N / A | Misc | 0 | 0 | 6 | 0 | Key | 0 | A small key. |
VARN Chest Key | 0 | N / A | Misc | 0 | 0 | 6 | 0 | Key | 0 | A small key. |
Sewer Key | 0 | N / A | Misc | 0 | 0 | 6 | 0 | Key | 0 | A small key. |
Special items
Artifacts and relics are rare.
Artifacts
Artifacts provide a moderate bonus to stats. All artifacts are valued 20000.
Weapons
Name | Type | Damage | Perk |
---|---|---|---|
Conan | Grand poleax | 3d7 +10 | Devil and dragon slaying |
Excalibur | Mighty broadsword | 3d4 +12 | +30 might |
Merlin | Power staff | 2d4 +8 | Swiftness, +40 SP |
Mordred | Divine dagger | 2d3 +8 | Vampiric |
Percival | Stellar bow | 5d2 +10 | Swiftness, carnage |
Thor | Holy hammer | 2d5 +12 | Force |
Armor
Name | Type | AC | Perk |
---|---|---|---|
Galahad | Majestic chain mail | +38 | Protection, +25 HP |
Pellinore | Golden plate armor | +56 | Recovery, regeneration, +30 endurance |
Valeria | Astral shield | +20 | Shielding, +30 accuracy |
Accessories
Name | Type | AC | Perk |
---|---|---|---|
Arthur | Crown | +5 | Of the gods, +25 SP |
Guinevere | Lunar ring | +2 | +30 SP, of light and dark magic |
Igraine | Scarab ring | +2 | +25 SP, of body, mind & spirit magic |
Lucius | Ultimate boots | +14 | +30 speed |
Morgan | Ruby star amulet | +3 | +25 SP, of fire, air, water and earth magic |
Pendragon | Doom's day cloak | +11 | Thievery, immunity to poison, +30 luck |
Relics
Relics provide a large bonus to stats and (usually) something negative as well. All relics are valued 30000.
Weapons
Name | Type | Damage | Perk |
---|---|---|---|
Ares | Death mace | 2d4 +14 | +30 fire damage, +25 fire resistance |
Artemis | Stellar bow | 5d2 +12 | +20 electricity damage, -10 elemental resistances |
Cronos | Supreme axe | 4d2 +14 | +100 HP, -50 luck |
Hades | Lionheart sword | 3d3 +15 | +20 poison damage and luck, thievery, negative regeneration |
Hercules | Champion sword | 4d5 +12 | +50 might, +20 endurance, -30 intellect |
Poseidon | Titanic trident | 2d6 +15 | +20 might, endurance and accuracy, -10 AC, -10 speed |
Armor
Name | Type | AC | Perk |
---|---|---|---|
Apollo | Majestic chain mail | +46 | +20 elemental resistances and luck, -30 endurance |
Aegis | Olympian shield | +29 | Immunity to stoning, shielding, +20 luck, -20 speed |
Zeus | Golden plate armor | +64 | +50 HP, SP and luck, -50 intellect |
Accessories
Name | Type | AC | Perk |
---|---|---|---|
Aphrodite | Lunar ring | +4 | +100 personality, -40 luck |
Athena | Scarab ring | +4 | +100 intellect, -40 might |
Atlas | Doom's day cloak | +16 | +100 might, -40 speed |
Hera | Ruby star amulet | +6 | +50 HP, SP and luck, -50 personality |
Hermes | Ultimate boots | +17 | +100 speed, -40 accuracy |
Odin | Crown | +10 | +50 elemental resistances, -40 speed |
Enchantments
Standard Enchantments
- Weapons may not receive standard enchantments.
- Maximum strength of standard enchantments is 25 points
- Item value is increased by 100 per point
Enchantment | Chance | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Bonus Stat | Of Name | Arm | Shld | Helm | Belt | Cape | Gaunt | Boot | Ring | Amul |
+N Might | of Might | 5 | 0 | 10 | 10 | 10 | 10 | 5 | 10 | 10 |
+N Intellect | of Thought | 5 | 0 | 10 | 10 | 10 | 10 | 5 | 10 | 10 |
+N Personality | of Charm | 5 | 0 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
+N Endurance | of Vigor | 5 | 0 | 10 | 10 | 10 | 10 | 5 | 10 | 10 |
+N Accuracy | of Precision | 5 | 0 | 10 | 10 | 10 | 10 | 5 | 10 | 10 |
+N Speed | of Speed | 5 | 0 | 10 | 10 | 10 | 10 | 25 | 10 | 10 |
+N Luck | of Luck | 5 | 0 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
+N Hit Points | of Health | 10 | 5 | 5 | 0 | 10 | 5 | 10 | 10 | 10 |
+N Spell Points | of Magic | 10 | 5 | 10 | 0 | 10 | 10 | 10 | 10 | 10 |
+N Armor Class | of Defense | 20 | 20 | 10 | 0 | 10 | 10 | 5 | 10 | 10 |
+N Fire Resistance | of Fire Resistance | 10 | 10 | 5 | 0 | 10 | 15 | 5 | 10 | 10 |
+N Elec Resistance | of Elec Resistance | 10 | 10 | 5 | 0 | 10 | 15 | 5 | 10 | 10 |
+N Cold Resistance | of Cold Resistance | 10 | 10 | 5 | 0 | 10 | 15 | 5 | 10 | 10 |
+N Poison Resistance | of Poison Resistance | 10 | 10 | 5 | 0 | 10 | 15 | 5 | 10 | 10 |
treasure lvl | min | max |
---|---|---|
1 | 0 | 0 |
2 | 1 | 5 |
3 | 3 | 8 |
4 | 6 | 12 |
5 | 10 | 17 |
6 | 15 | 25 |
Special Enchantments
Text | Name Add | Chance | Value | Lvl | Effect | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Weap | Bow | Arm | Shld | Helm | Belt | Cape | Gaunt | Boot | Ring | Amul | |||||
+10 to all Resistances. | of Protection | 0 | 0 | 10 | 10 | 10 | 0 | 10 | 0 | 0 | 10 | 10 | 1000 | B | (+10) on four resistances (not magic resist) |
+10 to all Seven Statistics. | of The Gods | 5 | 5 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 3000 | D | (+10) on all 7 stats |
Explosive Impact! | of Carnage | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5000 | D | projectile explodes (fireball radius,dmg=weapdmg) |
Adds 3-4 points of Cold damage. | of Cold | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 500 | A | (3-4) cold damage |
Adds 6-8 points of Cold damage. | of Frost | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1000 | C | (6-8) cold damage |
Adds 9-12 points of Cold damage. | of Ice | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2000 | D | (9-12) cold damage |
Adds 2-5 points of Electrical damage. | of Sparks | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 500 | A | (2-5) elec damage |
Adds 4-10 points of Electrical damage. | of Lightning | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1000 | C | (4-10) elec damage |
Adds 6-15 points of Electrical damage. | of Thunderbolts | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2000 | D | (6-15) elec damage |
Adds 1-6 points of Fire damage. | of Fire | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 500 | A | (1-6) fire damage |
Adds 2-12 points of Fire damage. | of Flame | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1000 | C | (2-12) fire damage |
Adds 3-18 points of Fire damage. | of Infernos | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2000 | D | (3-18) fire damage |
Adds 5 points of Poison damage. | of Poison | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 500 | A | (5) pois damage |
Adds 8 points of Poison damage. | of Venom | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1000 | C | (8) pois damage |
Adds 12 points of Poison damage. | of Acid | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2000 | D | (12) pois damage |
Drain Hit Points from target. | Vampiric | 5 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | X 2 | D | Heal 20% of damage done on attack |
Increases rate of Recovery. | of Recovery | 10 | 10 | 20 | 0 | 20 | 10 | 0 | 0 | 20 | 10 | 10 | 200 | B | (-10) pts on recovery from being hit |
Wearer resistant to Diseases. | of Immunity | 0 | 0 | 10 | 10 | 10 | 10 | 10 | 0 | 0 | 10 | 10 | 1000 | C | Immune to desease condition |
Wearer resistant to Insanity. | of Sanity | 0 | 0 | 5 | 5 | 5 | 5 | 5 | 0 | 0 | 5 | 5 | 1000 | C | immune to insanity condition |
Wearer resistant to Paralysis. | of Freedom | 0 | 0 | 10 | 10 | 10 | 10 | 10 | 0 | 0 | 10 | 10 | 2000 | D | immune to paralize condition |
Wearer resistant to Poison. | of Antidotes | 0 | 0 | 10 | 10 | 10 | 10 | 10 | 0 | 0 | 10 | 10 | 1000 | C | immune to poison condition |
Wearer resistant to Sleep. | of Alarms | 0 | 0 | 10 | 10 | 10 | 10 | 10 | 0 | 0 | 10 | 10 | 500 | B | immune to sleep condition |
Wearer resistant to Stone. | of The Medusa | 0 | 0 | 5 | 5 | 5 | 5 | 5 | 0 | 0 | 5 | 5 | 2000 | D | immune to stone condition |
Increased Knockback. | of Force | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 500 | A | Increase knockback effect (X10) |
+5 Level. | of Power | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2500 | D | (+5) char level |
Increases effect of all Air spells. | of Air Magic | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 10 | 2000 | D | 50% increase of spell effect and duration |
Increases effect of all Body spells. | of Body Magic | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 10 | 2000 | D | 50% increase of spell effect and duration |
Increases effect of all Dark spells. | of Dark Magic | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 10 | 2000 | D | 50% increase of spell effect and duration |
Increases effect of all Earth spells. | of Earth Magic | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 10 | 2000 | D | 50% increase of spell effect and duration |
Increases effect of all Fire spells. | of Fire Magic | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 10 | 2000 | D | 50% increase of spell effect and duration |
Increases effect of all Light spells. | of Light Magic | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 10 | 2000 | D | 50% increase of spell effect and duration |
Increases effect of all Mind spells. | of Mind Magic | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 10 | 2000 | D | 50% increase of spell effect and duration |
Increases effect of all Spirit spells. | of Spirit Magic | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 10 | 2000 | D | 50% increase of spell effect and duration |
Increases effect of all Water spells. | of Water Magic | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 10 | 2000 | D | 50% increase of spell effect and duration |
Increases chance of Disarming. | of Thievery | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 2000 | B | double chance to perform lockpick and steal skill |
Half damage from all missile attacks. | of Shielding | 0 | 0 | 25 | 30 | 0 | 0 | 20 | 0 | 0 | 5 | 5 | 1000 | B | (1/2)dmg from all missle attacks (not cumulative) |
Regenerate Hit points over time. | of Regeneration | 0 | 0 | 10 | 0 | 0 | 10 | 10 | 0 | 0 | 10 | 10 | 1000 | B | Regenerate 1 HP every 5 minutes |
Regenerate Spell points over time. | of Mana | 0 | 0 | 10 | 0 | 10 | 10 | 10 | 10 | 0 | 10 | 10 | 1000 | B | Regenerate 1 SP every 5 minutes |
Double damage vs Demons. | Demon Slayer | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | X 2 | A | X 2 damage vs all demons |
Double damage vs Dragons | Dragon Slayer | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | X 2 | A | X 2 damage vs all dragons |
Drain Hit Points from target and Increased Weapon speed. | of Darkness | 5 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | X 3 | D | (-20) pts on weapon speed, Vampiric |
+1 to Seven Stats, HP, SP, Armor, Resistances. | of Doom | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 750 | B | (+1) 7stats,hpts,spts,AC,4 resistances |
+10 to Endurance, Armor, Hit points. | of Earth | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 2000 | D | End (+10), AC (+10), HP (+10) |
+10 Hit points and Regenerate Hit points over time. | of Life | 0 | 0 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 2000 | D | HP (+10), regenerate 1 HP every 5 minutes |
+5 Speed and Accuracy. | Rogues | 10 | 10 | 5 | 5 | 5 | 10 | 20 | 20 | 20 | 10 | 10 | 500 | A | Speed (+5), Acc (+5) |
Adds 10-20 points of Fire damage and +25 Might. | of The Dragon | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3000 | D | (10-20) Fire damage, Might (+25) |
+10 Spell points and Regenerate Spell points over time. | of The Eclipse | 0 | 0 | 0 | 0 | 0 | 10 | 10 | 5 | 10 | 10 | 10 | 2000 | D | SP (+10), regenerate 1 SP every 5 minutes |
+15 Endurance and +5 Armor. | of The Golem | 5 | 5 | 20 | 20 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 1500 | C | End (+15), AC (+5) |
+10 Intellect and Luck. | of The Moon | 5 | 5 | 10 | 10 | 20 | 10 | 10 | 10 | 10 | 10 | 10 | 1000 | C | Luck (+10), Int (+10) |
+30 Fire Resistance and Regenerate Hit points over time. | of The Phoenix | 0 | 0 | 20 | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 3000 | D | Fire Res (+30), regenerate 1 HP every 5 minutes |
+10 Spell points, Speed, Intellect. | of The Sky | 5 | 5 | 10 | 10 | 20 | 10 | 10 | 10 | 10 | 10 | 10 | 2500 | D | Int (+10), Spd (+10), SP (+10) |
+10 Endurance and Accuracy. | of The Stars | 5 | 5 | 10 | 10 | 10 | 10 | 20 | 20 | 10 | 10 | 10 | 1000 | C | End (+10), Acc (+10) |
+10 Might and Personality. | of The Sun | 5 | 5 | 10 | 10 | 10 | 10 | 20 | 20 | 10 | 10 | 10 | 1000 | C | Might(+10), Per (+10) |
+15 Endurance and Regenerate Hit points over time. | of The Troll | 5 | 5 | 20 | 20 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 1500 | C | End (+15), regenerate 1 HP every 5 minutes |
+15 Luck and Regenerate Spell points over time. | of The Unicorn | 5 | 5 | 10 | 10 | 20 | 10 | 10 | 10 | 10 | 10 | 10 | 1500 | C | Luck (+15), regenerate 1 SP every 5 minutes |
+5 Might and Endurance. | Warriors | 5 | 5 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 500 | A | Might (+5), End (+5) |
+5 Intellect and Personality. | Wizards | 5 | 5 | 5 | 5 | 5 | 10 | 10 | 10 | 10 | 10 | 10 | 500 | A | Intelect (+5), Per (+5) |
Increased Value. | Antique | 10 | 10 | 10 | 10 | 10 | 0 | 0 | 10 | 0 | 10 | 10 | X 10 | B | Gold value increased |
Increased Weapon speed. | of Swiftness | 25 | 25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | X 2 | B | (-20) pts on weapon recovery time |
treasure lvl | enchant lvl |
---|---|
1 | |
2 | |
3 | A, B |
4 | A, B, C |
5 | B, C, D |
6 | D |