Tier |
Spell |
Resist |
SP Cost |
Description |
Normal |
Expert |
Master
|
1 |
Spirit Arrow |
Magic |
1/1/0 |
Fires an ectoplasmic bolt of negative spiritual energy at a single target. Spirit arrow can miss, but a higher skill in Spirit Magic increases your chances of hitting. The arrow causes 1-6 points of damage. |
Moderate recovery |
Faster recovery |
Casting cost 0.
|
2 |
Bless |
none |
2 |
Blessed characters have an increased chance to hit monsters in hand to hand combat and with missiles. A character’s bonus to hit is increased by 5 + 1 per point of skill in Spirit Magic. |
Duration 1 hour + 5 minutes per point of skill |
Spell affects entire party |
Duration 1 hour + 15 minutes per point of skill
|
3 |
Healing Touch |
none |
3 |
Cheaply heals a single character of 3-7 hit points. Skill increases the recovery rate of this spell. |
Heals 3-7 points of damage |
Heals 5-9 points of damage |
Heals 7-11 points of damage
|
4 |
Lucky Day |
none |
4 |
Temporarily increases a single character’s Luck statistic by 10 points plus 2 per point of skill in Spirit Magic. |
Increases luck by 10 points plus 2 per point of skill |
Increases luck by 10 points plus 3 per point of skill |
Spell affects entire party
|
5 |
Remove Curse |
none |
5 |
Removes the cursed condition from a character if you cast this spell in time. The greater the skill and rank in Spirit Magic the longer the condition could have been present before the “point of no return” is reached. After that, the only way to remove the condition short of Divine Intervention is to visit a temple. |
Works if cursed less than 3 minutes per point of skill |
Works if cursed less than 1 hour per point of skill |
Works if cursed less than 1 day per point of skill
|
6 |
Guardian Angel |
none |
8 |
Sets up a compact with the Higher Powers to resurrect your characters and return them to the last temple you visited upon their deaths. The price for this service is half of the gold your characters have with them at the time of death. Guardian Angel lasts for 1 hour per point of skill in Spirit Magic. |
Characters are restored to life with 1 hit point each. |
Characters are restored to life with half their hit points |
Characters are restored to life with all their hit points
|
7 |
Heroism |
none |
10 |
Heroism increases the damage a character does on a successful attack by 5 + 1 point per point of skill in Spirit Magic. |
Duration 1 hour + 5 minutes per point of skill |
Spell affects entire party |
Duration 1 hour + 15 minutes per point of skill
|
8 |
Turn Undead |
Magic |
15 |
Forces all visible undead monsters to flee until the duration of Turn Undead runs out. This spell lasts for 3 minutes plus 3 minutes per point of skill in Spirit Magic. |
Moderate recovery rate |
Faster recovery rate |
Fastest recovery rate
|
9 |
Raise Dead |
none |
20 |
Raises a character from the dead if you cast this spell in time. The greater the skill and rank in Spirit Magic the longer the character could have been dead before the “point of no return” is reached. After that, the only way to raise the character short of Divine Intervention is to visit a temple. Casting this spell will leave your character in the weak condition. |
Works if dead less than 3 minutes per point of skill |
Works if dead less than 1 hour per point of skill |
Works if dead less than 1 day per point of skill
|
10 |
Shared Life |
none |
25 |
Shared Life combines the life force of your characters and redistributes it amongst them as evenly as possible. All current hit points are totaled and 1 extra point per point of skill in Spirit Magic is added to this total. Then the points are distributed back to the characters, with no individual character being allowed to have more points than his maximum total hit points. |
Adds 1 hit point per point of skill to the pool |
Adds 2 hit points per point of skill to the pool |
Adds 3 hit points per point of skill to the pool
|
11 |
Resurrection |
none |
30 |
Resurrects an eradicated (body destroyed) character if you cast this spell in time. The greater the skill and rank in Spirit Magic the longer the condition could have been present before the “point of no return” is reached. After that, the only way to resurrect the character is to visit a temple. Casting this spell will leave your character in the weak condition. |
Works if eradicated less than 3 minutes per point of skill |
Works if eradicated less than 1 hour per point of skill |
Works if eradicated less than 1 day per point of skill
|