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Monster: Difference between revisions

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Line 4: Line 4:
"bgcolor": {
"bgcolor": {
"label": "default background color",
"label": "default background color",
"default": "e7e7e7",
"default": "#e7e7e7",
"autovalue": "e7e7e7"
"autovalue": "#e7e7e7"
},
},
"style+": {
"style+": {
Line 11: Line 11:
},
},
"bgcolor_title": {
"bgcolor_title": {
"label": " title cells background color"
"label": " title cells background color",
"default": "#e7e7e7",
"autovalue": "#e7e7e7"
},
},
"name": {
"name": {

Revision as of 18:24, 24 August 2019

No description.

Template parameters[Edit template data]

This template has custom formatting.

ParameterDescriptionTypeStatus
default background colorbgcolor

no description

Default
#e7e7e7
Auto value
#e7e7e7
Unknownoptional
additional tab style settingsstyle+

no description

Unknownoptional
title cells background colorbgcolor_title

no description

Default
#e7e7e7
Auto value
#e7e7e7
Unknownoptional
Namename

Monsters > Name

Unknownoptional
Imageimg

no description

Unknownoptional
tiertier Tier

Monsters > Stats > Tier

Unknownoptional
Levellevel

Monsters > Stats > LVL

Unknownoptional
HPHP

Monsters > Stats > HP

Unknownoptional
Armor ClassAC

Monsters > Stats > AC

Unknownoptional
Experienceexp

Monsters > Reward > EXP

Unknownoptional
Goldgold

Monsters > Reward > Gold

Unknownoptional
Itemitem

Monsters > Reward > Item

Unknownoptional
attack1: typea1type

Monsters > Attack 1 > Type

Unknownoptional
attack1: damagea1dmg

Monsters > Attack 1 > Damage

Unknownoptional
attack1: 'no missile' switchno_a1missile

no description

Unknownoptional
attack1: missilea1missile

Monsters > Attack 1 > Missile

Unknownoptional
'no bonus attack' switchno_bonus

no description

Unknownoptional
Bonus Attackbonus

Monsters > Movement and Combat > Bonus

Unknownoptional
'no attack 2' switchno_a2

no description

Unknownoptional
Attack 2: Chancea2%

Monsters > Attack 2 > Att%

Unknownoptional
Attack 2: Typea2type

Monsters > Attack 2 > Type

Unknownoptional
Attack 2: Damagea2dmg

Monsters > Attack 2 > Damage

Unknownoptional
'no attack 2 missile' switchno_a2missile

no description

Unknownoptional
Attack 2: Missilea2missile

Monsters > Attack 2 > Missile

Unknownoptional
'no spell attack' switchno_spellatt

no description

Unknownoptional
Spell Attack: Chancespell_att%

Monsters > Spell Attack > Use%

Unknownoptional
Spell Attack: Spellspell

Monsters > Spell Attack > Spell, Mastery, Skill

Unknownoptional
Spell Attack: Masterymastery

Monsters > Spell Attack > Spell, Mastery, Skill

Unknownoptional
Spell Attack: Skillskill

Monsters > Spell Attack > Spell, Mastery, Skill

Unknownoptional
Resistances: Firefire_res

Monsters > Resistances > Fire

Unknownoptional
Resistances: Electricityelec_res

Monsters > Resistances > Elec

Unknownoptional
Resistances: Coldcold_res

Monsters > Resistances > Cold

Unknownoptional
Resistances: Poisonpois_res

Monsters > Resistances > Pois

Unknownoptional
Resistances: Magicmag_res

Monsters > Resistances > Magic

Unknownoptional
Resistances: Physicalphys_res

Monsters > Resistances > Phys

Unknownoptional
Flyfly

Monsters > Movement and Combat > Fly

Unknownoptional
Movemove

Monsters > Movement and Combat > Move

Unknownoptional
AI typeai_type

Monsters > Movement and Combat > AI Type

Unknownoptional
Speedspeed

Monsters > Movement and Combat > Speed

Unknownoptional
Recoveryrecovery

Monsters > Movement and Combat > Recovery

Unknownoptional

Seems like 'no_bonus'-like switches in visual edit mode can only be activated, but not deactivated. For turning it off u need to delete '=' after it in the edit source mode.

{{Monster	
 | style+	=	
 | bgcolor	=	
 | bgcolor_title=	
 | name		=	
 | img		=	
 | tier		=	
 | level	=	
 | HP		=	
 | AC		=	
<!-- Reward -->		
 | exp		=	
 | gold		=	
 | item		=	
<!-- Move+ -->		
 | fly		=	
 | move		=	
 | ai_type	=	
 | speed	=	
 | recovery	=	
 | bonus	=	
 | no_bonus		
<!-- Attack -->		
 | a1type	=	
 | a1dmg        =	
 | a1missile	=	
 | no_a1missile		
<!-- Att 2 -->		
 | a2%	        =	
 | a2type	=	
 | a2dmg	=	
 | a2missile	=	
 | no_a2missile		
 | no_a2		
<!-- Spell -->		
 | spell_att%	=	
 | spell	=	
 | mastery	=	
 | skill	=	
 | no_spellatt		
<!-- Resist -->		
 | fire_res	=	
 | elec_res	=	
 | cold_res	=	
 | pois_res	=	
 | mag_res	=	
 | phys_res	=	
}}

Examples

Devil of Baa

Tier: special
Devil's Outpost (Kriegspire)
Stats
Level: 60
HP: 540
Armor Class: 40
Reward
Experience: 4200
Gold: no
Item: Devil Plans
Attack
Type: physical
Damage: 2d6+20
Missile: test
Bonus Attack: drain SP
Attack 2:
Chance: test
Type: test
Damage: test
Missile: test
Spell Attack:
Chance: test
Spell: test
Mastery: test
Skill: test
Resistances
Fire: 30
Electricity: 30
Cold: 30
Poison: 30
Magic: 30
Physical: 0
Movement and combat
Fly: no
Move: short
AI type: suicidal
Speed: 300
Recovery: 90
Devil of Baa

Tier: special
Stats
Level: 60
HP: 540
Armor Class: 40
Reward
Experience: 4200
Gold: no
Item: Devil Plans
Attack
Type: physical
Damage: 2d6+20
Bonus Attack: drain SP
Attack 2:
Chance: test
Type: test
Damage: test
Resistances
no
Movement and combat
Fly: no
Move: short
AI type: suicidal
Speed: 300
Recovery: 90