|
|
Line 30: |
Line 30: |
| |- | | |- |
| | colspan="14" |''"Of simple make and design, this longsword is deadly nonetheless."'' | | | colspan="14" |''"Of simple make and design, this longsword is deadly nonetheless."'' |
| | |
| | |
| | |
| | |
| | |
|
| |
|
| |- | | |- |
Line 43: |
Line 48: |
| |- | | |- |
| | colspan="14" |''"A longsword of superior strength and edge."'' | | | colspan="14" |''"A longsword of superior strength and edge."'' |
| | |
| | |
| | |
| | |
| | |
|
| |
|
| |- | | |- |
Line 141: |
Line 151: |
| | colspan="14" |''"A basic two-handed sword.'' | | | colspan="14" |''"A basic two-handed sword.'' |
| ''Thousands of these low quality weapons can be found throughout Enroth."'' | | ''Thousands of these low quality weapons can be found throughout Enroth."'' |
| | |
| | |
| | |
| | |
| | |
|
| |
|
| |- | | |- |
Line 158: |
Line 173: |
|
| |
|
| ''Its construction is sturdy and the blade is sharp."'' | | ''Its construction is sturdy and the blade is sharp."'' |
| | |
| | |
| | |
| | |
| | |
|
| |
|
| |- | | |- |
Line 216: |
Line 236: |
| | colspan="14" |''"A common broadsword. '' | | | colspan="14" |''"A common broadsword. '' |
| ''These blades can be found throughout the land in the hands of both heroes and villains."'' | | ''These blades can be found throughout the land in the hands of both heroes and villains."'' |
| | |
| | |
| | |
|
| |
|
| |- | | |- |
Line 230: |
Line 253: |
| |- | | |- |
| | colspan="14" |''"A fine Erathian steel broadsword of excellent quality and edge."'' | | | colspan="14" |''"A fine Erathian steel broadsword of excellent quality and edge."'' |
| | |
| | |
| | |
| | |
| | |
|
| |
|
| |- | | |- |
Line 443: |
Line 471: |
| |- | | |- |
| | colspan="14" |''"A weapon from the Time of Wonders, this blade is of both extreme age and quality."'' | | | colspan="14" |''"A weapon from the Time of Wonders, this blade is of both extreme age and quality."'' |
| | |
|
| |
|
| |- | | |- |
Line 483: |
Line 512: |
|
| |
|
| ''that is both concealable yet has a longer reach than the traditional dagger."'' | | ''that is both concealable yet has a longer reach than the traditional dagger."'' |
| | |
| | |
| | |
| | <br /> |
|
| |
|
| |- | | |- |
Line 609: |
Line 642: |
| | colspan="14" |''"An example of the high quality work done by the dwarves of the Red Mountains,'' | | | colspan="14" |''"An example of the high quality work done by the dwarves of the Red Mountains,'' |
| ''the blade is sharp and the balance perfect."'' | | ''the blade is sharp and the balance perfect."'' |
| | |
|
| |
|
| |- | | |- |
Line 710: |
Line 744: |
| | colspan="14" |''"The blade head of this weapon was obviously created with the aid of magic. '' | | | colspan="14" |''"The blade head of this weapon was obviously created with the aid of magic. '' |
| ''It is both unusually sharp and light at the same time."'' | | ''It is both unusually sharp and light at the same time."'' |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | <br /> |
|
| |
|
| |- | | |- |
Line 773: |
Line 817: |
|
| |
|
| ''one or both hands (+1D9 if used two-handed)."'' | | ''one or both hands (+1D9 if used two-handed)."'' |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
|
| |
|
| |- | | |- |
Line 794: |
Line 845: |
|
| |
|
| ''used in one or both hands (+1D9 if used two-handed)."'' | | ''used in one or both hands (+1D9 if used two-handed)."'' |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | <br /> |
|
| |
|
| |- | | |- |
Line 837: |
Line 896: |
|
| |
|
| ''before the Silence (+1D9 if used two-handed)."'' | | ''before the Silence (+1D9 if used two-handed)."'' |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
|
| |
|
| |- | | |- |
Line 876: |
Line 942: |
|
| |
|
| ''This one is of average quality and workmanship (+1D6 if used two-handed)."'' | | ''This one is of average quality and workmanship (+1D6 if used two-handed)."'' |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | <br /> |
|
| |
|
| |- | | |- |
Line 893: |
Line 969: |
|
| |
|
| ''the toughest of monsters (+1D6 if used two-handed)."'' | | ''the toughest of monsters (+1D6 if used two-handed)."'' |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | <br /> |
|
| |
|
| |- | | |- |
Line 959: |
Line 1,045: |
| ''Most merchants and other governments refer to this activity as piracy
(+1D6 if used two-handed)."'' | | ''Most merchants and other governments refer to this activity as piracy
(+1D6 if used two-handed)."'' |
|
| |
|
| |- | | |
| ! rowspan="2" |[[File:Ornate Trident.gif]] | | |
| | |
| | |
| | |
| | |
| | |
| | |- |
| | ! rowspan="2" |[[File:Ornate Trident.gif]] |
| !Ornate Trident | | !Ornate Trident |
| !400!!Weapon1or2!!Spear!!6!!2d6 + 6!!Trident | | !400!!Weapon1or2!!Spear!!6!!2d6 + 6!!Trident |
Line 975: |
Line 1,068: |
|
| |
|
| ''that went poorly for the Navy (+1D6 if used two-handed)."'' | | ''that went poorly for the Navy (+1D6 if used two-handed)."'' |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
|
| |
|
| |- | | |- |
Line 991: |
Line 1,091: |
|
| |
|
| ''edge over time (+1D6 if used two-handed)."'' | | ''edge over time (+1D6 if used two-handed)."'' |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
|
| |
|
| |- | | |- |
Line 1,051: |
Line 1,158: |
| | colspan="14" |''"A weapon only made by the Elves of the great Erathian forests. '' | | | colspan="14" |''"A weapon only made by the Elves of the great Erathian forests. '' |
| ''This one reflects the same high quality workmanship found in all Elvish artifacts."'' | | ''This one reflects the same high quality workmanship found in all Elvish artifacts."'' |
| | |
| | |
| | |
| | |
| | |
|
| |
|
| |- | | |- |
Line 1,067: |
Line 1,179: |
|
| |
|
| ''the Timber Wars against the Elves of Erathia in the late 600's."'' | | ''the Timber Wars against the Elves of Erathia in the late 600's."'' |
| | |
| | |
| | |
| | |
| | |
|
| |
|
| |- | | |- |
Line 1,081: |
Line 1,198: |
| | colspan="14" |''"This bow is composed of strange materials and bound'' | | | colspan="14" |''"This bow is composed of strange materials and bound'' |
| ''together by subtle enchantments. It is extremely light and accurate."'' | | ''together by subtle enchantments. It is extremely light and accurate."'' |
| | |
| | |
| | |
| | |
| | |
|
| |
|
| |- | | |- |
Line 1,162: |
Line 1,284: |
|
| |
|
| ''These crossbows are amongst the best in the land."'' | | ''These crossbows are amongst the best in the land."'' |
| | |
|
| |
|
| |- | | |- |
Line 1,276: |
Line 1,399: |
| | colspan="14" |''"Only magic could make such an ungainly'' | | | colspan="14" |''"Only magic could make such an ungainly'' |
| ''weapon so light and yet hit so hard."'' | | ''weapon so light and yet hit so hard."'' |
| | |
|
| |
|
| |- | | |- |
Line 1,293: |
Line 1,417: |
|
| |
|
| ''almost always enchanted with powerful magics."'' | | ''almost always enchanted with powerful magics."'' |
| | |
|
| |
|
| |- | | |- |
Line 1,332: |
Line 1,457: |
|
| |
|
| ''construction and materials."'' | | ''construction and materials."'' |
| | |
|
| |
|
| |- | | |- |
Line 1,348: |
Line 1,474: |
|
| |
|
| ''monsters don't make weapons, the question 'from where are they getting them?' arises."'' | | ''monsters don't make weapons, the question 'from where are they getting them?' arises."'' |
| | |
|
| |
|
| |- | | |- |
Line 1,479: |
Line 1,606: |
| | colspan="14" |''"The staff is the traditional weapon of the oppressed. '' | | | colspan="14" |''"The staff is the traditional weapon of the oppressed. '' |
| ''This one is unremarkable, and the ruby at the end of it is actually just colored glass."'' | | ''This one is unremarkable, and the ruby at the end of it is actually just colored glass."'' |
| | |
| | |
| | |
| | |
| | |
|
| |
|
| |- | | |- |
Line 1,522: |
Line 1,654: |
|
| |
|
| ''Roland at the end of the Succession War."'' | | ''Roland at the end of the Succession War."'' |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
|
| |
|
| |- | | |- |
Line 1,631: |
Line 1,770: |
|
| |
|
| ''the material against blows without increasing weight."'' | | ''the material against blows without increasing weight."'' |
| | |
|
| |
|
| |- | | |- |
Line 1,706: |
Line 1,846: |
|
| |
|
| ''there are only two layers of rings, and it is heavy and stiff for its size."'' | | ''there are only two layers of rings, and it is heavy and stiff for its size."'' |
| | |
|
| |
|
| |- | | |- |
Line 1,741: |
Line 1,882: |
|
| |
|
| ''The armor is high quality chain, enchanted to lighten and strengthen the metal."'' | | ''The armor is high quality chain, enchanted to lighten and strengthen the metal."'' |
| | |
|
| |
|
| |- | | |- |
Line 1,758: |
Line 1,900: |
|
| |
|
| ''and eighth centuries."'' | | ''and eighth centuries."'' |
| | |
|
| |
|
| |- | | |- |
Line 1,819: |
Line 1,962: |
|
| |
|
| ''and the smith unknown."'' | | ''and the smith unknown."'' |
| | |
|
| |
|
| |- | | |- |
Line 1,918: |
Line 2,062: |
|
| |
|
| ''It is made of sturdy materials and should stand up reasonably well in combat."'' | | ''It is made of sturdy materials and should stand up reasonably well in combat."'' |
| | |
|
| |
|
| |- | | |- |
Items
Weapons
Longswords
Item
|
Name |
Value |
Equip
Stat
|
Skill
Group
|
Attack |
Damage |
Not identified
name
|
ID/Rep
|
L1
|
L2
|
L3
|
L4
|
L5
|
L6
|
|
Longsword |
50 |
Weapon |
Sword |
0 |
3d3 |
Longsword
|
1
|
5
|
5
|
2
|
|
|
|
"Of simple make and design, this longsword is deadly nonetheless."
|
|
Warrior Sword |
200 |
Weapon |
Sword |
3 |
3d3 + 3 |
Longsword
|
3
|
|
10
|
5
|
2
|
|
|
"A longsword of superior strength and edge."
|
|
Crusader Sword
|
350 |
Weapon |
Sword |
6 |
3d3 + 6 |
Longsword
|
5
|
|
|
10
|
5
|
2
|
|
"Hammered metal patterns on the blade of this
longsword suggest high quality Dwarven manufacture."
|
|
Champion Sword
|
500 |
Weapon |
Sword |
9 |
3d3 + 9 |
Longsword
|
7
|
|
|
10
|
10
|
5
|
|
"An extremely high quality longsword, this weapon is one of no more
than one thousand of its kind forged by master weaponsmith Mekorig the Blind circa 780-800."
|
|
Lionheart Sword
|
650 |
Weapon |
Sword |
12 |
3d3 + 12 |
Longsword
|
9
|
|
|
|
|
10
|
10
|
"A weapon as rare as it is ancient, this longsword was forged during the Time of Wonders.
The process used to forge steel of this quality was lost sometime just after the Silence."
|
Two-Handed Swords
Item
|
Name
|
Value
|
Equip
Stat
|
Skill
Group
|
Attack
|
Damage
|
Not identified
name
|
ID/Rep
|
L1
|
L2
|
L3
|
L4
|
L5
|
L6
|
|
Two-Handed Sword
|
400 |
Weapon2 |
Sword |
0 |
4d5 |
Two-Handed Sword
|
1
|
|
5
|
10
|
5
|
2
|
|
"A basic two-handed sword.
Thousands of these low quality weapons can be found throughout Enroth."
|
|
Great Sword
|
500 |
Weapon2 |
Sword |
2 |
4d5 + 2 |
Two-Handed Sword
|
6
|
|
2
|
5
|
10
|
2
|
|
"Yet another simple two-handed sword, this barbarian's
weapon sports a wavy blade and an extra cross piece.
Its construction is sturdy and the blade is sharp."
|
|
Heroic Sword
|
800 |
Weapon2 |
Sword |
8 |
4d5 + 8 |
Two-Handed Sword
|
8
|
|
|
|
2
|
10
|
10
|
"An unusually high quality two-handed sword, this blade is both strong and reliable."
|
Broadswords
Item
|
Name
|
Value
|
Equip
Stat
|
Skill
Group
|
Attack
|
Damage
|
Not identified
name
|
ID/Rep
|
L1
|
L2
|
L3
|
L4
|
L5
|
L6
|
|
Broadsword |
100 |
Weapon |
Sword |
0 |
3d4 |
Broadsword
|
1
|
5
|
10
|
2
|
|
|
|
"A common broadsword.
These blades can be found throughout the land in the hands of both heroes and villains."
|
|
Steel Broadsword
|
300 |
Weapon |
Sword |
4 |
3d4 + 4 |
Broadsword
|
4
|
|
5
|
10
|
5
|
|
|
"A fine Erathian steel broadsword of excellent quality and edge."
|
|
Mighty Broadsword
|
600 |
Weapon |
Sword |
10 |
3d4 + 10 |
Broadsword
|
6
|
|
|
|
10
|
10
|
10
|
"This broadsword's edge and beauty are enchanted and untouched by time.
The blade looks as though it was forged yesterday."
|
Cutlasses
Item
|
Name
|
Value
|
Equip
Stat
|
Skill
Group
|
Attack
|
Damage
|
Not identified
name
|
ID/Rep
|
L1
|
L2
|
L3
|
L4
|
L5
|
L6
|
|
Cutlass |
40 |
Weapon |
Sword |
0 |
2d4 |
Cutlass
|
1
|
10
|
5
|
2
|
|
|
|
"A cutlass of Goblin manufacture,
this blade is as deadly as it is ugly."
|
|
Pirate Cutlass
|
290 |
Weapon |
Sword |
5 |
2d4 + 5 |
Cutlass
|
3
|
5
|
10
|
5
|
2
|
|
|
"The traditional back-up weapon of the Regnan pirates
living on the countless islands east of the island of Mist.
These cutlasses were forged by one of a long line of
smiths native to those islands."
|
|
Master Cutlass
|
590 |
Weapon |
Sword |
11 |
2d4 + 11 |
Cutlass
|
5
|
|
|
2
|
5
|
10
|
10
|
"Cleverly concealed initials near the pommel of this cutlass
prove this beautiful weapon to be the work of Alec Teling,
master smith to Hareck IX, Lord of Regna, and
emperor of the Endless Ocean."
|
Daggers
Item
|
Name
|
Value
|
Equip
Stat
|
Skill
Group
|
Attack
|
Damage
|
Not identified
name
|
ID/Rep
|
L1
|
L2
|
L3
|
L4
|
L5
|
L6
|
|
Dagger |
8 |
Weapon |
Dagger |
0 |
2d2 |
Dagger
|
1
|
10
|
10
|
5
|
|
|
|
"A common dagger, favorite of thieves and assassins the world over."
|
|
Blood Dagger
|
100 |
Weapon |
Dagger |
2 |
2d2 + 2 |
Dagger
|
2
|
5
|
10
|
5
|
|
|
|
"Blood Daggers are ceremonial weapons worn by the nobility of Regna.
Their popularity has spread in recent years to the nobility of Enroth,
and now they can be found throughout the land.
Though ceremonial, they are sharp and reliable blades."
|
|
Shadow Dagger
|
150 |
Weapon |
Dagger |
3 |
2d2 + 3 |
Dagger
|
3
|
|
5
|
10
|
10
|
5
|
|
"Commissioned by Ethric the Mad while still a human,
it is said these daggers have a link to the Land of the Dead.
They are used in certain magical rituals designed to extend life to unnatural lengths."
|
|
Mage Dagger
|
250 |
Weapon |
Dagger |
5 |
2d2 + 5 |
Dagger
|
4
|
|
|
5
|
10
|
5
|
|
"One of less than a hundred such blades,
Mage daggers were carried and forged by members of the Alchemical Alliance
roughly 300 years ago in the fires beneath Castle Alamos.
It is no longer possible to make a finer blade than a Mage dagger."
|
|
Jeweled Dagger
|
300 |
Weapon |
Dagger |
6 |
2d2 + 6 |
Dagger
|
5
|
|
|
|
2
|
5
|
15
|
"A weapon from the Time of Wonders, this blade is of both extreme age and quality."
|
Long Daggers
Item
|
Name
|
Value
|
Equip
Stat
|
Skill
Group
|
Attack
|
Damage
|
Not identified
name
|
ID/Rep
|
L1
|
L2
|
L3
|
L4
|
L5
|
L6
|
|
Long Dagger
|
15 |
Weapon |
Dagger |
0 |
2d3 |
Long Dagger
|
1
|
5
|
10
|
10
|
5
|
|
|
"The common long dagger. Bordering on swords,
these long daggers are favored by assassins who want a weapon
that is both concealable yet has a longer reach than the traditional dagger."
|
|
Piercing Dagger
|
200 |
Weapon |
Dagger |
4 |
2d3 + 4 |
Long Dagger
|
3
|
|
5
|
10
|
10
|
5
|
|
"Really more of a short sword than a dagger,
the narrow blade belies an unusual strength and a possibly enchanted edge."
|
|
Divine Dagger
|
350 |
Weapon |
Dagger |
7 |
2d3 + 7 |
Long Dagger
|
5
|
|
|
|
2
|
5
|
10
|
"A 'Weapon of the Gods', this weapon was one of the last created
before the great forges fell to the Silence in the year 113 A.S (After the Silence)."
|
Axes
Item
|
Name
|
Value
|
Equip
Stat
|
Skill
Group
|
Attack
|
Damage
|
Not identified
name
|
ID/Rep
|
L1
|
L2
|
L3
|
L4
|
L5
|
L6
|
|
Hand Axe
|
30 |
Weapon |
Axe |
0 |
4d2 |
Axe
|
1
|
10
|
5
|
2
|
|
|
|
"More of a tool than a weapon, this simple axe will work in a pinch.
But don't expect much."
|
|
Battle Axe
|
100 |
Weapon |
Axe |
2 |
4d2 + 2 |
Axe
|
2
|
5
|
10
|
5
|
2
|
|
|
"Made as a weapon of war instead of a tool,
the battle axe is usually employed by barbarians and undisciplined armies."
|
|
War Axe
|
250 |
Weapon |
Axe |
5 |
4d2 + 5 |
Axe
|
4
|
|
5
|
10
|
5
|
2
|
|
"This War Axe appears to be one of a large shipment of such axes
seized by Roland during the Succession War.
It was manufactured in Karigor by order of Archibald Ironfist to be used
against his brother in their struggle for the throne of Enroth."
|
|
Dwarven Axe
|
400 |
Weapon |
Axe |
8 |
4d2 + 8 |
Axe
|
5
|
|
2
|
5
|
10
|
5
|
|
"An example of the high quality work done by the dwarves of the Red Mountains,
the blade is sharp and the balance perfect."
|
|
Supreme Axe
|
550 |
Weapon |
Axe |
11 |
4d2 + 11 |
Axe
|
6
|
|
|
|
2
|
5
|
10
|
"This weapon surely has a dark history.
An axe of this quality is only forged
as the personal weapon of a noble Dwarf,
and it is never sold or traded away
"
|
Two-Handed Axes
Item
|
Name
|
Value
|
Equip
Stat
|
Skill
Group
|
Attack
|
Damage
|
Not identified
name
|
ID/Rep
|
L1
|
L2
|
L3
|
L4
|
L5
|
L6
|
|
Poleax |
225 |
Weapon2 |
Axe |
0 |
3d7 |
Two-Handed Axe
|
1
|
|
5
|
10
|
5
|
2
|
|
"This style of long hafted axe is typically used to deadly effect
by Eastern tribes and the elite guard of some members of the nobility."
|
|
Heavy Poleax
|
450 |
Weapon2 |
Axe |
3 |
3d7 + 3 |
Two-Handed Axe
|
5
|
|
2
|
5
|
10
|
2
|
|
"A stronger version of the basic Poleax,
this weapon is frequently used by city guards and other fighters who
don't expect to do battle in large, coordinated groups (like armies)."
|
|
Grand Poleax
|
900 |
Weapon2 |
Axe |
9 |
3d7 + 9 |
Two-Handed Axe
|
8
|
|
|
|
2
|
10
|
10
|
"The blade head of this weapon was obviously created with the aid of magic.
It is both unusually sharp and light at the same time."
|
Spears
Item
|
Name
|
Value
|
Equip
Stat
|
Skill
Group
|
Attack
|
Damage
|
Not identified
name
|
ID/Rep
|
L1
|
L2
|
L3
|
L4
|
L5
|
L6
|
|
Spear |
15 |
Weapon1or2 |
Spear |
0 |
1d9 |
Spear
|
1
|
10
|
10
|
2
|
|
|
|
"Barely more than a sharpened stick, this spear is still quite deadly.
Like all spears, it can be used in one or both hands (+1D9 if used two-handed)."
|
|
Stout Spear
|
50 |
Weapon1or2 |
Spear |
1 |
1d9 + 1 |
Spear
|
2
|
5
|
5
|
10
|
5
|
|
|
"This spear has a reinforced steel tip to help it penetrate tough armor and hides.
Like all spears, it can be used in
one or both hands (+1D9 if used two-handed)."
|
|
Serpent Spear
|
250 |
Weapon1or2 |
Spear |
5 |
1d9 + 5 |
Spear
|
3
|
|
2
|
5
|
10
|
5
|
|
"Decorated with carved serpents running along the shaft,
this spear comes equipped with a cross piece designed to
prevent impaled foes from sliding along the shaft of the spear
and striking a blow at you as they die. Like all spears, it can be
used in one or both hands (+1D9 if used two-handed)."
|
|
Savage Spear
|
450 |
Weapon1or2 |
Spear |
9 |
1d9 + 9 |
Spear
|
4
|
|
|
2
|
5
|
10
|
|
"Composed entirely of a rare, bluish metal,
the lower half of this spear is wrapped in an expensive leather.
A collector's item! Like all spears,
it can be used in one or both hands (+1D9 if used two-handed)."
|
|
Sacred Spear
|
650 |
Weapon1or2 |
Spear |
13 |
1d9 + 13 |
Spear
|
6
|
|
|
|
2
|
5
|
10
|
"A smithy symbol and date stamp indicate this spear was made
in the magical forges of Governor Padish 12 years
before the Silence (+1D9 if used two-handed)."
|
Halberds
Item
|
Name
|
Value
|
Equip
Stat
|
Skill
Group
|
Attack
|
Damage
|
Not identified
name
|
ID/Rep
|
L1
|
L2
|
L3
|
L4
|
L5
|
L6
|
|
Halberd |
200 |
Weapon1or2 |
Spear |
0 |
3d6 |
Halberd
|
1
|
|
5
|
10
|
5
|
2
|
|
"Combination poleax and spear, the halberd can inflict terrible wounds,
but recovers slowly from swings.
This one is of average quality and workmanship (+1D6 if used two-handed)."
|
|
Massive Halberd
|
400 |
Weapon1or2 |
Spear |
4 |
3d6 + 4 |
Halberd
|
4
|
|
2
|
5
|
10
|
5
|
|
"Of solid construction, this halberd has a particularly heavy blade.
Wielded by a mighty warrior, it could surely be used to slay
the toughest of monsters (+1D6 if used two-handed)."
|
|
Elite Halberd
|
700 |
Weapon1or2 |
Spear |
10 |
3d6 + 10 |
Halberd
|
8
|
|
|
|
2
|
5
|
10
|
"A small stamp on the blade of this weapon indicates it was constructed in the
famous Mekorig Foundry by the master himself, Mekorig the Blind.
You would be hard pressed to find a finer
Halberd anywhere in the world (+1D6 if used two-handed)."
|
Tridents
Item
|
Name
|
Value
|
Equip
Stat
|
Skill
Group
|
Attack
|
Damage
|
Not identified
name
|
ID/Rep
|
L1
|
L2
|
L3
|
L4
|
L5
|
L6
|
|
Trident |
100 |
Weapon1or2 |
Spear |
0 |
2d6 |
Trident
|
1
|
5
|
10
|
2
|
|
|
|
"Common war tridents, like this one, are good quality weapons issued by
the Imperial Regnan Navy to facilitate the collection of Imperial tariffs on the high seas.
Most merchants and other governments refer to this activity as piracy
(+1D6 if used two-handed)."
|
|
Ornate Trident
|
400 |
Weapon1or2 |
Spear |
6 |
2d6 + 6 |
Trident
|
3
|
|
|
10
|
5
|
5
|
|
"A high quality war trident of the style given to officers of the Imperial Regnan Navy.
This one was probably taken from the officer during an Imperial Taxation battle
that went poorly for the Navy (+1D6 if used two-handed)."
|
|
Titanic Trident |
700 |
Weapon1or2 |
Spear |
12 |
2d6 + 12 |
Trident
|
6
|
|
|
|
2
|
5
|
10
|
"This beautiful trident is mostly made of Kergar, a rare,
bluish metal that does not rust or lose its
edge over time (+1D6 if used two-handed)."
|
Missile Weapons
Item
|
Name
|
Value
|
Equip
Stat
|
Skill
Group
|
Attack
|
Damage
|
Not identified
name
|
ID/Rep
|
L1
|
L2
|
L3
|
L4
|
L5
|
L6
|
|
Longbow |
100 |
Missile |
Bow |
0 |
5d2 |
Longbow
|
1
|
5
|
10
|
5
|
|
|
|
"A simple longbow constructed of
common materials and uninspired
design."
|
|
Elven Bow |
200 |
Missile |
Bow |
2 |
5d2 + 2 |
Longbow
|
3
|
|
10
|
20
|
10
|
5
|
5
|
"A weapon only made by the Elves of the great Erathian forests.
This one reflects the same high quality workmanship found in all Elvish artifacts."
|
|
Precision Bow |
300 |
Missile |
Bow |
4 |
5d2 + 4 |
Longbow
|
5
|
|
5
|
10
|
20
|
10
|
10
|
"Etched initials at the base of the bow indicate this bow was made
by master bowyer Ivan Selving's workshop during
the Timber Wars against the Elves of Erathia in the late 600's."
|
|
Magic Bow |
400 |
Missile |
Bow |
6 |
5d2 + 6 |
Longbow
|
7
|
|
|
5
|
10
|
20
|
10
|
"This bow is composed of strange materials and bound
together by subtle enchantments. It is extremely light and accurate."
|
|
Stellar Bow |
500 |
Missile |
Bow |
8 |
5d2 + 8 |
Longbow
|
9
|
|
|
|
5
|
10
|
20
|
"Created by stripping the Heavenly Forges of their enchanted parts
when they became useless some years after the Silence,
very few of these bows have survived the passage of time.
What few remain are hoarded by the Elves and individual collectors."
|
Crossbows
Item
|
Name
|
Value
|
Equip
Stat
|
Skill
Group
|
Attack
|
Damage
|
Not identified
name
|
ID/Rep
|
L1
|
L2
|
L3
|
L4
|
L5
|
L6
|
|
Crossbow |
50 |
Missile |
Bow |
0 |
4d2 |
Crossbow
|
1
|
5
|
10
|
5
|
|
|
|
"Crossbows are the deadliest ranged weapons made since the Time of Wonders.
This crossbow is made of stout Yew wood and metal fixtures, but is otherwise rather ordinary."
|
|
Accurate Crossbow |
200 |
Missile |
Bow |
3 |
4d2 + 3 |
Crossbow
|
4
|
|
5
|
10
|
10
|
10
|
|
"These crossbows were stockpiled by Archibald just prior to
the Succession War for use against his brother.
As with most decisions involving death, Archibald chose wisely.
These crossbows are amongst the best in the land."
|
|
True Crossbow |
400 |
Missile |
Bow |
7 |
4d2 + 7 |
Crossbow
|
8
|
|
|
|
10
|
10
|
15
|
"Equipped with a hand crank and shaft sights,
these exceptional crossbows are superior to all that have come before.
Just where they are coming from is a mystery at this time
"
|
Maces
Item
|
Name
|
Value
|
Equip
Stat
|
Skill
Group
|
Attack
|
Damage
|
Not identified
name
|
ID/Rep
|
L1
|
L2
|
L3
|
L4
|
L5
|
L6
|
|
Mace |
50 |
Weapon |
Mace |
0 |
2d4 |
Mace
|
1
|
10
|
10
|
2
|
|
|
|
"Little more than a glorified club,
this common mace is made of ordinary materials
and unexceptional craftsmanship."
|
|
Wicked Mace
|
150 |
Weapon |
Mace |
2 |
2d4 + 2 |
Mace
|
2
|
5
|
10
|
5
|
2
|
|
|
"Solidly designed to inflict fatal injuries, even through armor.
The balance is a little top heavy,
but the craftsmanship is good."
|
|
Thunder Mace
|
300 |
Weapon |
Mace |
5 |
2d4 + 5 |
Mace
|
3
|
|
2
|
5
|
10
|
5
|
|
"This mace is one of thousands turned out by
the Heavenly Forges before the Silence.
But that was more than a thousand years ago, and not many remain."
|
|
Wonder Mace
|
450 |
Weapon |
Mace |
8 |
2d4 + 8 |
Mace
|
4
|
|
|
2
|
5
|
10
|
5
|
"Only magic could make such an ungainly
weapon so light and yet hit so hard."
|
|
Death Mace
|
600 |
Weapon |
Mace |
11 |
2d4 + 11 |
Mace
|
6
|
|
|
|
2
|
5
|
10
|
"Constructed by the Necromancer's guild just prior to their fall during
the Succession War, these unusual weapons are
almost always enchanted with powerful magics."
|
Hammers
Item
|
Name
|
Value
|
Equip
Stat
|
Skill
Group
|
Attack
|
Damage
|
Not identified
name
|
ID/Rep
|
L1
|
L2
|
L3
|
L4
|
L5
|
L6
|
|
Hammer |
120 |
Weapon |
Mace |
0 |
2d5 |
Hammer
|
1
|
10
|
10
|
5
|
|
|
|
"A graceless and unimaginative weapon, hammers are slow,
but hit very hard. This one is of common
construction and materials."
|
|
Dark Hammer |
300 |
Weapon |
Mace |
3 |
2d5 + 3 |
Hammer
|
3
|
5
|
10
|
5
|
2
|
|
|
"A step up in construction quality, these hammers are commonly
wielded by humanoid monsters. Since everyone knows most
monsters don't make weapons, the question 'from where are they getting them?' arises."
|
|
Holy Hammer |
600 |
Weapon |
Mace |
9 |
2d5 + 9 |
Hammer
|
5
|
|
|
|
2
|
5
|
10
|
"Magically constructed, these hammers are the property
of the Church of the Moon in Karigor."
|
Clubs
Item
|
Name
|
Value
|
Equip
Stat
|
Skill
Group
|
Attack
|
Damage
|
Not identified
name
|
ID/Rep
|
L1
|
L2
|
L3
|
L4
|
L5
|
L6
|
|
Club |
1 |
Weapon |
Club |
0 |
1d3 |
Club
|
0
|
10
|
5
|
2
|
|
|
|
"A primitive weapon usable by even the stupidest of monsters.
You're not thinking of using this, are you?"
|
|
Spiked Club
|
40 |
Weapon |
Club |
3 |
1d3 + 3 |
Club
|
2
|
5
|
5
|
2
|
2
|
|
|
"An improvement over the simple club,
this spiked club will inflict nastier wounds."
|
|
Killer Club
|
100 |
Weapon |
Club |
5 |
1d3 + 5 |
Club
|
3
|
|
5
|
5
|
5
|
10
|
|
"King of the club family. If this weapon had a knob or ball on the end, it would be a mace.
There is evidence of real craftsmanship in this club,
but you can see no true identifying marks that would indicate who created it."
|
Staves
Item
|
Name
|
Value
|
Equip
Stat
|
Skill
Group
|
Attack
|
Damage
|
Not identified
name
|
ID/Rep
|
L1
|
L2
|
L3
|
L4
|
L5
|
L6
|
|
Staff |
40 |
Weapon2 |
Staff |
0 |
2d4 |
Staff
|
1
|
5
|
10
|
5
|
|
|
|
"The staff is the traditional weapon of the oppressed.
This one is unremarkable, and the ruby at the end of it is actually just colored glass."
|
|
Emerald Staff
|
250 |
Weapon2 |
Staff |
3 |
2d4 + 3 |
Staff
|
4
|
|
5
|
10
|
5
|
2
|
|
"Magically light and hard, this staff is made of a rare wood
stripped from the Elves during the Timber War in 600 A.S.
The emerald at the end of it is real, and probably serves
as a magical reservoir from which the staff draws its strength."
|
|
Power Staff
|
500 |
Weapon2 |
Staff |
7 |
2d4 + 7 |
Staff
|
6
|
|
|
|
2
|
5
|
10
|
"This staff, along with others of its kind, was found in the treasure room of
the Necromancer's guild after their disastrous defeat by
Roland at the end of the Succession War."
|
Blasters
no value, no modifiers
Item
|
Name
|
Equip
Stat
|
Skill
Group
|
Attack
|
Damage
|
Not identified
name
|
ID/Rep
|
|
Blaster |
Weapon |
Blaster |
8 |
3d5 + 8 |
Ancient Weapon
|
20
|
"A weapon of awesome power,
clearly created during the Time of Wonders. "
|
|
Blaster Rifle |
Weapon |
Blaster |
12 |
5d5 + 12 |
Ancient Weapon
|
20
|
"The finest of personal weapons made during
the Time of Wonders, this Blaster Rifle can deal
death faster than any weapon you have
ever seen."
|
Armor
Leather Armor
Item
|
Name |
Value |
Skill |
AC
|
ID/Rep
|
L1
|
L2
|
L3
|
L4
|
L5
|
L6
|
|
Leather Armor
|
150 |
Leather |
4
|
1
|
25
|
35
|
|
|
|
|
"Lightest and most easily made among the armors,
leather armor offers the least protection. This particular
suit is of average quality."
|
|
Studded Leather
|
250 |
Leather |
6
|
3
|
|
25
|
35
|
25
|
|
|
"Studded leather offers more protection than regular leather armor
at the expense of being stiffer and weighing more.
This particular suit is well made."
|
|
Enchanted Leather
|
450 |
Leather |
10
|
5
|
|
|
25
|
35
|
25
|
|
"An otherwise ordinary suit of leather armor,
this suit is imbued with a subtle enchantment that strengthens
the material against blows without increasing weight."
|
|
Dragon Leather
|
750 |
Leather |
16
|
7
|
|
|
|
25
|
35
|
25
|
"Standard issue leather armor for officers in the Regnan Navy.
All such leather armor receives enchantments to strengthen and
lighten it during its creation in the Regnan Armories."
|
|
Imperial Leather
|
1150 |
Leather |
24
|
9
|
|
|
|
|
25
|
35
|
"An extremely rare suit of leather armor created during the
conflicts between the Church of the Moon and
the Church of the Sun roughly 80 years ago.
These suits provide the finest protection
available with leather armor."
|
Chain Armor
Item
|
Name
|
Value
|
Equip
Stat
|
Skill
Group
|
Attack
|
Damage
|
Not identified
name
|
ID/Rep
|
L1
|
L2
|
L3
|
|
Chain Mail
|
400 |
Chain |
8
|
1
|
5
|
15
|
25
|
|
|
|
"Chain mail is an armor formed of small, interlocking loops of metal.
This suit is low quality: the metal used is plain iron,
there are only two layers of rings, and it is heavy and stiff for its size."
|
|
Steel Chain Mail
|
600 |
Chain |
12
|
4
|
|
10
|
25
|
10
|
|
|
"A superior suit of chain mail, the metal used in this suit is steel,
and the former owner was careful to keep the suit well oiled and free of rust."
|
|
Noble Chain Mail
|
900 |
Chain |
18
|
6
|
|
|
10
|
25
|
10
|
|
"Cavalry officer's chain mail from the reign of Taledon V of Karigor,
Divine High Priest and High Holy Conduit of the Church of the Sun, circa 870 A.S.
The armor is high quality chain, enchanted to lighten and strengthen the metal."
|
|
Royal Chain Mail
|
1300 |
Chain |
26
|
8
|
|
|
|
10
|
25
|
10
|
"Highly enchanted armor worn by elvish nobility and royalty
during the Timber Wars of the seventh
and eighth centuries."
|
|
Majestic Chain Mail
|
1800 |
Chain |
36
|
10
|
|
|
|
|
10
|
35
|
"A very rare suit of armor turned out by the Heavenly Forges of Governor Padish
before the Silence. The armor was originally worn strictly by the Governor
and his highest military officers as a badge of office.
It is not just for show; this chain mail is lighter, stronger,
and more supple than any other chain in the world."
|
Plate Armor
Item
|
Name
|
Value
|
Equip
Stat
|
Skill
Group
|
Attack
|
Damage
|
Not identified
name
|
ID/Rep
|
L1
|
L2
|
L3
|
|
Plate Armor
|
1000 |
Plate |
20
|
1
|
|
5
|
10
|
25
|
10
|
|
"Composed of interlocking plates and joints, plate armor is
the best unenchanted armor available. It is, however,
heavy and slows the movements of the wearer.
This particular suit is of average quality
and the smith unknown."
|
|
Steel Plate Armor
|
1400 |
Plate |
28
|
6
|
|
|
|
10
|
25
|
10
|
"Well constructed plates of steel work together to form an overall excellent suit of armor.
A foundry stamp under the right arm indicates it was forged recently in Kelebrim."
|
|
Golden Plate Armor
|
2700 |
Plate |
54
|
12
|
|
|
|
|
10
|
35
|
"This suit of plate armor was forged in the Mekorig foundry eighteen years
after the death of Mekorig the Blind. A masterwork, the armor is almost as easy
to wear as ordinary clothes, and is probably the best armor available in the world."
|
Shields
Item
|
Name
|
Value
|
Equip
Stat
|
Skill
Group
|
Attack
|
Damage
|
Not identified
name
|
ID/Rep
|
L1
|
L2
|
L3
|
|
Kite Shield
|
200 |
Shield |
6
|
1
|
10
|
10
|
5
|
|
|
|
"Formed of stretched hides over a wooden frame,
this simple shield provides basic protection +
against physical attacks."
|
|
Tower Shield
|
300 |
Shield |
7
|
3
|
5
|
10
|
5
|
|
|
|
"The simplicity of the heraldic design on this shield leads one
to believe it was created either by barbarians or goblins.
It is made of sturdy materials and should stand up reasonably well in combat."
|
|
Castle Shield
|
400 |
Shield |
9
|
5
|
|
5
|
10
|
5
|
|
|
"This shield is made of wood framed by iron.
It is somewhat heavy for its size, but it should see
you through a battle safely--as long as you're not backstabbed."
|
|
Celestial Shield
|
500 |
Shield |
13
|
7
|
|
|
5
|
10
|
10
|
5
|
"Made of a lightweight metal, this shield has a foundry stamp from the Kelebrim armory.
Though light, the material is very strong, and the metal is welded almost seamlessly."
|
|
Olympian Shield
|
800 |
Shield |
19
|
9
|
|
|
|
|
10
|
20
|
"These shields were forged by the Phynaxian empire during its
brief rise to power on the steppes of southern Erathia (790-864).
They are made of stalt, a metal that takes well to enchantment,
and contributed heavily to Phynaxian military might. Unfortunately,
very little of the metal could be mined, and Phynaxia fell in 864 A.S.
to an Elvish offensive."
|
|
Wooden Shield
|
100 |
Shield |
4
|
1
|
15
|
15
|
5
|
|
|
|
"A small wooden shield designed to protect mostly against arrows."
|
|
Bronze Shield
|
200 |
Shield |
6
|
2
|
5
|
10
|
5
|
|
|
|
"Bronze shields are lighter than iron shields of the same size, but aren't nearly as strong."
|
|
Steel Shield
|
300 |
Shield |
8
|
3
|
|
5
|
10
|
5
|
|
|
"Since this shield is made of tempered steel, it should resist all but the most unusual
of enchanted weapons."
|
|
Spirit Shield
|
450 |
Shield |
12
|
4
|
|
|
5
|
10
|
15
|
10
|
"Spirit shields are ordinary steel shields enchanted through a ritualistic
process that can have powerful, albeit unpredictable results. The process is time
consuming and requires the undivided attention of at least three masters of Spirit magic."
|
|
Astral Shield
|
750 |
Shield |
18
|
5
|
|
|
|
|
10
|
20
|
"These rare shields were turned out by the hundreds with the aid
of the Heavenly Forges to combat rebel forces in the endless
string of skirmishes and supply raids that tested (and finally overcame)
the Governor's forces in the first century A.S. As with all
such equipment, it is light, tough, and is capable of
holding the most powerful enchantments."
|
Accessories
Helms
Item
|
Name |
Value |
AC |
Type
|
ID/Rep
|
L1
|
L2
|
L3
|
L4
|
L5
|
L6
|
|
Helm |
60 |
2 |
Helm
|
1
|
10
|
15
|
2
|
|
|
|
"An ordinary helm. This one is made of hides stretched over wood.
There's no fur or padding on the inside, so your head will probably
ring like a bell when struck a solid blow."
|
|
Steel Helm |
260 |
6 |
Helm
|
4
|
5
|
10
|
15
|
5
|
|
|
"This is a common steel helm. The design is a good one and has been
used for centuries by warriors all around the world.
Best guess is this helm is 50-75 years old."
|
|
Guardian Helm |
460 |
8 |
Helm
|
6
|
|
5
|
10
|
15
|
5
|
|
"This helm design has been used by the Elves of Erathia
since before the Silence. It is composed of silver and steel and is very strong."
|
|
Defender Helm |
660 |
10 |
Helm
|
8
|
|
|
5
|
10
|
15
|
5
|
"Half made from the skull of the ferocious Mogred beast in Karigor,
these helms grow more uncommon every year as the Mogreds approach extinction.
The red stripes around the horns of the helm are highly receptive to enchantment."
|
|
Angelic Helm |
860 |
12 |
Helm
|
10
|
|
|
|
5
|
10
|
20
|
"These helms are extremely rare and no one knows where they originate,
but they almost certainly come from the Time of Wonders. An extremely fine
inscription inside the helm says 'Property of Ship's Store, VARN MCMIV'."
|
Hats
Item
|
Name
|
Value
|
AC
|
Type
|
ID/Rep
|
L1
|
L2
|
L3
|
L4
|
L5
|
L6
|
|
Cloth Hat |
20 |
0 |
Hat
|
1
|
|
10
|
10
|
5
|
2
|
|
"A common hat. The material is a blend of cotton and wool, and the feather is from a duck."
|
|
Fancy Hat |
100 |
0 |
Hat
|
2
|
|
5
|
10
|
10
|
5
|
|
"Quite fashionable and stylish, these hats are in vogue amongst the upper
classes and those seeking to emulate them."
|
|
Wizard Cap |
200 |
0 |
Hat
|
3
|
|
5
|
5
|
10
|
10
|
5
|
"Don't laugh--while silly--even ridiculous--in appearance, many sorcerers spend quite a
bit of time enchanting hats like this with powerful magics. The conical shape and 'eyes'
in the front of the hat are peculiarly attractive to creatures of the spirit world, and that
property makes the hat easier to enchant."
|
Crowns
Item
|
Name
|
Value
|
AC
|
Type
|
ID/Rep
|
L1
|
L2
|
L3
|
L4
|
L5
|
L6
|
|
Crown |
250 |
0 |
Crown
|
12
|
|
5
|
10
|
5
|
2
|
|
"This is a poorly wrought crown, the kind that goblins
or low budget actors might create to mock royalty.
It offers no real head protection, although it may carry some small enchantment."
|
|
Regal Crown |
450 |
0 |
Crown
|
14
|
|
5
|
5
|
10
|
5
|
|
"A large, imperfect sapphire is inset in the center of this delicate silver crown.
Extremely fine hammer marks suggest this crown was made by dwarven hands."
|
|
Almighty Crown |
650 |
0 |
Crown
|
16
|
|
5
|
5
|
10
|
15
|
20
|
"Crowns of this sort are typically created with
the use of magic to enhance their susceptibility to magic.
If found with no enchantments whatsoever,
the crown was probably left unfinished for some reason. "
|
Belts
Item
|
Name
|
Value
|
AC
|
Type
|
ID/Rep
|
L1
|
L2
|
L3
|
L4
|
L5
|
L6
|
|
Leather Belt |
40 |
0 |
Belt
|
1
|
|
10
|
5
|
5
|
2
|
|
"A common strip of leather used to hold up your pants."
|
|
Mercenary Belt |
100 |
0 |
Belt
|
2
|
|
5
|
10
|
5
|
5
|
|
"A wide leather belt with a big,
flashy buckle of a kind favored by bandits and mercenaries.
Both mercenaries and bandits like to have charms or minor enchantments placed on them as battle aids."
|
|
Vanguard Belt |
225 |
0 |
Belt
|
3
|
|
5
|
5
|
10
|
5
|
|
"Cured dragonhide and polished bronze are fastened together to form
a belt of unusual strength and resistance to magic. Although difficult to work with,
these belts can offer excellent protection against magic once an enchantment is successfully laid upon them."
|
|
Warlord Belt |
450 |
0 |
Belt
|
4
|
|
2
|
5
|
5
|
10
|
10
|
"Made of silver and the hide of some unknown creature,
this belt is studded with vertical strips of a golden alloy.
The buckle is a single, large opal inset in a platinum base."
|
|
Sovereign Belt |
600 |
0 |
Belt
|
5
|
|
|
2
|
5
|
10
|
20
|
"Though soft and flexible, the material of this belt is made up of
extremely fine strands of white gold. The white gold is braided together by a process
too exacting for human hands, and the ruby set into the buckle was
perfectly cut by a process long lost in time."
|
Cloaks
Item
|
Name
|
Value
|
AC
|
Type
|
ID/Rep
|
L1
|
L2
|
L3
|
L4
|
L5
|
L6
|
|
Leather Cloak |
50 |
1 |
Cloak
|
2
|
5
|
10
|
15
|
10
|
5
|
|
"A used leather cloak. It smells faintly of mothballs and dust."
|
|
Phantom Cloak |
150 |
3 |
Cloak
|
3
|
5
|
10
|
15
|
10
|
5
|
|
"Indigo dye from the Regnan Archipelago was used
to stain this wool cloak the color of a summer night's sky."
|
|
Elven Cloak |
250 |
5 |
Cloak
|
4
|
|
5
|
10
|
15
|
10
|
|
"Woven from plant fibers found in the forests of Erathia,
these cloaks are the traditional garb of the Elven Rangers."
|
|
Cardinal Cloak |
450 |
7 |
Cloak
|
5
|
|
|
5
|
10
|
15
|
10
|
"A cloak formerly worn by high officials of the Church of the Sun of Karigor
prior to the dissolution of the Church in 1083 A.S.
Nearly all these cloaks were enchanted in one way or another."
|
|
Doom's Day Cloak |
750 |
9 |
Cloak
|
6
|
|
|
2
|
5
|
10
|
20
|
"A cloak formerly worn by high officials of the Church of the Moon of Karigor
prior to the dissolution of the Church in 1083 A.S.
Nearly all these cloaks were enchanted in one way or another."
|
Gauntlets
Item
|
Name
|
Value
|
AC
|
Type
|
ID/Rep
|
L1
|
L2
|
L3
|
L4
|
L5
|
L6
|
|
Gauntlets |
100 |
3 |
Gauntlets
|
2
|
5
|
15
|
5
|
5
|
2
|
|
"A steel plated gauntlet of simple make and design."
|
|
Knight Gauntlets |
250 |
6 |
Gauntlets
|
4
|
5
|
10
|
15
|
10
|
5
|
|
"This gauntlet is an improvement over the simple,
inflexible steel gauntlets commonly worn by goblins and brigands.
The back of the hand and wrist are solid,
while the jointing around the fingers is made of chain links to improve dexterity."
|
|
Paladin Gauntlets |
450 |
8 |
Gauntlets
|
6
|
|
5
|
10
|
15
|
10
|
|
"While lacking in flexibility, this gauntlet has reinforced
joints over the knuckles and at the base of the wrist."
|
|
Cavalier Gauntlets |
650 |
10 |
Gauntlets
|
8
|
|
2
|
5
|
10
|
15
|
10
|
"A high quality gauntlet, it offers both flexibility and protection.
The joints are reinforced, yet are 'soft' enough to permit nearly normal hand motion."
|
|
Ultimate Gauntlets |
850 |
12 |
Gauntlets
|
10
|
|
|
2
|
5
|
10
|
20
|
"Dwarven smiths created this masterpiece of gauntlet design.
Except for the extra bulk, there seems little difference between this gauntlet and a velvet glove.
Clever sliding and rotating plates at the joints and wrist permit
full normal hand motion while providing continuous protection at all times."
|
Boots
Item
|
Name
|
Value
|
AC
|
Type
|
ID/Rep
|
L1
|
L2
|
L3
|
L4
|
L5
|
L6
|
|
Leather Boots |
50 |
2 |
Boots
|
3
|
10
|
15
|
10
|
5
|
2
|
|
"Common traveler's boots made with leather and hobnailed."
|
|
Steel Boots |
250 |
6 |
Boots
|
4
|
|
10
|
15
|
10
|
5
|
|
"Heavy steel boots made for solid foot protection in battle.
They are uncomfortable to walk in and have a tendency to rust on the inside."
|
|
Armored Boots |
450 |
8 |
Boots
|
5
|
|
|
5
|
10
|
15
|
|
"The interior of these steel plated boots is made of leather and cloth
to soften the sharp edges on the metal plates.
They are a bit heavy and exhausting to wear for extended periods."
|
|
Sterling Boots |
650 |
10 |
Boots
|
6
|
|
|
|
5
|
10
|
15
|
"Polished silver boots with velvet interiors, these boots are lighter than
steel boots and far more comfortable. They look pretty snappy, too."
|
|
Ultimate Boots |
850 |
12 |
Boots
|
7
|
|
|
|
2
|
15
|
25
|
"Dragonhide boots reinforced with molded horn strips and stalt metal rivets.
Soft and light, they provide unparalleled foot protection."
|
Rings
Item
|
Name
|
Value
|
AC
|
Type
|
ID/Rep
|
L1
|
L2
|
L3
|
L4
|
L5
|
L6
|
|
Fine Ring |
100 |
0 |
Ring
|
2
|
10
|
20
|
10
|
10
|
|
|
"A small golden ring with a quarter carat diamond.
The style is simple and elegant."
|
|
Sparkling Ring |
300 |
0 |
Ring
|
4
|
10
|
15
|
20
|
10
|
|
|
"Two amethysts adorn this plain platinum ring."
|
|
Lunar Ring |
500 |
0 |
Ring
|
6
|
|
10
|
15
|
20
|
10
|
|
"A gold ring with a large moonstone set in the center.
These rings typically carry an enchantment."
|
|
Witch Ring |
700 |
0 |
Ring
|
8
|
|
5
|
10
|
20
|
15
|
|
"Rings such as this one were worn by the Witch's guild
to signify membership during their heyday between 550-800 A.S."
|
|
Blessed Ring |
900 |
0 |
Ring
|
10
|
|
5
|
10
|
20
|
20
|
|
"The three pearls mounted on a gold base glimmer a faint blue when held out in the sun,
offering insight as to the source of their magic."
|
|
Valuable Ring |
1100 |
0 |
Ring
|
12
|
|
2
|
5
|
10
|
20
|
|
"A large star sapphire flanked by two smaller rubies decorate an otherwise plain gold band."
|
|
Precious Ring |
1300 |
0 |
Ring
|
14
|
|
|
2
|
5
|
10
|
20
|
"Three gems, symmetrically equal in size and quality adorn a hammered gold band.
The center gem is a ruby, and the two flanking gems are purple topazes."
|
|
Ethereal Ring |
1500 |
0 |
Ring
|
16
|
|
|
2
|
5
|
10
|
20
|
"A hammered white gold ring with a large central diamond and two small pearls,
light doesn't fall upon it normally. The ring glitters and fades unpredictably,
as though it were lit by an invisible sun shining in an unseen, yet parallel world."
|
|
Exquisite Ring |
1700 |
0 |
Ring
|
18
|
|
|
2
|
5
|
10
|
25
|
"Three opals rimmed with a strange red metal are set in a perfect ring
of stalt--a very rare metal found only in southern Erathia."
|
|
Scarab Ring |
2000 |
0 |
Ring
|
20
|
|
|
|
|
20
|
30
|
"A gold band adorned with the shell of a rare beetle found only in the deserts of Enroth.
Treated properly by an alchemist, these shells can be made to hold the mightiest of enchantments."
|
Amulets
Item
|
Name
|
Value
|
AC
|
Type
|
ID/Rep
|
L1
|
L2
|
L3
|
L4
|
L5
|
L6
|
|
Turquoise Amulet |
500 |
0 |
Amulet
|
2
|
|
10
|
10
|
10
|
10
|
|
"A turquoise stone bracketed by a bronze chain and clasp makes for an inexpensive,
yet charming amulet."
|
|
Gothic Amulet |
750 |
0 |
Amulet
|
4
|
|
5
|
10
|
10
|
10
|
|
"This bizarre amulet was probably created by some alchemist with a distorted understanding of magic.
The shape and symmetry help to maintain whatever enchantment he put in it."
|
|
Claw Amulet |
1000 |
0 |
Amulet
|
6
|
|
2
|
5
|
10
|
10
|
|
"The ossified foot of some unknown beast or monster has been inset with a huge,
imperfect purple topaz. It's not pretty, but it's certainly magical."
|
|
Ancient Amulet |
1250 |
0 |
Amulet
|
8
|
|
|
2
|
5
|
10
|
20
|
"This amulet is composed of two pieces: the front piece is an ancient,
perfectly cut rectangle of a strong, stainless metal. The backing is a much more recent
gold chain and clasp. Careful inspection of the front piece reveals it to be a plaque
displaying the name of some long dead soldier or worker.
Symbols on the front probably indicate status and rank."
|
|
Ruby Star Amulet |
1500 |
0 |
Amulet
|
10
|
|
|
2
|
5
|
10
|
25
|
"A perfect ruby cut in a star shape and bracketed by a golden clasp give this amulet its name.
When viewed in dim light, a fiery spark can be seen dancing in the center of the gem."
|
Wands
Item
|
Name |
Value |
Spell |
Base Charges
|
ID
|
L1
|
L2
|
L3
|
L4
|
L5
|
L6
|
|
Wand of Flame |
1000 |
S2 |
50 |
5
|
|
10
|
10
|
10
|
|
|
Wand of Static |
1000 |
S13 |
50 |
5
|
|
10
|
10
|
10
|
|
|
Wand of Cold |
1000 |
S24 |
50 |
5
|
|
10
|
10
|
10
|
|
|
Wand of Stunning |
1000 |
S34 |
50 |
5
|
|
10
|
10
|
10
|
|
|
Wand of Arrows |
1000 |
S35 |
50 |
5
|
|
10
|
10
|
10
|
|
|
"A rod of blue metal and wood capped with a blue headstone."
|
|
Fairy Wand of Fire |
1500 |
S4 |
40 |
7
|
|
|
10
|
10
|
|
|
Fairy Wand of Sparks |
1500 |
S15 |
40 |
7
|
|
|
10
|
10
|
|
|
Fairy Wand of Poison |
1500 |
S26 |
40 |
7
|
|
|
10
|
10
|
|
|
Fairy Wand of Mind |
1500 |
S58 |
40 |
7
|
|
|
10
|
10
|
|
|
Fairy Wand of Harm |
1500 |
S70 |
40 |
7
|
|
|
10
|
10
|
|
|
"More a staff than a wand, this fairy wand is inexplicably alive,
even though it was cut from its parent tree many years ago."
|
|
Alacorn Wand of Fireballs |
2000 |
S6 |
30 |
9
|
|
|
5
|
10
|
15
|
|
Alacorn Wand of Ice |
2000 |
S28 |
30 |
9
|
|
|
5
|
10
|
15
|
|
Alacorn Wand of Swarms |
2000 |
S37 |
30 |
9
|
|
|
5
|
10
|
15
|
|
Alacorn Wand of Blades |
2000 |
S39 |
30 |
9
|
|
|
5
|
10
|
15
|
|
Alacorn Wand of Charms |
2000 |
S61 |
30 |
9
|
|
|
5
|
10
|
15
|
|
"Made from the hollowed out horn of a unicorn and spitted on a piece of polished wood,
wands like these are born of cruelty and evil. The enchantment it holds is useful;
the only real question is whether you believe your cause justifies
the use of an item so wickedly created."
|
|
Arcane Wand of Blasting |
2500 |
S8 |
25 |
11
|
|
|
|
5
|
10
|
15
|
Arcane Wand of Lightning |
2500 |
S18 |
25 |
11
|
|
|
|
5
|
10
|
15
|
Arcane Wand of Rocks |
2500 |
S41 |
25 |
11
|
|
|
|
5
|
10
|
15
|
Arcane Wand of Paralyzing |
2500 |
S81 |
25 |
11
|
|
|
|
5
|
10
|
15
|
Arcane Wand of Clouds |
2500 |
S09 |
25 |
11
|
|
|
|
5
|
10
|
15
|
"Made of a reddish metal,
the egg of a cockatrice fixed to the business
end caps a wand containing a mighty enchantment."
|
|
Mystic Wand of Implosion |
3000 |
S20 |
15 |
13
|
|
|
|
|
10
|
25
|
Mystic Wand of Distortion |
3000 |
S44 |
15 |
13
|
|
|
|
|
10
|
25
|
Mystic Wand of Shrapmetal |
3000 |
S92 |
15 |
13
|
|
|
|
|
10
|
25
|
Mystic Wand of Shrinking |
3000 |
S93 |
15 |
13
|
|
|
|
|
10
|
25
|
Mystic Wand of Death |
3000 |
S95 |
15 |
13
|
|
|
|
|
10
|
25
|
"Formed of the clawed forepaw of a baby dragon,
wands like this one can hold the strongest of spells."
|
Alchemy
Ingredients
Item
|
Name |
Value |
Recipe |
Effect
|
L1
|
L2
|
L3
|
|
Poppysnaps |
2 |
|
Poison
|
20
|
|
|
"A magical herb of unusual properties. Popppysnaps can be used to make potions."
|
|
Phirna Root |
3 |
|
Restores 2 spell points
|
20
|
|
|
"A magical herb of unusual properties. Phirna Root can be used to make potions."
|
|
Widoweeps Berries |
4 |
|
Restores 2 hit points
|
20
|
|
|
"A magical herb of unusual properties. Widoweeps Berries can be used to make potions."
|
Potions
Item
|
Name
|
Value
|
Recipe
|
L1
|
L2
|
L3
|
|
Potion Bottle |
5 |
|
20
|
|
|
An empty potion bottle
|
|
Cure Wounds (Red) |
10 |
Widoweeps Berries + Empty Bottle
|
10
|
5
|
|
Restores 10 hit points
|
|
Magic Potion (Blue) |
10 |
Phirna Root + Empty Bottle
|
10
|
5
|
|
Restores 10 spell points
|
|
Energy (Yellow) |
10 |
Poppysnaps + Empty Bottle
|
10
|
5
|
|
Adds 10 to primary statistics temporarily
|
|
Protection (Orange) |
25 |
Yellow + Red
|
5
|
10
|
|
Adds 10 to armor class temporarily
|
|
Resistance (Green) |
25 |
Yellow + Blue
|
5
|
10
|
|
Adds 10 to resistances temporarily
|
|
Cure Poison (Purple) |
25 |
Blue + Red
|
5
|
10
|
|
Cures Poison
|
|
Supreme Protection |
50 |
Green + Orange
|
|
|
2
|
Adds 20 to armor class temporarily
|
Restoration |
50 |
Green + Purple
|
|
|
2
|
Cures all conditions except dead or stoned (or eradicated)
|
Extreme Energy |
50 |
Orange + Yellow
|
|
|
2
|
Adds 20 to primary statistics temporarily
|
Super Resistance |
50 |
Green + Blue
|
|
|
2
|
Adds 20 to resistances temporarily
|
Heroism |
50 |
Orange + Red
|
|
|
2
|
Grants Heroism (as the spell) for 6 hours
|
Haste |
50 |
Green + Yellow
|
|
|
2
|
Grants Haste (as the spell) for 6 hours
|
Stone Skin |
50 |
Orange + Blue
|
|
|
2
|
Grants Stone Skin (as the spell) for 6 hours
|
Bless |
50 |
Purple + Blue
|
|
|
2
|
Grants Bless (as the spell) for 6 hours
|
Divine Power |
100 |
Extreme Energy + Purple
|
|
|
1
|
Adds 20 to level temporarily and adds 1 year of age
|
|
Divine Cure |
100 |
Restoration + Orange
|
|
|
1
|
Adds 100 hit points if at or below maximum and adds 1 year of age
|
Divine Magic |
100 |
Super Resistance + Green
|
|
|
1
|
Adds 100 spell points if at or below maximum and adds 1 year of age
|
Essence of Might |
100 |
Heroism + Red
|
|
|
1
|
Once only: Adds 15 to Might and subtracts 5 from Intellect permanently
|
Essence of Intellect |
100 |
Stone Skin + Blue
|
|
|
1
|
Once only: Adds 15 to Intellect and subtracts 5 from Might permanently
|
Essence of Personality |
100 |
Restoration + Blue
|
|
|
1
|
Once only: Adds 15 to Personality and subtracts 5 from Speed permanently
|
Essence of Endurance |
100 |
Supreme Protection + Yellow
|
|
|
1
|
Once only: Adds 15 to Endurance and subtracts 1 from all other statistics permanently
|
Essence of Accuracy |
100 |
Bless + Yellow
|
|
|
1
|
Once only: Adds 15 to Accuracy and subtracts 5 from Luck permanently
|
Essence of Speed |
100 |
Haste + Red
|
|
|
1
|
Once only: Adds 15 to Speed and subtracts 5 from Personality permanently
|
Essence of Luck |
100 |
Super Resistance + Purple
|
|
|
1
|
Once only: Adds 15 to Luck and subtracts 5 from Accuracy permanently
|
Rejuvenation |
100 |
Extreme Energy + Green
|
|
|
1
|
Removes all magical aging effects and subtracts 1 from all 7 primary statistics
|
Books of Learning and Spell Scrolls
Notes: "A spell book. To learn this spell, pick the book up and left-click over the picture of your character in the inventory screen. Your character must know the Dark magic skill to learn this spell."
Notes: "A spell scroll. To cast this spell, pick the scroll up and left-click over the picture of your character in the inventory screen."
Gems
|
Name |
Value
|
|
Diamond |
4000
|
|
Moonstone |
1000
|
|
Topaz |
1200
|
|
Ruby |
2200
|
|
Amethyst |
1400
|
|
Emerald |
1600
|
|
Purple Topaz |
1800
|
|
Sunstone |
2000
|
|
Emerald |
2500
|
|
Sapphire |
3000
|
Quest Items
Item
|
Name |
Mod1 |
Mod2 |
material |
Not identified name
|
|
Hourglass of Time |
0 |
0 |
2 |
Hourglass
|
"Quest Item: A fine hourglass made of crystal, framed with teak wood
and filled with crushed pearl dust. It is obviously enchanted."
|
|
Sacred Chalice |
0 |
0 |
4 |
Chalice
|
"Quest Item: A chalice of silver with white gold tracery work detailing the sides and base.
A faint, steady humming sound can be heard coming from the cup of the chalice."
|
|
Horn of Ros |
0 |
0 |
4 |
Horn
|
"A horn from the dragon Ros, killed during the Night of Shooting Stars.
This horn enables its owner to more accurately sense the wounds of his opponent."
|
|
The Third Eye |
0 |
0 |
1 |
Gem
|
"Quest Item: A large, flawless, purple gem on a golden base."
|
|
Deck of Fate |
0 |
0 |
3 |
Deck of Fate
|
"A pack of cold, heavy Tarot cards."
|
|
Ankh |
0 |
0 |
5 |
Ankh
|
"Quest Item: A symbolic item given by priests of Baa to signify the faithful,
this ankh is inscribed with the name 'Gerrard Blackames.'"
|
|
Candelabra |
0 |
0 |
5 |
Candelabra
|
"Quest Item: A silver candelabra etched
with symbols of Baa."
|
|
Dragon Claw |
0 |
0 |
6 |
Dragon Claw
|
"Quest Item: A claw from Longfang Witherhide's forepaw."
|
|
Control Cube |
0 |
0 |
6 |
Control Cube
|
"Quest Item: A perfectly smooth, metallic cube."
|
|
Crystal of Terrax |
0 |
0 |
3 |
Crystal
|
"Quest Item: This stone looks like it was cut or chipped off a much
larger crystal. A faint light glimmers at the heart of the crystal."
|
|
Pearl of Putrescence |
0 |
0 |
4 |
Black Pearl
|
"Quest Item: This large black pearl radiates an unholy aura."
|
|
Pearl of Purity |
0 |
0 |
4 |
White Pearl
|
"Quest Item: This large white pearl is perfectly round and smooth,
and always seems cool to the touch."
|
|
Tanir's Bell |
0 |
0 |
3 |
Bell
|
"Quest Item: The tone given by this small silver bell seems…wrong.
It should be much higher than it is."
|
|
Temple Gong |
0 |
0 |
3 |
Gong
|
"A small gong, used during
temple services."
|
|
Magic Horseshoe |
0 |
0 |
6 |
Horseshoe
|
"This flawless horseshoe is made of silver."
|
|
Ethric's Skull |
0 |
0 |
3 |
Skull
|
"Quest Item: Ethric's skull tingles almost imperceptibly to the touch,
evidence of the powerful magics that have bound his body so long after his death."
|
|
Bone |
0 |
0 |
3 |
Bone
|
"A thighbone from a human or
humanoid monster."
|
|
Crystal Skull |
0 |
0 |
2 |
Crystal Skull
|
"A single piece of bluish crystal, carved into the shape of a human skull."
|
|
Cobra Egg |
0 |
0 |
1 |
Egg
|
"The heavy egg of a large bird or reptile…or monster."
|
|
Chime of Harmony |
0 |
0 |
4 |
Chime
|
"Quest Item: A set of wind chimes made of brass with copper chains.
Etched along the surface of the chimes are symbols of Baa."
|
|
Flute |
0 |
0 |
4 |
Flute
|
"A simple wood flute rimmed with silver."
|
|
Harp |
0 |
0 |
3 |
Harp
|
"Quest Item: A beautifully carved
wooden harp."
|
|
Jeweled Egg |
0 |
0 |
3 |
Jeweled Egg
|
"A bejeweled 'egg'. Though it surely has something valuable and
fascinating inside, you can't figure out how to open it up to look."
|
|
Spider Queen's Heart |
0 |
0 |
2 |
Heart
|
"Quest Item: A bloody trophy of the wicked Spider Queen."
|
|
Amber |
0 |
0 |
3 |
Amber
|
"A piece of amber, long hardened and fossilized.
The exterior is encrusted with some brownish mineral."
|
|
Magic Lamp |
0 |
0 |
5 |
Magic lamp
|
"An oil lamp of the kind genies from the fables come out of."
|
|
Cloak of Baa |
1 |
4 |
2 |
Cloak
|
"Quest Item: This cloak is coal black with a red logo embroidered in the back.
The logo is of a ball pierced by a sword. An ominous symbol…"
|
|
Snergle's Axe |
4d2 |
9 |
5 |
Axe
|
"Quest Item: The finest Dwarven axe ever created in Enroth,
Snergle's name is traced in flowing dwarven runes
across the blade."
|
|
Lord Kilburn's Shield |
6 |
3 |
4 |
Large Shield
|
"Quest Item: This battered shield still bears
Kilburn's name etched
near the bottom."
|
|
Dragon Tower Keys |
0 |
0 |
6 |
Key ring
|
"Quest Item: A set of keys to the various Dragon Towers in the towns of Enroth."
|
Circus Items
Item
|
Name |
Mod1 |
Mod2 |
material |
Not identified name
|
|
Four Leaf Clover |
0 |
0 |
1 |
Four Leaf Clover
|
"A souvenir from the Circus of the Sun.
This Four Leaf Clover is worth five points at the Main Circus Tent."
|
|
Lodestone |
0 |
0 |
6 |
Lodestone
|
"A souvenir from the Circus of the Sun.
This Lodestone is worth one point at the Main Circus Tent."
|
|
Harpy Feather |
0 |
0 |
1 |
Harpy Feather
|
"A souvenir from the Circus of the Sun.
This Harpy Feather is worth three points at the Main Circus Tent."
|
|
Golden Pyramid |
0 |
0 |
5 |
Pyramid
|
"A prize from the Circus of the Sun.
The emblem of the Circus and the word 'Abdul' are faintly etched on the bottom of the pyramid."
|
|
Keg of Wine |
0 |
0 |
5 |
Keg
|
"A prize from the Circus of the Sun.
The emblem of the Circus and the word 'Abdul' are faintly etched on the bottom of the keg."
|
Statuettes
Item
|
Name
|
Mod1
|
Mod2
|
material
|
Not identified name
|
|
Tiger Statuette |
0 |
0 |
3 |
Tiger Statuette
|
"Quest Item: A tiger statuette.
Though highly stylized, there is something remarkably lifelike about it."
|
|
Bear Statuette |
0 |
0 |
3 |
Bear Statuette
|
"Quest Item: A bear statuette.
Though highly stylized, there is something remarkably lifelike about it."
|
|
Wolf Statuette |
0 |
0 |
3 |
Wolf Statuette
|
"Quest Item: A wolf statuette.
Though highly stylized, there is something remarkably lifelike about it."
|
|
Eagle Statuette |
0 |
0 |
3 |
Eagle Statuette
|
"Quest Item: An eagle statuette.
Though highly stylized, there is something remarkably lifelike about it."
|
|
Dragon Statuette |
0 |
0 |
3 |
Dragon Statuette
|
"Quest Item: A dragon statuette.
Though highly stylized, there is something remarkably lifelike about it."
|
Memory Crystals
Item
|
Name
|
Mod1
|
Mod2
|
material
|
Not identified name
|
|
Memory Crystal Alpha |
0 |
0 |
1 |
Memory Crystal
|
"Quest Item: Memory Crystal Alpha"
|
|
Memory Crystal Beta |
0 |
0 |
1 |
Memory Crystal
|
"Quest Item: Memory Crystal Beta"
|
|
Memory Crystal Delta |
0 |
0 |
1 |
Memory Crystal
|
"Quest Item: Memory Crystal Delta"
|
|
Memory Crystal Epsilon |
0 |
0 |
1 |
Memory Crystal
|
"Quest Item: Memory Crystal Epsilon"
|
All the quest items have 0 value and 0 ID/Repair index.
Special items
Artifacts and relics are rare.
Artifacts
Artifacts provide a moderate bonus to stats. All artifacts are valued 20000, their Identify/Repair index is 15.
Weapons
|
Name
|
Type
|
Damage
|
Perk
|
|
Conan
|
Grand poleax
|
3d7 +10
|
Devil and dragon slaying
|
"This mighty axe is enchanted to destroy dragons and devils. It has a way of
finding an owner who is both likely to come across such monsters and is
strong enough to fight them."
|
|
Excalibur
|
Mighty broadsword
|
3d4 +12
|
+30 might
|
"Heavy, yet seemingly light as a feather in skilled hands, Excalibur confers great
might upon its wielder. Opponents do not easily walk away from blows
struck by this legendary weapon."
|
|
Merlin
|
Power staff
|
2d4 +8
|
Swiftness, +40 SP
|
Traditionally carried by the High Druid, but lost during struggles over religious doctrine,
Merlin acts as a reservoir of spell power the wielder can draw upon at any time.
Merlin is enchanted with swiftness, and rains blows upon enemies
much faster than an ordinary staff."
|
|
Mordred
|
Divine dagger
|
2d3 +8
|
Vampiric
|
"One of nine such blades in the world, Mordred was made by the Brotherhood
in 428 A.S. as part of their first experiments in the development of Dark Magic.
Their hope was to find a way to extend one person's life at the expense of another's,
but instead of reversing ages, they merely found a way to steal health."
|
|
Percival
|
Stellar bow
|
5d2 +10
|
Swiftness, carnage
|
"Percival was enchanted by the Archer's Guild in 912 A.S. as the prototype in
an enchantment process they were developing at the time. Unfortunately, a suspicious
fire broke out at the guild hall, ruining the development plans and destroying the exotic
materials needed to create more Percivals. The guild never recovered from their losses,
and sold Percival to the Elves in 918 A.S.. It has since changed hands many times."
|
|
Thor
|
Holy hammer
|
2d5 +12
|
+20 might, Force
|
"The origins of Thor are lost in time, but this mighty barbarian weapon is well remembered
by military historians. The weapon has been used in battles by many owners for centuries,
although its last appearance was at the battle of Shimengard in 902 A.S.. The force of
a blow from this hammer is so powerful that it can knock foes several feet back away from the wielder."
|
Armor
|
Name
|
Type
|
AC
|
Perk
|
|
Galahad
|
Majestic chain mail
|
+38
|
Protection, +25 HP
|
"Perhaps the finest chain mail created since the Silence, Galahad's material strength
enchantments are so strong they are somewhat conferred upon the wearer's body, making
it capable of withstanding much more abuse than normal."
|
|
Pellinore
|
Golden plate armor
|
+56
|
Recovery, regeneration, +30 endurance
|
"Named after an ancient knight, Pellinore fortifies the wearer with an unnatural health
so strong that the wearer heals from serious injuries in a matter of hours. The armor is quite
heavy, and protects the wearer from being knocked about during combat."
|
|
Valeria
|
Astral shield
|
+20
|
Shielding, +30 accuracy
|
"Commissioned by King David IV of Erathia during the Timber Wars,
Valeria not only shields the user from normal blows, but helps intercept
many incoming arrows by magically focusing the wielder's attention on the flight
of the missile. The same enchantment that makes the shielding effect possible
also increases the wielder's accuracy enormously."
|
Accessories
|
Name
|
Type
|
AC
|
Perk
|
|
Arthur
|
Crown
|
+5
|
Of the gods, +25 SP
|
"In their endless quest to create the perfect Priest-King, the priests of
the Church of the Sun created Arthur and imbued it with the power to
heighten the wearer's personal abilities, as well as confer more magical energy.
It worked, heightening their King's natural abilities--and his pride.
In 1073, Leopold VII started a holy war against the rival Church of the Moon,
grinding both organizations into poverty and ultimately resulting in their demise."
|
|
Guinevere
|
Lunar ring
|
+2
|
+30 SP, of light and dark magic
|
"Guinevere was created by the Alchemist Guild under the stones of
Castle Kriegspire many years ago. It boosts the magical resources
available to its wearer, and eases the use of spells of the Mirrored Path."
|
|
Igraine
|
Scarab ring
|
+2
|
+25 SP, of body, mind & spirit magic
|
"Lord Solomon Stone had this ring commissioned during his tenure
as High Priest of the Path in 1018. It gives a huge boost to a user's ability
in clerical magic, as well as access to a good deal of magical energy."
|
|
Lucius
|
Ultimate boots
|
+14
|
+30 speed
|
"No one knows where or when these magical boots were made,
but many tales refer to them turning up in the most unusual places.
They grant their wearer superhuman quickness and grace of motion."
|
|
Morgan
|
Ruby star amulet
|
+3
|
+25 SP, of fire, air, water and earth magic
|
"Though Morgan's origins are unknown, Morgan has had many owners
in the last hundred years, all of them unknown before finding the amulet.
The amulet is so mighty, as a matter of fact, that any peasant or child that
lays hands on it is sure to become a legend in his own time.
|
|
Pendragon
|
Doom's day cloak
|
+11
|
Thievery, immunity to poison, +30 luck
|
"This cape originally belonged to Alastair Blane, Master thief of the Shadow Guild.
The cape increased his luck and certain thieving skills tremendously,
enabling him to pursue a long and prosperous career. Blane was never
brought to justice for his crimes--he was instead killed over a card game
for cheating while wearing the cloak to better his chances."
|
Relics
Relics provide a large bonus to stats and (usually) something negative as well. All relics are valued 30000, their Identify/Repair index is 20.
Weapons
|
Name
|
Type
|
Damage
|
Perk
|
|
Ares
|
Death mace
|
2d4 +14
|
+30 fire damage, +25 fire resistance
|
"A powerful war-mace, Ares burns with fires from the heart of the mountain
it was made from. The same magic that causes it to burn with a terrible fire
bestows resistance to fire upon its wielder."
|
|
Artemis
|
Stellar bow
|
5d2 +12
|
+20 electricity damage, -10 elemental resistances
|
"Graced with the might of thunder, Artemus fires bolts magically charged
with electricity. While powerful, the user of the bow should be careful--elemental
magics seem drawn to the bow, and do more damage when they hit the wielder."
|
|
Cronos
|
Supreme axe
|
4d2 +14
|
+100 HP, -50 luck
|
"More a magical curiosity than a truly useful weapon, Cronos increases
the wielder's vitality fantastically, and decreases his luck by half as much."
|
|
Hades
|
Lionheart sword
|
3d3 +15
|
+20 poison damage and luck, thievery, negative regeneration
|
"A powerful weapon said to have been delivered up from the Netherworld in
response to the wish of a prolific mass murderer. The weapon inflicts terrible wounds
with its razor sharp edge and drips acid constantly. Not only a terrible weapon,
the sword bestows the cunning of a master thief for disarming traps and the luck
of the devil in escaping the damage they do. Hades draws
its power from its wielder slowly and constantly."
|
|
Hercules
|
Champion sword
|
4d5 +12
|
+50 might, +20 endurance, -30 intellect
|
"A huge sword meant for the unsubtle, Hercules fills its wielder with the strength of a hundred men.
In keeping with its 'big and stupid' theme, the sword reduces the intelligence of its wielder while held."
|
|
Poseidon
|
Titanic trident
|
2d6 +15
|
+20 might, endurance and accuracy, -10 AC, -10 speed
|
"This trident is probably what inspired the Regnan navy to adopt the trident as
their favorite weapon of war. Poseidon fills its wielder with a frightening battle rage,
increasing the wielder's might, endurance and accuracy at the cost of personal safety.
So consuming is the wielder's desire to smite his enemies while using Poseidon that he
neglects to dodge blows he might otherwise have avoided. On the other hand, dead
enemies (usually) don't fight back."
|
Armor
|
Name
|
Type
|
AC
|
Perk
|
|
Apollo
|
Majestic chain mail
|
+46
|
+20 elemental resistances and luck, -30 endurance
|
"This unique armor graces its owner with luck, helping him
to escape the brunt of most elemental attacks. It draws its energy,
however, from the constitution of its wearer, making the wearing of
this armor a risky proposition."
|
|
Aegis
|
Olympian shield
|
+29
|
Immunity to stoning, shielding, +20 luck, -20 speed
|
"Legend has it this shield was given as a gift from the Gods to a man
wishing to fight the terrible medusas in their stronghold. The shield is reflective
and prevents the wielder from being frozen by the stoning gaze of the medusa.
It also carries an enchantment that helps protect against arrows, but the shield
is very heavy and will slow the user down a bit."
|
|
Zeus
|
Golden plate armor
|
+64
|
+50 HP, SP and luck, -50 intellect
|
"Perhaps this suit of armor was meant only for the Gods. Worn at times by
barbarian chieftains, the armor will increase the physical vitality and magical energy
the wearer has at his disposal, but at a terrible cost. House plants have been known
to score higher on intelligence tests than wearers of this armor. One would think that
accidental death would surely follow such a precipitous loss of thought, yet the luck the
armor bestows seems to prevent disaster. Often the wearer of the armor becomes so
stupid he forgets to remove it."
|
Accessories
|
Name
|
Type
|
AC
|
Perk
|
|
Aphrodite
|
Lunar ring
|
+4
|
+100 personality, -40 luck
|
"Desired and sought after by the foolish for ages, this beautiful ring smoothes the skin,
clears the voice, and dramatically improves the physical beauty of its wearer, as well as
enhancing the personality. The ring also carries a curse of ill luck, and the wearer usually
dies of some tragic accident soon after finding the ring."
|
|
Athena
|
Scarab ring
|
+4
|
+100 intellect, -40 might
|
"Also known as the Scholar's Ring, Athena vastly sharpens and improves the intellect of its
wearer at the cost physical might. Though the effect upon the physical body is nearly crippling,
most sorcerers find the temptation to wear the ring too great to resist."
|
|
Atlas
|
Doom's day cloak
|
+16
|
+100 might, -40 speed
|
"Legends say this cape was discarded by a God who became annoyed with the cape's
magical slowing of his actions. It confers an incomparable might to its wearer, at a large
cost to speed."
|
|
Hera
|
Ruby star amulet
|
+6
|
+50 HP, SP and luck, -50 personality
|
"Sometimes referred to as the Amulet of the Fool, this curious relic from before the
Silence dramatically increases the personal vitality, magical energy, and luck of the wearer
at the expense of personality. While the armor is worn, the face goes slack, the eyes vacant,
and the voice subsides to a monotone."
|
|
Hermes
|
Ultimate boots
|
+17
|
+100 speed, -40 accuracy
|
"A relic from before the Silence, these boots must conceal some hidden magic as they
are very heavy, yet light once worn. They act upon the nerves and muscles of their wearer,
heightening his speed and reflexes to inhuman levels, but simultaneously causing inaccuracy
and over-compensation. The boots have been owned by many through the ages,
all of whom have died from some speed related accident, like running up a hill at
blazing speeds and then falling down the cliff at the top."
|
|
Odin
|
Crown
|
+10
|
+50 elemental resistances, -40 speed
|
"This crown is a mighty relic that protects against elemental magic attacks of all kinds,
but has a flaw that slows the wearer down tremendously."
|
Enchantments
When loot is generated, enchantments may be added, based on the "treasure level" of the item.
Possible enchantments
|
Treasure lvl |
Standard |
Special
|
1 |
0 |
|
2 |
1-5 |
|
3 |
3-8 |
A, B
|
4 |
6-12 |
A, B, C
|
5 |
10-17 |
B, C, D
|
6 |
15-25 |
D
|
Standard Enchantments
- Weapons may not receive standard enchantments.
- Maximum strength of standard enchantments is 25 points
- Item value is increased by 100 per point
Enchantment |
Chance
|
Bonus Stat |
Of Name |
Arm |
Shld |
Helm |
Belt |
Cape |
Gaunt |
Boot |
Ring |
Amul
|
+N Might |
of Might |
5 |
0 |
10 |
10 |
10 |
10 |
5 |
10 |
10
|
+N Intellect |
of Thought |
5 |
0 |
10 |
10 |
10 |
10 |
5 |
10 |
10
|
+N Personality |
of Charm |
5 |
0 |
10 |
10 |
10 |
10 |
10 |
10 |
10
|
+N Endurance |
of Vigor |
5 |
0 |
10 |
10 |
10 |
10 |
5 |
10 |
10
|
+N Accuracy |
of Precision |
5 |
0 |
10 |
10 |
10 |
10 |
5 |
10 |
10
|
+N Speed |
of Speed |
5 |
0 |
10 |
10 |
10 |
10 |
25 |
10 |
10
|
+N Luck |
of Luck |
5 |
0 |
10 |
10 |
10 |
10 |
10 |
10 |
10
|
+N Hit Points |
of Health |
10 |
5 |
5 |
0 |
10 |
5 |
10 |
10 |
10
|
+N Spell Points |
of Magic |
10 |
5 |
10 |
0 |
10 |
10 |
10 |
10 |
10
|
+N Armor Class |
of Defense |
20 |
20 |
10 |
0 |
10 |
10 |
5 |
10 |
10
|
+N Fire Resistance |
of Fire Resistance |
10 |
10 |
5 |
0 |
10 |
15 |
5 |
10 |
10
|
+N Elec Resistance |
of Elec Resistance |
10 |
10 |
5 |
0 |
10 |
15 |
5 |
10 |
10
|
+N Cold Resistance |
of Cold Resistance |
10 |
10 |
5 |
0 |
10 |
15 |
5 |
10 |
10
|
+N Poison Resistance |
of Poison Resistance |
10 |
10 |
5 |
0 |
10 |
15 |
5 |
10 |
10
|
Special Enchantments
Text |
Name Add |
Chance |
Value |
Lvl |
Effect
|
Weap |
Bow |
Arm |
Shld |
Helm |
Belt |
Cape |
Gaunt |
Boot |
Ring |
Amul
|
+10 to all Resistances. |
of Protection |
0 |
0 |
10 |
10 |
10 |
0 |
10 |
0 |
0 |
10 |
10 |
1000 |
B |
(+10) on four resistances (not magic resist)
|
+10 to all Seven Statistics. |
of The Gods |
5 |
5 |
10 |
10 |
10 |
10 |
10 |
10 |
10 |
10 |
10 |
3000 |
D |
(+10) on all 7 stats
|
Explosive Impact! |
of Carnage |
0 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
5000 |
D |
projectile explodes (fireball radius,dmg=weapdmg)
|
Adds 3-4 points of Cold damage. |
of Cold |
20 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
500 |
A |
(3-4) cold damage
|
Adds 6-8 points of Cold damage. |
of Frost |
20 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1000 |
C |
(6-8) cold damage
|
Adds 9-12 points of Cold damage. |
of Ice |
20 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2000 |
D |
(9-12) cold damage
|
Adds 2-5 points of Electrical damage. |
of Sparks |
20 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
500 |
A |
(2-5) elec damage
|
Adds 4-10 points of Electrical damage. |
of Lightning |
20 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1000 |
C |
(4-10) elec damage
|
Adds 6-15 points of Electrical damage. |
of Thunderbolts |
20 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2000 |
D |
(6-15) elec damage
|
Adds 1-6 points of Fire damage. |
of Fire |
20 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
500 |
A |
(1-6) fire damage
|
Adds 2-12 points of Fire damage. |
of Flame |
20 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1000 |
C |
(2-12) fire damage
|
Adds 3-18 points of Fire damage. |
of Infernos |
20 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2000 |
D |
(3-18) fire damage
|
Adds 5 points of Poison damage. |
of Poison |
20 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
500 |
A |
(5) pois damage
|
Adds 8 points of Poison damage. |
of Venom |
20 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1000 |
C |
(8) pois damage
|
Adds 12 points of Poison damage. |
of Acid |
20 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2000 |
D |
(12) pois damage
|
Drain Hit Points from target. |
Vampiric |
5 |
5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
X 2 |
D |
Heal 20% of damage done on attack
|
Increases rate of Recovery. |
of Recovery |
10 |
10 |
20 |
0 |
20 |
10 |
0 |
0 |
20 |
10 |
10 |
200 |
B |
(-10) pts on recovery from being hit
|
Wearer resistant to Diseases. |
of Immunity |
0 |
0 |
10 |
10 |
10 |
10 |
10 |
0 |
0 |
10 |
10 |
1000 |
C |
Immune to desease condition
|
Wearer resistant to Insanity. |
of Sanity |
0 |
0 |
5 |
5 |
5 |
5 |
5 |
0 |
0 |
5 |
5 |
1000 |
C |
immune to insanity condition
|
Wearer resistant to Paralysis. |
of Freedom |
0 |
0 |
10 |
10 |
10 |
10 |
10 |
0 |
0 |
10 |
10 |
2000 |
D |
immune to paralize condition
|
Wearer resistant to Poison. |
of Antidotes |
0 |
0 |
10 |
10 |
10 |
10 |
10 |
0 |
0 |
10 |
10 |
1000 |
C |
immune to poison condition
|
Wearer resistant to Sleep. |
of Alarms |
0 |
0 |
10 |
10 |
10 |
10 |
10 |
0 |
0 |
10 |
10 |
500 |
B |
immune to sleep condition
|
Wearer resistant to Stone. |
of The Medusa |
0 |
0 |
5 |
5 |
5 |
5 |
5 |
0 |
0 |
5 |
5 |
2000 |
D |
immune to stone condition
|
Increased Knockback. |
of Force |
10 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
500 |
A |
Increase knockback effect (X10)
|
+5 Level. |
of Power |
2 |
2 |
2 |
2 |
2 |
2 |
2 |
2 |
2 |
2 |
2 |
2500 |
D |
(+5) char level
|
Increases effect of all Air spells. |
of Air Magic |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
10 |
10 |
2000 |
D |
50% increase of spell effect and duration
|
Increases effect of all Body spells. |
of Body Magic |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
10 |
10 |
2000 |
D |
50% increase of spell effect and duration
|
Increases effect of all Dark spells. |
of Dark Magic |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
10 |
10 |
2000 |
D |
50% increase of spell effect and duration
|
Increases effect of all Earth spells. |
of Earth Magic |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
10 |
10 |
2000 |
D |
50% increase of spell effect and duration
|
Increases effect of all Fire spells. |
of Fire Magic |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
10 |
10 |
2000 |
D |
50% increase of spell effect and duration
|
Increases effect of all Light spells. |
of Light Magic |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
10 |
10 |
2000 |
D |
50% increase of spell effect and duration
|
Increases effect of all Mind spells. |
of Mind Magic |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
10 |
10 |
2000 |
D |
50% increase of spell effect and duration
|
Increases effect of all Spirit spells. |
of Spirit Magic |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
10 |
10 |
2000 |
D |
50% increase of spell effect and duration
|
Increases effect of all Water spells. |
of Water Magic |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
10 |
10 |
2000 |
D |
50% increase of spell effect and duration
|
Increases chance of Disarming. |
of Thievery |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
20 |
0 |
0 |
0 |
2000 |
B |
double chance to perform lockpick and steal skill
|
Half damage from all missile attacks. |
of Shielding |
0 |
0 |
25 |
30 |
0 |
0 |
20 |
0 |
0 |
5 |
5 |
1000 |
B |
(1/2)dmg from all missle attacks (not cumulative)
|
Regenerate Hit points over time. |
of Regeneration |
0 |
0 |
10 |
0 |
0 |
10 |
10 |
0 |
0 |
10 |
10 |
1000 |
B |
Regenerate 1 HP every 5 minutes
|
Regenerate Spell points over time. |
of Mana |
0 |
0 |
10 |
0 |
10 |
10 |
10 |
10 |
0 |
10 |
10 |
1000 |
B |
Regenerate 1 SP every 5 minutes
|
Double damage vs Demons. |
Demon Slayer |
20 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
X 2 |
A |
X 2 damage vs all demons
|
Double damage vs Dragons |
Dragon Slayer |
20 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
X 2 |
A |
X 2 damage vs all dragons
|
Drain Hit Points from target and Increased Weapon speed. |
of Darkness |
5 |
5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
X 3 |
D |
(-20) pts on weapon speed, Vampiric
|
+1 to Seven Stats, HP, SP, Armor, Resistances. |
of Doom |
10 |
10 |
10 |
10 |
10 |
10 |
10 |
10 |
10 |
10 |
10 |
750 |
B |
(+1) 7stats,hpts,spts,AC,4 resistances
|
+10 to Endurance, Armor, Hit points. |
of Earth |
10 |
10 |
10 |
10 |
10 |
10 |
10 |
10 |
10 |
10 |
10 |
2000 |
D |
End (+10), AC (+10), HP (+10)
|
+10 Hit points and Regenerate Hit points over time. |
of Life |
0 |
0 |
10 |
10 |
10 |
10 |
10 |
10 |
10 |
10 |
10 |
2000 |
D |
HP (+10), regenerate 1 HP every 5 minutes
|
+5 Speed and Accuracy. |
Rogues |
10 |
10 |
5 |
5 |
5 |
10 |
20 |
20 |
20 |
10 |
10 |
500 |
A |
Speed (+5), Acc (+5)
|
Adds 10-20 points of Fire damage and +25 Might. |
of The Dragon |
10 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
3000 |
D |
(10-20) Fire damage, Might (+25)
|
+10 Spell points and Regenerate Spell points over time. |
of The Eclipse |
0 |
0 |
0 |
0 |
0 |
10 |
10 |
5 |
10 |
10 |
10 |
2000 |
D |
SP (+10), regenerate 1 SP every 5 minutes
|
+15 Endurance and +5 Armor. |
of The Golem |
5 |
5 |
20 |
20 |
10 |
10 |
10 |
10 |
10 |
10 |
10 |
1500 |
C |
End (+15), AC (+5)
|
+10 Intellect and Luck. |
of The Moon |
5 |
5 |
10 |
10 |
20 |
10 |
10 |
10 |
10 |
10 |
10 |
1000 |
C |
Luck (+10), Int (+10)
|
+30 Fire Resistance and Regenerate Hit points over time. |
of The Phoenix |
0 |
0 |
20 |
20 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
3000 |
D |
Fire Res (+30), regenerate 1 HP every 5 minutes
|
+10 Spell points, Speed, Intellect. |
of The Sky |
5 |
5 |
10 |
10 |
20 |
10 |
10 |
10 |
10 |
10 |
10 |
2500 |
D |
Int (+10), Spd (+10), SP (+10)
|
+10 Endurance and Accuracy. |
of The Stars |
5 |
5 |
10 |
10 |
10 |
10 |
20 |
20 |
10 |
10 |
10 |
1000 |
C |
End (+10), Acc (+10)
|
+10 Might and Personality. |
of The Sun |
5 |
5 |
10 |
10 |
10 |
10 |
20 |
20 |
10 |
10 |
10 |
1000 |
C |
Might(+10), Per (+10)
|
+15 Endurance and Regenerate Hit points over time. |
of The Troll |
5 |
5 |
20 |
20 |
10 |
10 |
10 |
10 |
10 |
10 |
10 |
1500 |
C |
End (+15), regenerate 1 HP every 5 minutes
|
+15 Luck and Regenerate Spell points over time. |
of The Unicorn |
5 |
5 |
10 |
10 |
20 |
10 |
10 |
10 |
10 |
10 |
10 |
1500 |
C |
Luck (+15), regenerate 1 SP every 5 minutes
|
+5 Might and Endurance. |
Warriors |
5 |
5 |
10 |
10 |
10 |
10 |
10 |
10 |
10 |
10 |
10 |
500 |
A |
Might (+5), End (+5)
|
+5 Intellect and Personality. |
Wizards |
5 |
5 |
5 |
5 |
5 |
10 |
10 |
10 |
10 |
10 |
10 |
500 |
A |
Intelect (+5), Per (+5)
|
Increased Value. |
Antique |
10 |
10 |
10 |
10 |
10 |
0 |
0 |
10 |
0 |
10 |
10 |
X 10 |
B |
Gold value increased
|
Increased Weapon speed. |
of Swiftness |
25 |
25 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
X 2 |
B |
(-20) pts on weapon recovery time
|