Items: Difference between revisions
From MM6 Wiki
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!Perk | !Perk | ||
|- | |- | ||
![[File:Grand Poleax.gif]] | ! rowspan="2" |[[File:Grand Poleax.gif]] | ||
|Conan | |Conan | ||
|Grand poleax | |Grand poleax | ||
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|Devil and dragon slaying | |Devil and dragon slaying | ||
|- | |- | ||
![[File:Mighty Broadsword.gif]] | | colspan="4" |''"This mighty axe is enchanted to destroy dragons and devils. It has a way of finding an owner who is both likely to come across such monsters and is strong enough to fight them."'' | ||
|- | |||
! rowspan="2" |[[File:Mighty Broadsword.gif]] | |||
|Excalibur | |Excalibur | ||
|Mighty broadsword | |Mighty broadsword | ||
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| +30 might | | +30 might | ||
|- | |- | ||
![[File:Power Staff.gif]] | | colspan="4" |''"Heavy, yet seemingly light as a feather in skilled hands, Excalibur confers great might upon its wielder. Opponents do not easily walk away from blows struck by this legendary weapon."'' | ||
|- | |||
! rowspan="2" |[[File:Power Staff.gif]] | |||
|Merlin | |Merlin | ||
|Power staff | |Power staff | ||
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|Swiftness, +40 SP | |Swiftness, +40 SP | ||
|- | |- | ||
![[File:Divine Dagger.gif]] | | colspan="4" |''Traditionally carried by the High Druid, but lost during struggles over religious doctrine, Merlin acts as a reservoir of spell power the wielder can draw upon at any time. Merlin is enchanted with swiftness, and rains blows upon enemies much faster than an ordinary staff."'' | ||
|- | |||
! rowspan="2" |[[File:Divine Dagger.gif]] | |||
|Mordred | |Mordred | ||
|Divine dagger | |Divine dagger | ||
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|Vampiric | |Vampiric | ||
|- | |- | ||
![[File:Stellar Bow.gif]] | | colspan="4" |''"One of nine such blades in the world, Mordred was made by the Brotherhood in 428 A.S. as part of their first experiments in the development of Dark Magic. Their hope was to find a way to extend one person's life at the expense of another's, but instead of reversing ages, they merely found a way to steal health."'' | ||
|- | |||
! rowspan="2" |[[File:Stellar Bow.gif]] | |||
|Percival | |Percival | ||
|Stellar bow | |Stellar bow | ||
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|Swiftness, carnage | |Swiftness, carnage | ||
|- | |- | ||
![[File:Holy Hammer.gif]] | | colspan="4" |''"Percival was enchanted by the Archer's Guild in 912 A.S. as the prototype in an enchantment process they were developing at the time. Unfortunately, a suspicious fire broke out at the guild hall, ruining the development plans and destroying the exotic materials needed to create more Percivals. The guild never recovered from their losses, and sold Percival to the Elves in 918 A.S.. It has since changed hands many times."'' | ||
|- | |||
! rowspan="2" |[[File:Holy Hammer.gif]] | |||
|Thor | |Thor | ||
|Holy hammer | |Holy hammer | ||
|2d5 +12 | |2d5 +12 | ||
| +20 might, Force | | +20 might, Force | ||
|- | |||
| colspan="4" |''"The origins of Thor are lost in time, but this mighty barbarian weapon is well remembered by military historians. The weapon has been used in battles by many owners for centuries, although its last appearance was at the battle of Shimengard in 902 A.S.. The force of a blow from this hammer is so powerful that it can knock foes several feet back away from the wielder."'' | |||
|} | |} | ||
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!Perk | !Perk | ||
|- | |- | ||
![[File:Majestic Chain Mail.gif]] | ! rowspan="2" |[[File:Majestic Chain Mail.gif]] | ||
|Galahad | |Galahad | ||
|Majestic chain mail | |Majestic chain mail | ||
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|Protection, +25 HP | |Protection, +25 HP | ||
|- | |- | ||
![[File:Golden Plate Armor.gif]] | | colspan="4" |''"Perhaps the finest chain mail created since the Silence, Galahad's material strength enchantments are so strong they are somewhat conferred upon the wearer's body, making it capable of withstanding much more abuse than normal."'' | ||
|- | |||
! rowspan="2" |[[File:Golden Plate Armor.gif]] | |||
|Pellinore | |Pellinore | ||
|Golden plate armor | |Golden plate armor | ||
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|Recovery, regeneration, +30 endurance | |Recovery, regeneration, +30 endurance | ||
|- | |- | ||
![[File:Astral Shield.gif]] | | colspan="4" |''"Named after an ancient knight, Pellinore fortifies the wearer with an unnatural health so strong that the wearer heals from serious injuries in a matter of hours. The armor is quite heavy, and protects the wearer from being knocked about during combat."'' | ||
|- | |||
! rowspan="2" |[[File:Astral Shield.gif]] | |||
|Valeria | |Valeria | ||
|Astral shield | |Astral shield | ||
| +20 | | +20 | ||
|Shielding, +30 accuracy | |Shielding, +30 accuracy | ||
|- | |||
| colspan="4" |''"Commissioned by King David IV of Erathia during the Timber Wars, Valeria not only shields the user from normal blows, but helps intercept many incoming arrows by magically focusing the wielder's attention on the flight of the missile. The same enchantment that makes the shielding effect possible also increases the wielder's accuracy enormously."'' | |||
|} | |} | ||
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!Perk | !Perk | ||
|- | |- | ||
![[File:Crown.gif]] | ! rowspan="2" |[[File:Crown.gif]] | ||
|Arthur | |Arthur | ||
|Crown | |Crown | ||
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|Of the gods, +25 SP | |Of the gods, +25 SP | ||
|- | |- | ||
![[File:Lunar Ring.gif]] | | colspan="4" |''"In their endless quest to create the perfect Priest-King, the priests of the Church of the Sun created Arthur and imbued it with the power to heighten the wearer's personal abilities, as well as confer more magical energy. It worked, heightening their King's natural abilities--and his pride. In 1073, Leopold VII started a holy war against the rival Church of the Moon, grinding both organizations into poverty and ultimately resulting in their demise."'' | ||
|- | |||
! rowspan="2" |[[File:Lunar Ring.gif]] | |||
|Guinevere | |Guinevere | ||
|Lunar ring | |Lunar ring | ||
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| +30 SP, of light and dark magic | | +30 SP, of light and dark magic | ||
|- | |- | ||
![[File:Scarab Ring.gif]] | | colspan="4" |''"Guinevere was created by the Alchemist Guild under the stones of Castle Kriegspire many years ago. It boosts the magical resources available to its wearer, and eases the use of spells of the Mirrored Path."'' | ||
|- | |||
! rowspan="2" |[[File:Scarab Ring.gif]] | |||
|Igraine | |Igraine | ||
|Scarab ring | |Scarab ring | ||
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| +25 SP, of body, mind & spirit magic | | +25 SP, of body, mind & spirit magic | ||
|- | |- | ||
![[File:Ultimate Boots.gif]] | | colspan="4" |''"Lord Solomon Stone had this ring commissioned during his tenure as High Priest of the Path in 1018. It gives a huge boost to a user's ability in clerical magic, as well as access to a good deal of magical energy."'' | ||
|- | |||
! rowspan="2" |[[File:Ultimate Boots.gif]] | |||
|Lucius | |Lucius | ||
|Ultimate boots | |Ultimate boots | ||
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| +30 speed | | +30 speed | ||
|- | |- | ||
![[File:Ruby Star Amulet.gif]] | | colspan="4" |''"No one knows where or when these magical boots were made, but many tales refer to them turning up in the most unusual places. They grant their wearer superhuman quickness and grace of motion."'' | ||
|- | |||
! rowspan="2" |[[File:Ruby Star Amulet.gif]] | |||
|Morgan | |Morgan | ||
|Ruby star amulet | |Ruby star amulet | ||
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| +25 SP, of fire, air, water and earth magic | | +25 SP, of fire, air, water and earth magic | ||
|- | |- | ||
![[File:Doom's Day Cloak.gif]] | | colspan="4" |''"Though Morgan's origins are unknown, Morgan has had many owners in the last hundred years, all of them unknown before finding the amulet. The amulet is so mighty, as a matter of fact, that any peasant or child that lays hands on it is sure to become a legend in his own time. (Special Powers: +20 Spell Points and 'of Fire, Air, Water, and Earth Magic')"'' | ||
|- | |||
! rowspan="2" |[[File:Doom's Day Cloak.gif]] | |||
|Pendragon | |Pendragon | ||
|Doom's day cloak | |Doom's day cloak | ||
| +11 | | +11 | ||
|Thievery, immunity to poison, +30 luck | |Thievery, immunity to poison, +30 luck | ||
|- | |||
| colspan="4" |''"This cape originally belonged to Alastair Blane, Master thief of the Shadow Guild. The cape increased his luck and certain thieving skills tremendously, enabling him to pursue a long and prosperous career. Blane was never brought to justice for his crimes--he was instead killed over a card game for cheating while wearing the cloak to better his chances."'' | |||
|} | |} | ||
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!Perk | !Perk | ||
|- | |- | ||
![[File:Death Mace.gif]] | ! rowspan="2" |[[File:Death Mace.gif]] | ||
|Ares | |Ares | ||
|Death mace | |Death mace | ||
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| +30 fire damage, +25 fire resistance | | +30 fire damage, +25 fire resistance | ||
|- | |- | ||
![[File:Stellar Bow.gif]] | | colspan="4" |''"A powerful war-mace, Ares burns with fires from the heart of the mountain it was made from. The same magic that causes it to burn with a terrible fire bestows resistance to fire upon its wielder."'' | ||
|- | |||
! rowspan="2" |[[File:Stellar Bow.gif]] | |||
|Artemis | |Artemis | ||
|Stellar bow | |Stellar bow | ||
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| +20 electricity damage, -10 elemental resistances | | +20 electricity damage, -10 elemental resistances | ||
|- | |- | ||
![[File:Supreme Axe.gif]] | | colspan="4" |''"Graced with the might of thunder, Artemus fires bolts magically charged with electricity. While powerful, the user of the bow should be careful--elemental magics seem drawn to the bow, and do more damage when they hit the wielder."'' | ||
|- | |||
! rowspan="2" |[[File:Supreme Axe.gif]] | |||
|Cronos | |Cronos | ||
|Supreme axe | |Supreme axe | ||
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| +100 HP, -50 luck | | +100 HP, -50 luck | ||
|- | |- | ||
![[File:Lionheart Sword.gif]] | | colspan="4" |''"More a magical curiosity than a truly useful weapon, Cronos increases the wielder's vitality fantastically, and decreases his luck by half as much."'' | ||
|- | |||
! rowspan="2" |[[File:Lionheart Sword.gif]] | |||
|Hades | |Hades | ||
|Lionheart sword | |Lionheart sword | ||
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| +20 poison damage and luck, thievery, negative regeneration | | +20 poison damage and luck, thievery, negative regeneration | ||
|- | |- | ||
![[File:Champion Sword.gif]] | | colspan="4" |''"A powerful weapon said to have been delivered up from the Netherworld in response to the wish of a prolific mass murderer. The weapon inflicts terrible wounds with its razor sharp edge and drips acid constantly. Not only a terrible weapon, the sword bestows the cunning of a master thief for disarming traps and the luck of the devil in escaping the damage they do. Hades draws its power from its wielder slowly and constantly."'' | ||
|- | |||
! rowspan="2" |[[File:Champion Sword.gif]] | |||
|Hercules | |Hercules | ||
|Champion sword | |Champion sword | ||
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| +50 might, +20 endurance, -30 intellect | | +50 might, +20 endurance, -30 intellect | ||
|- | |- | ||
![[File:Titanic Trident.gif]] | | colspan="4" |''"A huge sword meant for the unsubtle, Hercules fills its wielder with the strength of a hundred men. In keeping with its 'big and stupid' theme, the sword reduces the intelligence of its wielder while held."'' | ||
|- | |||
! rowspan="2" |[[File:Titanic Trident.gif]] | |||
|Poseidon | |Poseidon | ||
|Titanic trident | |Titanic trident | ||
|2d6 +15 | |2d6 +15 | ||
| +20 might, endurance and accuracy, -10 AC, -10 speed | | +20 might, endurance and accuracy, -10 AC, -10 speed | ||
|- | |||
| colspan="4" |''"This trident is probably what inspired the Regnan navy to adopt the trident as their favorite weapon of war. Poseidon fills its wielder with a frightening battle rage, increasing the wielder's might, endurance and accuracy at the cost of personal safety. So consuming is the wielder's desire to smite his enemies while using Poseidon that he neglects to dodge blows he might otherwise have avoided. On the other hand, dead enemies (usually) don't fight back."'' | |||
|} | |} | ||
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!Perk | !Perk | ||
|- | |- | ||
![[File:Majestic Chain Mail.gif]] | ! rowspan="2" |[[File:Majestic Chain Mail.gif]] | ||
|Apollo | |Apollo | ||
|Majestic chain mail | |Majestic chain mail | ||
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| +20 elemental resistances and luck, -30 endurance | | +20 elemental resistances and luck, -30 endurance | ||
|- | |- | ||
![[File:Olympian Shield.gif]] | | colspan="4" |''"This unique armor graces its owner with luck, helping him to escape the brunt of most elemental attacks. It draws its energy, however, from the constitution of its wearer, making the wearing of this armor a risky proposition."'' | ||
|- | |||
! rowspan="2" |[[File:Olympian Shield.gif]] | |||
|Aegis | |Aegis | ||
|Olympian shield | |Olympian shield | ||
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|Immunity to stoning, shielding, +20 luck, -20 speed | |Immunity to stoning, shielding, +20 luck, -20 speed | ||
|- | |- | ||
![[File:Golden Plate Armor.gif]] | | colspan="4" |''"Legend has it this shield was given as a gift from the Gods to a man wishing to fight the terrible medusas in their stronghold. The shield is reflective and prevents the wielder from being frozen by the stoning gaze of the medusa. It also carries an enchantment that helps protect against arrows, but the shield is very heavy and will slow the user down a bit."'' | ||
|- | |||
! rowspan="2" |[[File:Golden Plate Armor.gif]] | |||
|Zeus | |Zeus | ||
|Golden plate armor | |Golden plate armor | ||
| +64 | | +64 | ||
| +50 HP, SP and luck, -50 intellect | | +50 HP, SP and luck, -50 intellect | ||
|- | |||
| colspan="4" |''"Perhaps this suit of armor was meant only for the Gods. Worn at times by barbarian chieftains, the armor will increase the physical vitality and magical energy the wearer has at his disposal, but at a terrible cost. House plants have been known to score higher on intelligence tests than wearers of this armor. One would think that accidental death would surely follow such a precipitous loss of thought, yet the luck the armor bestows seems to prevent disaster. Often the wearer of the armor becomes so stupid he forgets to remove it."'' | |||
|} | |} | ||
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!Perk | !Perk | ||
|- | |- | ||
![[File:Lunar Ring.gif]] | ! rowspan="2" |[[File:Lunar Ring.gif]] | ||
|Aphrodite | |Aphrodite | ||
|Lunar ring | |Lunar ring | ||
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| +100 personality, -40 luck | | +100 personality, -40 luck | ||
|- | |- | ||
![[File:Scarab Ring.gif]] | | colspan="4" |''"Desired and sought after by the foolish for ages, this beautiful ring smoothes the skin, clears the voice, and dramatically improves the physical beauty of its wearer, as well as enhancing the personality. The ring also carries a curse of ill luck, and the wearer usually dies of some tragic accident soon after finding the ring."'' | ||
|- | |||
! rowspan="2" |[[File:Scarab Ring.gif]] | |||
|Athena | |Athena | ||
|Scarab ring | |Scarab ring | ||
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| +100 intellect, -40 might | | +100 intellect, -40 might | ||
|- | |- | ||
![[File:Doom's Day Cloak.gif]] | | colspan="4" |''"Also known as the Scholar's Ring, Athena vastly sharpens and improves the intellect of its wearer at the cost physical might. Though the effect upon the physical body is nearly crippling, most sorcerers find the temptation to wear the ring too great to resist."'' | ||
|- | |||
! rowspan="2" |[[File:Doom's Day Cloak.gif]] | |||
|Atlas | |Atlas | ||
|Doom's day cloak | |Doom's day cloak | ||
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| +100 might, -40 speed | | +100 might, -40 speed | ||
|- | |- | ||
![[File:Ruby Star Amulet.gif]] | | colspan="4" |''"Legends say this cape was discarded by a God who became annoyed with the cape's magical slowing of his actions. It confers an incomparable might to its wearer, at a large cost to speed."'' | ||
|- | |||
! rowspan="2" |[[File:Ruby Star Amulet.gif]] | |||
|Hera | |Hera | ||
|Ruby star amulet | |Ruby star amulet | ||
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| +50 HP, SP and luck, -50 personality | | +50 HP, SP and luck, -50 personality | ||
|- | |- | ||
![[File:Ultimate Boots.gif]] | | colspan="4" |''"Sometimes referred to as the Amulet of the Fool, this curious relic from before the Silence dramatically increases the personal vitality, magical energy, and luck of the wearer at the expense of personality. While the armor is worn, the face goes slack, the eyes vacant, and the voice subsides to a monotone."'' | ||
|- | |||
! rowspan="2" |[[File:Ultimate Boots.gif]] | |||
|Hermes | |Hermes | ||
|Ultimate boots | |Ultimate boots | ||
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| +100 speed, -40 accuracy | | +100 speed, -40 accuracy | ||
|- | |- | ||
![[File:Crown.gif]] | | colspan="4" |''"A relic from before the Silence, these boots must conceal some hidden magic as they are very heavy, yet light once worn. They act upon the nerves and muscles of their wearer, heightening his speed and reflexes to inhuman levels, but simultaneously causing inaccuracy and over-compensation. The boots have been owned by many through the ages, all of whom have died from some speed related accident, like running up a hill at blazing speeds and then falling down the cliff at the top."'' | ||
|- | |||
! rowspan="2" |[[File:Crown.gif]] | |||
|Odin | |Odin | ||
|Crown | |Crown | ||
| +10 | | +10 | ||
| +50 elemental resistances, -40 speed | | +50 elemental resistances, -40 speed | ||
|- | |||
| colspan="4" |''"This crown is a mighty relic that protects against elemental magic attacks of all kinds, but has a flaw that slows the wearer down tremendously."'' | |||
|} | |} | ||
Revision as of 12:11, 13 April 2019
Items
Weapons
Longswords
Two-Handed Swords
Broadswords
Cutlasses
Daggers
Long Daggers
Axes
Two-Handed Axes
Spears
Halberds
Tridents
Missile Weapons
Crossbows
Maces
Hammers
Clubs
Staves
Blasters
Armor
Leather Armor
Item | Name | Value | Skill | AC | ID/Rep | L1 | L2 | L3 | L4 | L5 | L6 |
---|---|---|---|---|---|---|---|---|---|---|---|
File:Lr1icon.png | Leather Armor | 150 | Leather | 4 | 1 | 25 | 35 | ||||
"Lightest and most easily made among the armors, leather armor offers the least protection. This particular suit is of average quality." | |||||||||||
File:Lr2icon.png | Studded Leather | 250 | Leather | 6 | 3 | 25 | 35 | 25 | |||
"Studded leather offers more protection than regular leather armor at the expense of being stiffer and weighing more. This particular suit is well made." | |||||||||||
File:Lr3icon.png | Enchanted Leather | 450 | Leather | 10 | 5 | 25 | 35 | 25 | |||
"An otherwise ordinary suit of leather armor, this suit is imbued with a subtle enchantment that strengthens the material against blows without increasing weight." | |||||||||||
File:Lr4icon.png | Dragon Leather | 750 | Leather | 16 | 7 | 25 | 35 | 25 | |||
"Standard issue leather armor for officers in the Regnan Navy. All such leather armor receives enchantments to strengthen and lighten it during its creation in the Regnan Armories." | |||||||||||
File:Lr5icon.png | Imperial Leather | 1150 | Leather | 24 | 9 | 25 | 35 | ||||
"An extremely rare suit of leather armor created during the conflicts between the Church of the Moon and the Church of the Sun roughly 80 years ago. These suits provide the finest protection available with leather armor." |
Chain Armor
Item | Name | Value | Equip Stat | Skill Group | Attack | Damage | Not identified name | ID/Rep | L1 | L2 | L3 |
---|---|---|---|---|---|---|---|---|---|---|---|
File:Chn1icon.png | Chain Mail | 400 | Chain | 8 | 1 | 5 | 15 | 25 | |||
"Chain mail is an armor formed of small, interlocking loops of metal. This suit is low quality: the metal used is plain iron, there are only two layers of rings, and it is heavy and stiff for its size." | |||||||||||
File:Chn2icon.png | Steel Chain Mail | 600 | Chain | 12 | 4 | 10 | 25 | 10 | |||
"A superior suit of chain mail, the metal used in this suit is steel, and the former owner was careful to keep the suit well oiled and free of rust." | |||||||||||
File:Chn3icon.png | Noble Chain Mail | 900 | Chain | 18 | 6 | 10 | 25 | 10 | |||
"Cavalry officer's chain mail from the reign of Taledon V of Karigor, Divine High Priest and High Holy Conduit of the Church of the Sun, circa 870 A.S. The armor is high quality chain, enchanted to lighten and strengthen the metal." | |||||||||||
File:Chn4icon.png | Royal Chain Mail | 1300 | Chain | 26 | 8 | 10 | 25 | 10 | |||
"Highly enchanted armor worn by elvish nobility and royalty during the Timber Wars of the seventh and eighth centuries." | |||||||||||
File:Chn5icon.png | Majestic Chain Mail | 1800 | Chain | 36 | 10 | 10 | 35 | ||||
"A very rare suit of armor turned out by the Heavenly Forges of Governor Padish before the Silence. The armor was originally worn strictly by the Governor and his highest military officers as a badge of office. It is not just for show; this chain mail is lighter, stronger, and more supple than any other chain in the world." |
Plate Armor
Item | Name | Value | Equip Stat | Skill Group | Attack | Damage | Not identified name | ID/Rep | L1 | L2 | L3 |
---|---|---|---|---|---|---|---|---|---|---|---|
File:Pl1icon.png | Plate Armor | 1000 | Plate | 20 | 1 | 5 | 10 | 25 | 10 | ||
"Composed of interlocking plates and joints, plate armor is the best unenchanted armor available. It is, however, heavy and slows the movements of the wearer. This particular suit is of average quality and the smith unknown." | |||||||||||
File:Pl2icon.png | Steel Plate Armor | 1400 | Plate | 28 | 6 | 10 | 25 | 10 | |||
"Well constructed plates of steel work together to form an overall excellent suit of armor. A foundry stamp under the right arm indicates it was forged recently in Kelebrim." | |||||||||||
File:Pl3icon.png | Golden Plate Armor | 2700 | Plate | 54 | 12 | 10 | 35 | ||||
"This suit of plate armor was forged in the Mekorig foundry eighteen years after the death of Mekorig the Blind. A masterwork, the armor is almost as easy to wear as ordinary clothes, and is probably the best armor available in the world." |
Shields
Item | Name | Value | Equip Stat | Skill Group | Attack | Damage | Not identified name | ID/Rep | L1 | L2 | L3 |
---|---|---|---|---|---|---|---|---|---|---|---|
File:Lshield1.png | Kite Shield | 200 | Shield | 6 | 1 | 10 | 10 | 5 | |||
"Formed of stretched hides over a wooden frame, this simple shield provides basic protection against physical attacks." | |||||||||||
File:Lshield2.png | Tower Shield | 300 | Shield | 7 | 3 | 5 | 10 | 5 | |||
"The simplicity of the heraldic design on this shield leads one to believe it was created either by barbarians or goblins. It is made of sturdy materials and should stand up reasonably well in combat." | |||||||||||
File:Lshield3.png | Castle Shield | 400 | Shield | 9 | 5 | 5 | 10 | 5 | |||
"This shield is made of wood framed by iron. It is somewhat heavy for its size, but it should see you through a battle safely--as long as you're not backstabbed." | |||||||||||
File:Lshield4.png | Celestial Shield | 500 | Shield | 13 | 7 | 5 | 10 | 10 | 5 | ||
"Made of a lightweight metal, this shield has a foundry stamp from the Kelebrim armory. Though light, the material is very strong, and the metal is welded almost seamlessly." | |||||||||||
File:Lshield5.png | Olympian Shield | 800 | Shield | 19 | 9 | 10 | 20 | ||||
"These shields were forged by the Phynaxian empire during its brief rise to power on the steppes of southern Erathia (790-864). They are made of stalt, a metal that takes well to enchantment, and contributed heavily to Phynaxian military might. Unfortunately, very little of the metal could be mined, and Phynaxia fell in 864 A.S. to an Elvish offensive." | |||||||||||
File:Sshield1.png | Wooden Shield | 100 | Shield | 4 | 1 | 15 | 15 | 5 | |||
"A small wooden shield designed to protect mostly against arrows." | |||||||||||
File:Sshield2.png | Bronze Shield | 200 | Shield | 6 | 2 | 5 | 10 | 5 | |||
"Bronze shields are lighter than iron shields of the same size, but aren't nearly as strong." | |||||||||||
File:Sshield3.png | Steel Shield | 300 | Shield | 8 | 3 | 5 | 10 | 5 | |||
"Since this shield is made of tempered steel, it should resist all but the most unusual of enchanted weapons." | |||||||||||
File:Lshield4.png | Spirit Shield | 450 | Shield | 12 | 4 | 5 | 10 | 15 | 10 | ||
"Spirit shields are ordinary steel shields enchanted through a ritualistic process that can have powerful, albeit unpredictable results. The process is time consuming and requires the undivided attention of at least three masters of Spirit magic." | |||||||||||
File:Lshield5.png | Astral Shield | 750 | Shield | 18 | 5 | 10 | 20 | ||||
"These rare shields were turned out by the hundreds with the aid of the Heavenly Forges to combat rebel forces in the endless string of skirmishes and supply raids that tested (and finally overcame) the Governor's forces in the first century A.S. As with all such equipment, it is light, tough, and is capable of holding the most powerful enchantments." |
Accessories
Helms
Hats
Crowns
Belts
Cloaks
Gauntlets
Boots
Rings
Amulets
Wands
Alchemy
Ingredients
Potions
Item | Name | Value | Recipe | Effect | L1 | L2 | L3 |
---|---|---|---|---|---|---|---|
Potion Bottle | 5 | 20 | |||||
Cure Wounds (Red) | 10 | Widoweeps Berries + Empty Bottle | Restores 10 hit points | 10 | 5 | ||
Magic Potion (Blue) | 10 | Phirna Root + Empty Bottle | Restores 10 spell points | 10 | 5 | ||
Energy (Yellow) | 10 | Poppysnaps + Empty Bottle | Adds 10 to primary statistics temporarily | 10 | 5 | ||
Protection (Orange) | 25 | Yellow + Red | Adds 10 to armor class temporarily | 5 | 10 | ||
Resistance (Green) | 25 | Yellow + Blue | Adds 10 to resistances temporarily | 5 | 10 | ||
Cure Poison (Purple) | 25 | Blue + Red | Cures Poison | 5 | 10 | ||
Supreme Protection | 50 | Green + Orange | Adds 20 to armor class temporarily | 2 | |||
Restoration | 50 | Green + Purple | Cures all conditions except dead or stoned (or eradicated) | 2 | |||
Extreme Energy | 50 | Orange + Yellow | Adds 20 to primary statistics temporarily | 2 | |||
Super Resistance | 50 | Green + Blue | Adds 20 to resistances temporarily | 2 | |||
Heroism | 50 | Orange + Red | Grants Heroism (as the spell) for 6 hours | 2 | |||
Haste | 50 | Green + Yellow | Grants Haste (as the spell) for 6 hours | 2 | |||
Stone Skin | 50 | Orange + Blue | Grants Stone Skin (as the spell) for 6 hours | 2 | |||
Bless | 50 | Purple + Blue | Grants Bless (as the spell) for 6 hours | 2 | |||
Divine Power | 100 | Extreme Energy + Purple | Adds 20 to level temporarily and adds 1 year of age | 1 | |||
Divine Cure | 100 | Restoration + Orange | Adds 100 hit points if at or below maximum and adds 1 year of age | 1 | |||
Divine Magic | 100 | Super Resistance + Green | Adds 100 spell points if at or below maximum and adds 1 year of age | 1 | |||
Essence of Might | 100 | Heroism + Red | Once only: Adds 15 to Might and subtracts 5 from Intellect permanently | 1 | |||
Essence of Intellect | 100 | Stone Skin + Blue | Once only: Adds 15 to Intellect and subtracts 5 from Might permanently | 1 | |||
Essence of Personality | 100 | Restoration + Blue | Once only: Adds 15 to Personality and subtracts 5 from Speed permanently | 1 | |||
Essence of Endurance | 100 | Supreme Protection + Yellow | Once only: Adds 15 to Endurance and subtracts 1 from all other statistics permanently | 1 | |||
Essence of Accuracy | 100 | Bless + Yellow | Once only: Adds 15 to Accuracy and subtracts 5 from Luck permanently | 1 | |||
Essence of Speed | 100 | Haste + Red | Once only: Adds 15 to Speed and subtracts 5 from Personality permanently | 1 | |||
Essence of Luck | 100 | Super Resistance + Purple | Once only: Adds 15 to Luck and subtracts 5 from Accuracy permanently | 1 | |||
Rejuvenation | 100 | Extreme Energy + Green | Removes all magical aging effects and subtracts 1 from all 7 primary statistics | 1 |
Books of Learning and Spell Scrolls
Notes: "A spell book. To learn this spell, pick the book up and left-click over the picture of your character in the inventory screen. Your character must know the Dark magic skill to learn this spell."
Notes: "A spell scroll. To cast this spell, pick the scroll up and left-click over the picture of your character in the inventory screen."
Gems
Name | Value | |
---|---|---|
Diamond | 4000 | |
Moonstone | 1000 | |
Topaz | 1200 | |
Ruby | 2200 | |
Amethyst | 1400 | |
Emerald | 1600 | |
Purple Topaz | 1800 | |
Sunstone | 2000 | |
Emerald | 2500 | |
Sapphire | 3000 |
Quest Items
Name | Mod1 | Mod2 | material | Not identified name | Notes |
---|---|---|---|---|---|
Hourglass of Time | 0 | 0 | 2 | Hourglass | Quest Item: A fine hourglass made of crystal, framed with teak wood and filled with crushed pearl dust. It is obviously enchanted. |
Sacred Chalice | 0 | 0 | 4 | Chalice | Quest Item: A chalice of silver with white gold tracery work detailing the sides and base. A faint, steady humming sound can be heard coming from the cup of the chalice. |
Horn of Ros | 0 | 0 | 4 | Horn | A horn from the dragon Ros, killed during the Night of Shooting Stars. This horn enables its owner to more accurately sense the wounds of his opponent. |
The Third Eye | 0 | 0 | 1 | Gem | Quest Item: A large, flawless, purple gem on a golden base. |
Deck of Fate | 0 | 0 | 3 | Deck of Fate | A pack of cold, heavy Tarot cards. To use, pick the cards up and right-click over a character's portrait. |
Ankh | 0 | 0 | 5 | Ankh | Quest Item: A symbolic item given by priests of Baa to signify the faithful, this ankh is inscribed with the name 'Gerrard Blackames.' |
Candelabra | 0 | 0 | 5 | Candelabra | Quest Item: A silver candelabra etched with symbols of Baa. |
Tiger Statuette | 0 | 0 | 3 | Tiger Statuette | Quest Item: A tiger statuette. Though highly stylized, there is something remarkably lifelike about it. |
Bear Statuette | 0 | 0 | 3 | Bear Statuette | Quest Item: A bear statuette. Though highly stylized, there is something remarkably lifelike about it. |
Wolf Statuette | 0 | 0 | 3 | Wolf Statuette | Quest Item: A wolf statuette. Though highly stylized, there is something remarkably lifelike about it. |
Eagle Statuette | 0 | 0 | 3 | Eagle Statuette | Quest Item: An eagle statuette. Though highly stylized, there is something remarkably lifelike about it. |
Dragon Statuette | 0 | 0 | 3 | Dragon Statuette | Quest Item: A dragon statuette. Though highly stylized, there is something remarkably lifelike about it. |
Dragon Claw | 0 | 0 | 6 | Dragon Claw | Quest Item: A claw from Longfang Witherhide's forepaw. |
Control Cube | 0 | 0 | 6 | Control Cube | Quest Item: A perfectly smooth, metallic cube. |
Crystal of Terrax | 0 | 0 | 3 | Crystal | Quest Item: This stone looks like it was cut or chipped off a much larger crystal. A faint light glimmers at the heart of the crystal. |
Pearl of Putrescence | 0 | 0 | 4 | Black Pearl | Quest Item: This large black pearl radiates an unholy aura. |
Pearl of Purity | 0 | 0 | 4 | White Pearl | Quest Item: This large white pearl is perfectly round and smooth, and always seems cool to the touch. |
Tanir's Bell | 0 | 0 | 3 | Bell | Quest Item: The tone given by this small silver bell seems…wrong. It should be much higher than it is. |
Temple Gong | 0 | 0 | 3 | Gong | A small gong, used during temple services. |
Magic Horseshoe | 0 | 0 | 6 | Horseshoe | This flawless horseshoe is made of silver. To use, pick the horseshoe up and right-click over a character's portrait. |
Ethric's Skull | 0 | 0 | 3 | Skull | Quest Item: Ethric's skull tingles almost imperceptibly to the touch, evidence of the powerful magics that have bound his body so long after his death. |
Bone | 0 | 0 | 3 | Bone | A thighbone from a human or humanoid monster. |
Crystal Skull | 0 | 0 | 2 | Crystal Skull | A single piece of bluish crystal, carved into the shape of a human skull. |
Lodestone | 0 | 0 | 6 | Lodestone | A souvenir from the Circus of the Sun. This Lodestone is worth one point at the Main Circus Tent. |
Harpy Feather | 0 | 0 | 1 | Harpy Feather | A souvenir from the Circus of the Sun. This Harpy Feather is worth three points at the Main Circus Tent. |
Golden Pyramid | 0 | 0 | 5 | Pyramid | A prize from the Circus of the Sun. The emblem of the Circus and the word 'Abdul' are faintly etched on the bottom of the pyramid. |
Keg of Wine | 0 | 0 | 5 | Keg | A prize from the Circus of the Sun. The emblem of the Circus and the word 'Abdul' are faintly etched on the bottom of the keg. |
Cobra Egg | 0 | 0 | 1 | Egg | The heavy egg of a large bird or reptile…or monster. |
Chime of Harmony | 0 | 0 | 4 | Chime | Quest Item: A set of wind chimes made of brass with copper chains. Etched along the surface of the chimes are symbols of Baa. |
Four Leaf Clover | 0 | 0 | 1 | Four Leaf Clover | A souvenir from the Circus of the Sun. This Four Leaf Clover is worth five points at the Main Circus Tent. |
Flute | 0 | 0 | 4 | Flute | A simple wood flute rimmed with silver. |
Harp | 0 | 0 | 3 | Harp | Quest Item: A beautifully carved wooden harp. |
Jeweled Egg | 0 | 0 | 3 | Jeweled Egg | A bejeweled 'egg'. Though it surely has something valuable and fascinating inside, you can't figure out how to open it up to look. |
Spider Queen's Heart | 0 | 0 | 2 | Heart | Quest Item: A bloody trophy of the wicked Spider Queen. |
Amber | 0 | 0 | 3 | Amber | A piece of amber, long hardened and fossilized. The exterior is encrusted with some brownish mineral. |
Magic Lamp | 0 | 0 | 5 | Magic lamp | An oil lamp of the kind genies from the fables come out of. |
Cloak of Baa | 1 | 4 | 2 | Cloak | Quest Item: This cloak is coal black with a red logo embroidered in the back. The logo is of a ball pierced by a sword. An ominous symbol… |
Snergle's Axe | 4d2 | 9 | 5 | Axe | Quest Item: The finest Dwarven axe ever created in Enroth, Snergle's name is traced in flowing dwarven runes across the blade. |
Lord Kilburn's Shield | 6 | 3 | 4 | Large Shield | Quest Item: This battered shield still bears Kilburn's name etched near the bottom. |
Dragon Tower Keys | 0 | 0 | 6 | Key ring | Quest Item: A set of keys to the various Dragon Towers in the towns of Enroth. |
Memory Crystal Alpha | 0 | 0 | 1 | Memory Crystal | Quest Item: Memory Crystal Alpha |
Memory Crystal Beta | 0 | 0 | 1 | Memory Crystal | Quest Item: Memory Crystal Beta |
Memory Crystal Delta | 0 | 0 | 1 | Memory Crystal | Quest Item: Memory Crystal Delta |
Memory Crystal Epsilon | 0 | 0 | 1 | Memory Crystal | Quest Item: Memory Crystal Epsilon |
All the quest items have 0 value and 0 ID/Repair index.
Special items
Artifacts and relics are rare.
Artifacts
Artifacts provide a moderate bonus to stats. All artifacts are valued 20000, their Identify/Repair index is 15.
Weapons
Armor
Accessories
Relics
Relics provide a large bonus to stats and (usually) something negative as well. All relics are valued 30000, their Identify/Repair index is 20.
Weapons
Armor
Accessories
Enchantments
When loot is generated, enchantments may be added, based on the "treasure level" of the item.
Possible enchantments | ||
---|---|---|
Treasure lvl | Standard | Special |
1 | 0 | |
2 | 1-5 | |
3 | 3-8 | A, B |
4 | 6-12 | A, B, C |
5 | 10-17 | B, C, D |
6 | 15-25 | D |
Standard Enchantments
- Weapons may not receive standard enchantments.
- Maximum strength of standard enchantments is 25 points
- Item value is increased by 100 per point
Enchantment | Chance | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Bonus Stat | Of Name | Arm | Shld | Helm | Belt | Cape | Gaunt | Boot | Ring | Amul |
+N Might | of Might | 5 | 0 | 10 | 10 | 10 | 10 | 5 | 10 | 10 |
+N Intellect | of Thought | 5 | 0 | 10 | 10 | 10 | 10 | 5 | 10 | 10 |
+N Personality | of Charm | 5 | 0 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
+N Endurance | of Vigor | 5 | 0 | 10 | 10 | 10 | 10 | 5 | 10 | 10 |
+N Accuracy | of Precision | 5 | 0 | 10 | 10 | 10 | 10 | 5 | 10 | 10 |
+N Speed | of Speed | 5 | 0 | 10 | 10 | 10 | 10 | 25 | 10 | 10 |
+N Luck | of Luck | 5 | 0 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
+N Hit Points | of Health | 10 | 5 | 5 | 0 | 10 | 5 | 10 | 10 | 10 |
+N Spell Points | of Magic | 10 | 5 | 10 | 0 | 10 | 10 | 10 | 10 | 10 |
+N Armor Class | of Defense | 20 | 20 | 10 | 0 | 10 | 10 | 5 | 10 | 10 |
+N Fire Resistance | of Fire Resistance | 10 | 10 | 5 | 0 | 10 | 15 | 5 | 10 | 10 |
+N Elec Resistance | of Elec Resistance | 10 | 10 | 5 | 0 | 10 | 15 | 5 | 10 | 10 |
+N Cold Resistance | of Cold Resistance | 10 | 10 | 5 | 0 | 10 | 15 | 5 | 10 | 10 |
+N Poison Resistance | of Poison Resistance | 10 | 10 | 5 | 0 | 10 | 15 | 5 | 10 | 10 |
Special Enchantments
Text | Name Add | Chance | Value | Lvl | Effect | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Weap | Bow | Arm | Shld | Helm | Belt | Cape | Gaunt | Boot | Ring | Amul | |||||
+10 to all Resistances. | of Protection | 0 | 0 | 10 | 10 | 10 | 0 | 10 | 0 | 0 | 10 | 10 | 1000 | B | (+10) on four resistances (not magic resist) |
+10 to all Seven Statistics. | of The Gods | 5 | 5 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 3000 | D | (+10) on all 7 stats |
Explosive Impact! | of Carnage | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5000 | D | projectile explodes (fireball radius,dmg=weapdmg) |
Adds 3-4 points of Cold damage. | of Cold | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 500 | A | (3-4) cold damage |
Adds 6-8 points of Cold damage. | of Frost | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1000 | C | (6-8) cold damage |
Adds 9-12 points of Cold damage. | of Ice | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2000 | D | (9-12) cold damage |
Adds 2-5 points of Electrical damage. | of Sparks | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 500 | A | (2-5) elec damage |
Adds 4-10 points of Electrical damage. | of Lightning | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1000 | C | (4-10) elec damage |
Adds 6-15 points of Electrical damage. | of Thunderbolts | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2000 | D | (6-15) elec damage |
Adds 1-6 points of Fire damage. | of Fire | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 500 | A | (1-6) fire damage |
Adds 2-12 points of Fire damage. | of Flame | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1000 | C | (2-12) fire damage |
Adds 3-18 points of Fire damage. | of Infernos | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2000 | D | (3-18) fire damage |
Adds 5 points of Poison damage. | of Poison | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 500 | A | (5) pois damage |
Adds 8 points of Poison damage. | of Venom | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1000 | C | (8) pois damage |
Adds 12 points of Poison damage. | of Acid | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2000 | D | (12) pois damage |
Drain Hit Points from target. | Vampiric | 5 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | X 2 | D | Heal 20% of damage done on attack |
Increases rate of Recovery. | of Recovery | 10 | 10 | 20 | 0 | 20 | 10 | 0 | 0 | 20 | 10 | 10 | 200 | B | (-10) pts on recovery from being hit |
Wearer resistant to Diseases. | of Immunity | 0 | 0 | 10 | 10 | 10 | 10 | 10 | 0 | 0 | 10 | 10 | 1000 | C | Immune to desease condition |
Wearer resistant to Insanity. | of Sanity | 0 | 0 | 5 | 5 | 5 | 5 | 5 | 0 | 0 | 5 | 5 | 1000 | C | immune to insanity condition |
Wearer resistant to Paralysis. | of Freedom | 0 | 0 | 10 | 10 | 10 | 10 | 10 | 0 | 0 | 10 | 10 | 2000 | D | immune to paralize condition |
Wearer resistant to Poison. | of Antidotes | 0 | 0 | 10 | 10 | 10 | 10 | 10 | 0 | 0 | 10 | 10 | 1000 | C | immune to poison condition |
Wearer resistant to Sleep. | of Alarms | 0 | 0 | 10 | 10 | 10 | 10 | 10 | 0 | 0 | 10 | 10 | 500 | B | immune to sleep condition |
Wearer resistant to Stone. | of The Medusa | 0 | 0 | 5 | 5 | 5 | 5 | 5 | 0 | 0 | 5 | 5 | 2000 | D | immune to stone condition |
Increased Knockback. | of Force | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 500 | A | Increase knockback effect (X10) |
+5 Level. | of Power | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2500 | D | (+5) char level |
Increases effect of all Air spells. | of Air Magic | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 10 | 2000 | D | 50% increase of spell effect and duration |
Increases effect of all Body spells. | of Body Magic | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 10 | 2000 | D | 50% increase of spell effect and duration |
Increases effect of all Dark spells. | of Dark Magic | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 10 | 2000 | D | 50% increase of spell effect and duration |
Increases effect of all Earth spells. | of Earth Magic | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 10 | 2000 | D | 50% increase of spell effect and duration |
Increases effect of all Fire spells. | of Fire Magic | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 10 | 2000 | D | 50% increase of spell effect and duration |
Increases effect of all Light spells. | of Light Magic | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 10 | 2000 | D | 50% increase of spell effect and duration |
Increases effect of all Mind spells. | of Mind Magic | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 10 | 2000 | D | 50% increase of spell effect and duration |
Increases effect of all Spirit spells. | of Spirit Magic | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 10 | 2000 | D | 50% increase of spell effect and duration |
Increases effect of all Water spells. | of Water Magic | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 10 | 2000 | D | 50% increase of spell effect and duration |
Increases chance of Disarming. | of Thievery | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 2000 | B | double chance to perform lockpick and steal skill |
Half damage from all missile attacks. | of Shielding | 0 | 0 | 25 | 30 | 0 | 0 | 20 | 0 | 0 | 5 | 5 | 1000 | B | (1/2)dmg from all missle attacks (not cumulative) |
Regenerate Hit points over time. | of Regeneration | 0 | 0 | 10 | 0 | 0 | 10 | 10 | 0 | 0 | 10 | 10 | 1000 | B | Regenerate 1 HP every 5 minutes |
Regenerate Spell points over time. | of Mana | 0 | 0 | 10 | 0 | 10 | 10 | 10 | 10 | 0 | 10 | 10 | 1000 | B | Regenerate 1 SP every 5 minutes |
Double damage vs Demons. | Demon Slayer | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | X 2 | A | X 2 damage vs all demons |
Double damage vs Dragons | Dragon Slayer | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | X 2 | A | X 2 damage vs all dragons |
Drain Hit Points from target and Increased Weapon speed. | of Darkness | 5 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | X 3 | D | (-20) pts on weapon speed, Vampiric |
+1 to Seven Stats, HP, SP, Armor, Resistances. | of Doom | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 750 | B | (+1) 7stats,hpts,spts,AC,4 resistances |
+10 to Endurance, Armor, Hit points. | of Earth | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 2000 | D | End (+10), AC (+10), HP (+10) |
+10 Hit points and Regenerate Hit points over time. | of Life | 0 | 0 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 2000 | D | HP (+10), regenerate 1 HP every 5 minutes |
+5 Speed and Accuracy. | Rogues | 10 | 10 | 5 | 5 | 5 | 10 | 20 | 20 | 20 | 10 | 10 | 500 | A | Speed (+5), Acc (+5) |
Adds 10-20 points of Fire damage and +25 Might. | of The Dragon | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3000 | D | (10-20) Fire damage, Might (+25) |
+10 Spell points and Regenerate Spell points over time. | of The Eclipse | 0 | 0 | 0 | 0 | 0 | 10 | 10 | 5 | 10 | 10 | 10 | 2000 | D | SP (+10), regenerate 1 SP every 5 minutes |
+15 Endurance and +5 Armor. | of The Golem | 5 | 5 | 20 | 20 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 1500 | C | End (+15), AC (+5) |
+10 Intellect and Luck. | of The Moon | 5 | 5 | 10 | 10 | 20 | 10 | 10 | 10 | 10 | 10 | 10 | 1000 | C | Luck (+10), Int (+10) |
+30 Fire Resistance and Regenerate Hit points over time. | of The Phoenix | 0 | 0 | 20 | 20 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 3000 | D | Fire Res (+30), regenerate 1 HP every 5 minutes |
+10 Spell points, Speed, Intellect. | of The Sky | 5 | 5 | 10 | 10 | 20 | 10 | 10 | 10 | 10 | 10 | 10 | 2500 | D | Int (+10), Spd (+10), SP (+10) |
+10 Endurance and Accuracy. | of The Stars | 5 | 5 | 10 | 10 | 10 | 10 | 20 | 20 | 10 | 10 | 10 | 1000 | C | End (+10), Acc (+10) |
+10 Might and Personality. | of The Sun | 5 | 5 | 10 | 10 | 10 | 10 | 20 | 20 | 10 | 10 | 10 | 1000 | C | Might(+10), Per (+10) |
+15 Endurance and Regenerate Hit points over time. | of The Troll | 5 | 5 | 20 | 20 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 1500 | C | End (+15), regenerate 1 HP every 5 minutes |
+15 Luck and Regenerate Spell points over time. | of The Unicorn | 5 | 5 | 10 | 10 | 20 | 10 | 10 | 10 | 10 | 10 | 10 | 1500 | C | Luck (+15), regenerate 1 SP every 5 minutes |
+5 Might and Endurance. | Warriors | 5 | 5 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 500 | A | Might (+5), End (+5) |
+5 Intellect and Personality. | Wizards | 5 | 5 | 5 | 5 | 5 | 10 | 10 | 10 | 10 | 10 | 10 | 500 | A | Intelect (+5), Per (+5) |
Increased Value. | Antique | 10 | 10 | 10 | 10 | 10 | 0 | 0 | 10 | 0 | 10 | 10 | X 10 | B | Gold value increased |
Increased Weapon speed. | of Swiftness | 25 | 25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | X 2 | B | (-20) pts on weapon recovery time |