Monster: Difference between revisions
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<includeonly>{| frame=box cellspacing=0 cellpadding="3px" style="background-color: {{{bgcolor}}};" | <includeonly>{| frame=box cellspacing=0 cellpadding="3px" style="background-color: {{{bgcolor}}}; {{{style+}}}" | ||
! colspan=2 | {{{img}}}<br>{{{name}}}<br>Tier: {{{tier}}} | ! colspan=2 | {{{img}}}<br>{{{name}}}<br>Tier: {{{tier}}} | ||
|- style="background-color: {{{bgcolor_title}}};" | |- style="background-color: {{{bgcolor_title}}};" | ||
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{{Monster | {{Monster | ||
| style+=float:left; | |||
| bgcolor = honeydew | | bgcolor = honeydew | ||
| bgcolor_title= #e3e3e3 | | bgcolor_title= #e3e3e3 | ||
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| mag_res = 30 | | mag_res = 30 | ||
| phys_res = 0 | | phys_res = 0 | ||
}}</noinclude> | }} | ||
{{Monster | |||
| style+=float:left; margin-left:10px; | |||
| bgcolor = yellow | |||
| bgcolor_title= lime <!-- welcome back to 1998! --> | |||
| name = Devil of Baa | |||
| img = [[file:npc609.png]] | |||
| tier = special | |||
| level = 60 | |||
| HP = 540 | |||
| AC = 40 | |||
<!-- Reward --> | |||
| exp = 4200 | |||
| gold = no | |||
| item = Devil Plans | |||
<!-- Movement and Combat --> | |||
| fly = no | |||
| move = short | |||
| ai_type = suicidal | |||
| speed = 300 | |||
| recovery = 90 | |||
| bonus = drain SP | |||
<!-- Attack --> | |||
| a1type = physical | |||
| a1dmg = 2d6+20 | |||
| a1missile = test | |||
| no_a1missile | |||
| a2% = test | |||
| a2type = test | |||
| a2dmg = test | |||
| a2missile = test | |||
| no_a2missile | |||
| no_a2 | |||
| spell_att% = test | |||
| spell = test | |||
| no_spellatt | |||
<!-- Resistances --> | |||
| fire_res = 30 | |||
| elec_res = 30 | |||
| cold_res = 30 | |||
| pois_res = 30 | |||
| mag_res = 30 | |||
| phys_res = 0 | |||
}} | |||
</noinclude> |
Revision as of 01:46, 22 March 2019
{{Monster | bgcolor = | bgcolor_title= | name = | img = | tier = | level = | HP = | AC = <!-- Reward --> | exp = | gold = | item = <!-- Movement+ --> | fly = | move = | ai_type = | speed = | recovery = | bonus = <!-- Attack --> | a1type = | a1dmg = | a1missile = | no_a1missile | a2% = | a2type = | a2dmg = | a2missile = | no_a2missile | no_a2 | spell_att% = | spell = | no_spellatt <!-- Resist --> | fire_res = | elec_res = | cold_res = | pois_res = | mag_res = | phys_res = }}