Bootleg Bay: Difference between revisions
From MM6 Wiki
No edit summary |
|||
Line 32: | Line 32: | ||
#Door (requires 1 amber to unward/open) | #Door (requires 1 amber to unward/open) | ||
#Fallen Defender with 'Chest Key' | #Fallen Defender with 'Chest Key' | ||
#Chest with 'Crystal Skull' | #Chest with 'Crystal Skull', requires 'Chest Key' | ||
'''Monsters''' | '''Monsters''' | ||
Line 39: | Line 39: | ||
* Fallen Defender | * Fallen Defender | ||
<br clear="all"><hr> | <br clear="all"><hr> | ||
=== Temple of Tsantsa === | === Temple of Tsantsa === | ||
Revision as of 21:00, 20 March 2018
Overworld
Map markers
...
Monsters
- Lizard Man, Lizard Archer, Lizard Wizard
- Cannibal, Head Hunter, Witch Doctor
Travel
- By foot
- S to Castle Ironfist
- W to Free Haven
- SW to Mire of the Damned
- By boat
- Bootleg Bay West (Monday, Wednesday, 1 day, 150gp from east dock)
- Castle Ironfist (Tuesday, Thursday, 4 days, 150gp from west dock)
Dungeons
Hall of the Fire Lord
Map markers
- Lord of Fire (with quest)
- Chest with 'Journal Fragment' (useless)
- Door (requires 1 amber to unward/open)
- Door (requires 1 amber to unward/open)
- Fallen Defender with 'Chest Key'
- Chest with 'Crystal Skull', requires 'Chest Key'
Monsters
- Goblin, Goblin Shaman, Goblin King
- Ogre, Ogre Raider, Ogre Chieftan
- Fallen Defender
Temple of Tsantsa
Map markers
- Switch to unlock #2 and #3
- Switch to open doors
- Switch to open doors
- Chest with 'Cell Key'
- Sherell Ivanaveh for quest (Need Cell Key)
Notes It is possible to use #2 and #3 without #1.
Monsters
- Cannibal, Head Hunter, Witch Doctor
- Cobra, King Cobra, Queen Cobra
Temple of the Sun
Map markers
- Cabinet with 'Sacred Chalice' for quest
Monsters
- Novice Monk, Initiate Monk, Master Monk
- Minotaur King
Temple of the Fist
Map markers
- Switch to open wall
- Switch to open door
- Chest with 'Letter from the Temple of Baa' (useless)
- Evil Crystal for quest
Monsters
- Common Rat, Large Rat, Giant Rat
- Novice Monk, Initiate Monk, Master Monk