Monster: Difference between revisions
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"name": { | "name": { | ||
"label": "Name", | "label": "Name", | ||
"description": " | "description": "Monsters > Name" | ||
}, | }, | ||
"img": { | "img": { | ||
Line 149: | Line 149: | ||
}, | }, | ||
"tier": { | "tier": { | ||
"aliases": [ | |||
"Tier" | |||
], | |||
"description": "Monsters > Stats > Tier" | "description": "Monsters > Stats > Tier" | ||
} | } | ||
Line 196: | Line 199: | ||
"format": "{{_\n| _ = _\n}}" | "format": "{{_\n| _ = _\n}}" | ||
} | } | ||
</templatedata></noinclude><includeonly>{| frame=box cellspacing=0 cellpadding="3px" style="background-color: {{{bgcolor| | </templatedata> | ||
! | Seems like 'no_bonus'-like switches in visual edit mode can only be activated, but not deactivated. For turning it off u need to delete '=' after it in the edit source mode. | ||
</noinclude> | |||
<includeonly> | |||
<!-- | |||
{| frame=box cellspacing=0 cellpadding="3px" style="background-color: {{{bgcolor|#ffffff}}}; {{{style+}}}" | |||
!colspan=2 | <center><h2>''{{{name}}}''</h2></center> | |||
|- | |- | ||
! colspan=2 | {{{img}}}<br>Tier | !colspan=2 | | ||
|- style="background-color: {{{bgcolor_title|# | <center>{{{img}}}</center> | ||
! colspan=2 | Stats | |||
<br><center>Tier '''{{{tier}}}'''</center> | |||
|- style="background-color: {{{bgcolor_title|#ffffff}}};" | |||
! colspan=2 | <h3>Stats</h3> | |||
---- | |||
|- | |- | ||
| | | Level || '''{{{level}}}''' | ||
|- | |- | ||
| | | HP || '''{{{HP}}}''' | ||
|- | |- | ||
| | | Armor Class || '''{{{AC}}}''' | ||
|- style="background-color: {{{bgcolor_title|# | |- style="background-color: {{{bgcolor_title|#ffffff}}};" | ||
! colspan=2 | Reward | ! colspan=2 | <h3>Reward</h3> | ||
---- | |||
|- | |- | ||
| | | Experience || '''{{{exp}}}''' | ||
|- | |- | ||
| | | Gold || '''{{{gold}}}''' | ||
|- | |- | ||
| | | Item || '''{{{item}}}''' | ||
|- style="background-color: {{{bgcolor_title|# | |- style="background-color: {{{bgcolor_title|#ffffff}}};" | ||
! colspan=2 | Attack | ! colspan=2 | <h3>Attack</h3> | ||
---- | |||
|- | |- | ||
| | | Type || '''{{{a1type}}}''' | ||
|- | |- | ||
| | | Damage || '''{{{a1dmg}}}''' | ||
|- | |- | ||
{{{no_a1missile| {{!}} | {{{no_a1missile| {{!}} Missile {{!!}} '''{{{a1missile}}}'''}}} | ||
{{{no_bonus| | {{{no_bonus| | ||
{{!}}- | {{!}}- | ||
{{!}} | {{!}} Bonus Attack {{!!}} '''{{{bonus}}}'''}}} | ||
|- | |- | ||
{{{no_a2|{{!}} colspan=2 | {{{no_a2|{{!}} colspan=2 {{!}} <h4>Secondary attack</h4> | ||
{{!}}- | {{!}}- | ||
{{!}} | {{!}} Chance {{!!}} '''{{{a2%}}}''' | ||
{{!}}- | {{!}}- | ||
{{!}} | {{!}} Type {{!!}} '''{{{a2type}}}''' | ||
{{!}}- | {{!}}- | ||
{{!}} | {{!}} Damage {{!!}} '''{{{a2dmg}}}''' | ||
{{!}}- | {{!}}- | ||
{{!}} | {{{no_a2missile| {{!}} Missile {{!!}} '''{{{a2missile}}}''' }}}}}} | ||
{{{no_spellatt| | {{{no_spellatt| | ||
{{!}}- | {{!}}- | ||
{{!}} colspan=2 | {{!}} colspan=2 {{!}} <h4>Spell Attack</h4> | ||
{{!}}- | {{!}}- | ||
{{!}} | {{!}} Chance {{!!}} '''{{{spell_att%}}}''' | ||
{{!}}- | {{!}}- | ||
{{!}} | {{!}} Spell {{!!}} '''[[{{{spell}}}]]''' | ||
{{!}}- | {{!}}- | ||
{{!}} | {{!}} Mastery {{!!}} '''{{{mastery}}}''' | ||
{{!}}- | {{!}}- | ||
{{!}} | {{!}} Skill {{!!}} '''{{{skill}}}'''}}} | ||
|- style="background-color: {{{bgcolor_title|# | |- style="background-color: {{{bgcolor_title|#ffffff}}};" | ||
! colspan=2 | Resistances | ! colspan=2 | <h3>Resistances</h3> | ||
---- | |||
|- | |- | ||
| ''' | {{{no_resist| {{!}} Fire {{!!}} '''{{{fire_res}}}''' | ||
{{!}}- | |||
{{!}} Electricity {{!!}} '''{{{elec_res}}}''' | |||
{{!}}- | |||
{{!}} Cold {{!!}} '''{{{cold_res}}}''' | |||
{{!}}- | |||
{{!}} Poison {{!!}} '''{{{pois_res}}}''' | |||
{{!}}- | |||
{{!}} Magic {{!!}} '''{{{mag_res}}}''' | |||
{{!}}- | |||
{{!}} Physical {{!!}} '''{{{phys_res}}}'''}}} | |||
|- style="background-color: {{{bgcolor_title|#ffffff}}};" | |||
! colspan=2 | <h3>Movement and combat</h3> | |||
---- | |||
|- | |- | ||
| ''' | | Fly || '''{{{fly}}}''' | ||
|- | |- | ||
| ''' | | Move || '''{{{move}}}''' | ||
|- | |- | ||
| ''' | | AI type || '''{{{ai_type}}}''' | ||
|- | |- | ||
| ''' | | Speed || '''{{{speed}}}''' | ||
|- | |- | ||
| ''' | | Recovery || '''{{{recovery}}}''' | ||
|} | |||
---- | |||
--> | |||
<center>{{{img}}}</center> | |||
<div class="row display"> | |||
<div class="small-12 columns monster-column-title">Stats</div> | |||
</div> | |||
<div class="row display"> | |||
<div class="small-4 columns"><center>Level</center></div> | |||
<div class="small-4 columns"><center>HP</center></div> | |||
<div class="small-4 columns"><center>Armor Class</center></div> | |||
</div> | |||
<div class="row display"> | |||
<div class="small-4 columns"><center>{{{level}}}</center></div> | |||
<div class="small-4 columns"><center>{{{HP}}}</center></div> | |||
<div class="small-4 columns"><center>{{{AC}}}</center></div> | |||
</div> | |||
<div class="row display"> | |||
<div class="small-12 columns monster-column-title">Reward</div> | |||
</div> | |||
<div class="row display"> | |||
<div class="small-4 columns"><center>Experience</center></div> | |||
<div class="small-4 columns"><center>Gold</center></div> | |||
<div class="small-4 columns"><center>Item</center></div> | |||
</div> | |||
<div class="row display"> | |||
<div class="small-4 columns"><center>{{{exp}}}</center></div> | |||
<div class="small-4 columns"><center>{{{gold}}}</center></div> | |||
<div class="small-4 columns"><center>{{{item}}}</center></div> | |||
</div> | |||
<div class="row display"> | |||
<div class="small-12 columns monster-column-title">Attack</div> | |||
</div> | |||
<div class="row display"> | |||
<div class="small-4 columns"><center>Type</center></div> | |||
<div class="small-4 columns"><center>Damage</center></div> | |||
<div class="small-4 columns"><center>Missile</center></div> | |||
</div> | |||
<div class="row display"> | |||
<div class="small-4 columns"><center>{{{a1type}}}</center></div> | |||
<div class="small-4 columns"><center>{{{a1dmg}}}</center></div> | |||
<div class="small-4 columns"><center>{{{a1missile}}}</center></div> | |||
</div> | |||
<div class="row display"> | |||
<div class="small-12 columns monster-column-title">Resistances</div> | |||
</div> | |||
<div class="row display"> | |||
<div class="small-2 columns"><center>Fire</center></div> | |||
<div class="small-2 columns"><center>Electricity</center></div> | |||
<div class="small-2 columns"><center>Cold</center></div> | |||
<div class="small-2 columns"><center>Poison</center></div> | |||
<div class="small-2 columns"><center>Magic</center></div> | |||
<div class="small-2 columns"><center>Physical</center></div> | |||
</div> | |||
<div class="row display"> | |||
<div class="small-2 columns"><center>{{{fire_res}}}</center></div> | |||
<div class="small-2 columns"><center>{{{elec_res}}}</center></div> | |||
<div class="small-2 columns"><center>{{{cold_res}}}</center></div> | |||
<div class="small-2 columns"><center>{{{pois_res}}}</center></div> | |||
<div class="small-2 columns"><center>{{{mag_res}}}</center></div> | |||
<div class="small-2 columns"><center>{{{phys_res}}}</center></div> | |||
</div> | |||
<div class="row display"> | |||
<div class="small-12 columns monster-column-title">Movement and Combat</div> | |||
</div> | |||
<div class="row display"> | |||
<div class="small-2 small-offset-1 columns"><center>Fly</center></div> | |||
<div class="small-2 columns"><center>Move</center></div> | |||
<div class="small-2 columns"><center>AI Type</center></div> | |||
<div class="small-2 columns"><center>Speed</center></div> | |||
<div class="small-2 small-pull-1 columns"><center>Recovery</center></div> | |||
</div> | |||
<div class="row display"> | |||
<div class="small-2 small-offset-1 columns"><center>{{{fly}}}</center></div> | |||
<div class="small-2 columns"><center>{{{move}}}</center></div> | |||
<div class="small-2 columns"><center>{{{ai_type}}}</center></div> | |||
<div class="small-2 columns"><center>{{{speed}}}</center></div> | |||
<div class="small-2 small-pull-1 columns"><center>{{{recovery}}}</center></div> | |||
</div> | |||
{{#css: | |||
.row.display .columns { | |||
border: 1px solid #fff; | |||
text-indent: 0px; | |||
font-size: 1rem; | |||
border-bottom-width: 0px; | |||
border-left-width: 0px; | |||
} | |||
.monster-column-title { | |||
text-align: center; | |||
font-weight: bold !important; | |||
background-color: white !important; | |||
color: black !important; | |||
font-family: "Cormorant Garamond"; | |||
font-size: 1.5em !important; | |||
border-bottom: 1px solid black !important; | |||
} | |||
.row.display .columns, .row.display .column { | |||
background: #eee; | |||
font-size: 1rem; | |||
font-weight: normal; | |||
word-wrap: break-word; | |||
} | |||
.row.display { | |||
margin-bottom: 1px; | |||
margin-left: 0; | |||
margin-right: 0; | |||
} | |||
ul, ol, dl { | |||
font-size: 1rem; | |||
} | |||
.row.display .columns, .row.display .column { | |||
background: #eee; | |||
font-size: 1.35em; | |||
font-weight: normal; | |||
word-wrap: break-word; | |||
padding-left: 0px; | |||
padding-right: 0px; | |||
text-indent: 0px; | |||
} | |||
}} | |||
__NOTOC__ | |||
</includeonly> | |||
<noinclude> | |||
<pre>{{Monster | <pre>{{Monster | ||
| style+ = | | style+ = | ||
Line 333: | Line 476: | ||
| bgcolor_title | | bgcolor_title | ||
| name = Devil of Baa | | name = Devil of Baa | ||
| img = [[ | | img = [[File:npc609.png]] | ||
| tier = special<br />''[[Devil's Outpost]] (Kriegspire)'' | | tier = special<br />''[[Devil's Outpost]] (Kriegspire)'' | ||
| level = 60 | | level = 60 | ||
Line 379: | Line 522: | ||
{{Monster | {{Monster | ||
| style+=float:left; margin-left:10px; color: | | style+=float:left; margin-left:10px; color:red; | ||
| bgcolor = yellow | | bgcolor = yellow | ||
| bgcolor_title= lime <!-- WELCOME BACK TO 1998! --> | | bgcolor_title= lime <!-- WELCOME BACK TO 1998! --> | ||
| name = Devil of Baa | | name = Devil of Baa | ||
| img = [[ | | img = [[File:npc609.png]] | ||
| tier = special | | tier = special | ||
| level = 60 | | level = 60 | ||
Line 410: | Line 553: | ||
| a2missile = test | | a2missile = test | ||
| no_a2missile = | | no_a2missile = | ||
| no_a2 | | no_a2 | ||
| spell_att% = test | | spell_att% = test | ||
Line 423: | Line 566: | ||
| pois_res = 30 | | pois_res = 30 | ||
| mag_res = 30 | | mag_res = 30 | ||
| phys_res = 0 | | phys_res = 0 | ||
| no_resist = {{!}} colspan=2 style="text-align:center;" {{!}} no | |||
}} | }} | ||
[[category: templates]] | |||
</noinclude> | </noinclude> |
Latest revision as of 17:33, 17 November 2019
No description.
Parameter | Description | Type | Status | |
---|---|---|---|---|
default background color | bgcolor | no description | Unknown | optional |
additional tab style settings | style+ | no description | Unknown | optional |
title cells background color | bgcolor_title | no description | Unknown | optional |
Name | name | Monsters > Name | Unknown | optional |
Image | img | no description | Unknown | optional |
tier | tier Tier | Monsters > Stats > Tier | Unknown | optional |
Level | level | Monsters > Stats > LVL | Unknown | optional |
HP | HP | Monsters > Stats > HP | Unknown | optional |
Armor Class | AC | Monsters > Stats > AC | Unknown | optional |
Experience | exp | Monsters > Reward > EXP | Unknown | optional |
Gold | gold | Monsters > Reward > Gold | Unknown | optional |
Item | item | Monsters > Reward > Item | Unknown | optional |
attack1: type | a1type | Monsters > Attack 1 > Type | Unknown | optional |
attack1: damage | a1dmg | Monsters > Attack 1 > Damage | Unknown | optional |
attack1: 'no missile' switch | no_a1missile | no description | Unknown | optional |
attack1: missile | a1missile | Monsters > Attack 1 > Missile | Unknown | optional |
'no bonus attack' switch | no_bonus | no description | Unknown | optional |
Bonus Attack | bonus | Monsters > Movement and Combat > Bonus | Unknown | optional |
'no attack 2' switch | no_a2 | no description | Unknown | optional |
Attack 2: Chance | a2% | Monsters > Attack 2 > Att% | Unknown | optional |
Attack 2: Type | a2type | Monsters > Attack 2 > Type | Unknown | optional |
Attack 2: Damage | a2dmg | Monsters > Attack 2 > Damage | Unknown | optional |
'no attack 2 missile' switch | no_a2missile | no description | Unknown | optional |
Attack 2: Missile | a2missile | Monsters > Attack 2 > Missile | Unknown | optional |
'no spell attack' switch | no_spellatt | no description | Unknown | optional |
Spell Attack: Chance | spell_att% | Monsters > Spell Attack > Use% | Unknown | optional |
Spell Attack: Spell | spell | Monsters > Spell Attack > Spell, Mastery, Skill | Unknown | optional |
Spell Attack: Mastery | mastery | Monsters > Spell Attack > Spell, Mastery, Skill | Unknown | optional |
Spell Attack: Skill | skill | Monsters > Spell Attack > Spell, Mastery, Skill | Unknown | optional |
Resistances: Fire | fire_res | Monsters > Resistances > Fire | Unknown | optional |
Resistances: Electricity | elec_res | Monsters > Resistances > Elec | Unknown | optional |
Resistances: Cold | cold_res | Monsters > Resistances > Cold | Unknown | optional |
Resistances: Poison | pois_res | Monsters > Resistances > Pois | Unknown | optional |
Resistances: Magic | mag_res | Monsters > Resistances > Magic | Unknown | optional |
Resistances: Physical | phys_res | Monsters > Resistances > Phys | Unknown | optional |
Fly | fly | Monsters > Movement and Combat > Fly | Unknown | optional |
Move | move | Monsters > Movement and Combat > Move | Unknown | optional |
AI type | ai_type | Monsters > Movement and Combat > AI Type | Unknown | optional |
Speed | speed | Monsters > Movement and Combat > Speed | Unknown | optional |
Recovery | recovery | Monsters > Movement and Combat > Recovery | Unknown | optional |
Seems like 'no_bonus'-like switches in visual edit mode can only be activated, but not deactivated. For turning it off u need to delete '=' after it in the edit source mode.
{{Monster | style+ = | bgcolor = | bgcolor_title= | name = | img = | tier = | level = | HP = | AC = <!-- Reward --> | exp = | gold = | item = <!-- Move+ --> | fly = | move = | ai_type = | speed = | recovery = | bonus = | no_bonus <!-- Attack --> | a1type = | a1dmg = | a1missile = | no_a1missile <!-- Att 2 --> | a2% = | a2type = | a2dmg = | a2missile = | no_a2missile | no_a2 <!-- Spell --> | spell_att% = | spell = | mastery = | skill = | no_spellatt <!-- Resist --> | fire_res = | elec_res = | cold_res = | pois_res = | mag_res = | phys_res = }}
Examples