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Template

Monster: Difference between revisions

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Line 1: Line 1:
<includeonly>{| frame=box cellspacing=0 cellpadding="3px" style="background-color: {{{bgcolor}}}; {{{style+}}}"
<noinclude><templatedata>
! colspan=2 | {{{img}}}<br>{{{name}}}<br>Tier: {{{tier}}}
{
|- style="background-color: {{{bgcolor_title}}};"
"params": {
! colspan=2 | Stats
"bgcolor": {
"label": "default background color"
},
"style+": {
"label": "additional tab style settings"
},
"bgcolor_title": {
"label": " title cells background color"
},
"name": {
"label": "Name",
"description": "Monsters > Name"
},
"img": {
"label": "Image"
},
"level": {
"label": "Level",
"description": "Monsters > Stats > LVL"
},
"HP": {
"description": "Monsters > Stats > HP"
},
"AC": {
"label": "Armor Class",
"description": "Monsters > Stats > AC"
},
"exp": {
"label": "Experience",
"description": "Monsters > Reward > EXP"
},
"gold": {
"label": "Gold",
"description": "Monsters > Reward > Gold"
},
"item": {
"label": "Item",
"description": "Monsters > Reward > Item"
},
"a1type": {
"label": "attack1: type",
"description": "Monsters > Attack 1 > Type"
},
"a1dmg": {
"label": "attack1: damage",
"description": "Monsters > Attack 1 > Damage"
},
"no_a1missile": {
"label": "attack1: 'no missile' switch"
},
"a1missile": {
"label": "attack1: missile",
"description": "Monsters > Attack 1 > Missile"
},
"no_bonus": {
"label": "'no bonus attack' switch"
},
"bonus": {
"label": "Bonus Attack",
"description": "Monsters > Movement and Combat > Bonus"
},
"no_a2": {
"label": "'no attack 2' switch"
},
"a2%": {
"label": "Attack 2: Chance",
"description": "Monsters > Attack 2 > Att%"
},
"a2type": {
"label": "Attack 2: Type",
"description": "Monsters > Attack 2 > Type"
},
"a2dmg": {
"label": "Attack 2: Damage",
"description": "Monsters > Attack 2 > Damage"
},
"no_a2missile": {
"label": "'no attack 2 missile' switch"
},
"a2missile": {
"label": "Attack 2: Missile",
"description": "Monsters > Attack 2 > Missile"
},
"no_spellatt": {
"label": "'no spell attack' switch"
},
"spell_att%": {
"label": "Spell Attack: Chance",
"description": "Monsters > Spell Attack > Use%"
},
"spell": {
"label": "Spell Attack: Spell",
"description": "Monsters > Spell Attack > Spell, Mastery, Skill"
},
"mastery": {
"label": "Spell Attack: Mastery",
"description": "Monsters > Spell Attack > Spell, Mastery, Skill"
},
"skill": {
"label": "Spell Attack: Skill",
"description": "Monsters > Spell Attack > Spell, Mastery, Skill"
},
"fire_res": {
"label": "Resistances: Fire",
"description": "Monsters > Resistances > Fire"
},
"elec_res": {
"label": "Resistances: Electricity",
"description": "Monsters > Resistances > Elec"
},
"cold_res": {
"label": "Resistances: Cold",
"description": "Monsters > Resistances > Cold"
},
"pois_res": {
"label": "Resistances: Poison",
"description": "Monsters > Resistances > Pois"
},
"mag_res": {
"label": "Resistances: Magic",
"description": "Monsters > Resistances > Magic"
},
"phys_res": {
"label": "Resistances: Physical",
"description": "Monsters > Resistances > Phys"
},
"fly": {
"label": "Fly",
"description": "Monsters > Movement and Combat > Fly"
},
"move": {
"label": "Move",
"description": "Monsters > Movement and Combat > Move"
},
"ai_type": {
"label": "AI type",
"description": "Monsters > Movement and Combat > AI Type"
},
"speed": {
"label": "Speed",
"description": "Monsters > Movement and Combat > Speed"
},
"recovery": {
"label": "Recovery",
"description": "Monsters > Movement and Combat > Recovery"
},
"tier": {
"aliases": [
"Tier"
],
"description": "Monsters > Stats > Tier"
}
},
"paramOrder": [
"bgcolor",
"style+",
"bgcolor_title",
"name",
"img",
"tier",
"level",
"HP",
"AC",
"exp",
"gold",
"item",
"a1type",
"a1dmg",
"no_a1missile",
"a1missile",
"no_bonus",
"bonus",
"no_a2",
"a2%",
"a2type",
"a2dmg",
"no_a2missile",
"a2missile",
"no_spellatt",
"spell_att%",
"spell",
"mastery",
"skill",
"fire_res",
"elec_res",
"cold_res",
"pois_res",
"mag_res",
"phys_res",
"fly",
"move",
"ai_type",
"speed",
"recovery"
],
"format": "{{_\n| _ = _\n}}"
}
</templatedata>
Seems like 'no_bonus'-like switches in visual edit mode can only be activated, but not deactivated. For turning it off u need to delete '=' after it in the edit source mode.
</noinclude>
<includeonly>
<!--
{| frame=box cellspacing=0 cellpadding="3px" style="background-color: {{{bgcolor|#ffffff}}}; {{{style+}}}"
!colspan=2 | <center><h2>''{{{name}}}''</h2></center>
 
 
|-
!colspan=2 |
<center>{{{img}}}</center>
 
 
<br><center>Tier '''{{{tier}}}'''</center>
|- style="background-color: {{{bgcolor_title|#ffffff}}};"
! colspan=2 | <h3>Stats</h3>
----
|-
| Level || '''{{{level}}}'''
|-
|-
| '''Level:''' || {{{level}}}
| HP || '''{{{HP}}}'''
|-
|-
| '''HP:''' || {{{HP}}}
| Armor Class || '''{{{AC}}}'''
|- style="background-color: {{{bgcolor_title|#ffffff}}};"
! colspan=2 | <h3>Reward</h3>
----
|-
|-
| '''Armor Class:''' || {{{AC}}}
| Experience || '''{{{exp}}}'''
|- style="background-color: {{{bgcolor_title}}};"
! colspan=2 | Reward
|-
|-
| '''Experience:''' || {{{exp}}}
| Gold || '''{{{gold}}}'''
|-
|-
| '''Gold:''' || {{{gold}}}
| Item || '''{{{item}}}'''  
|- style="background-color: {{{bgcolor_title|#ffffff}}};"
! colspan=2 | <h3>Attack</h3>
----
|-
|-
| '''Item:''' || {{{item}}}  
| Type || '''{{{a1type}}}'''
|- style="background-color: {{{bgcolor_title}}};"
! colspan=2 | Attack
|-
|-
| '''Type:''' || {{{a1type}}}
| Damage || '''{{{a1dmg}}}'''
|-
|-
| '''Damage:''' || {{{a1dmg}}}
{{{no_a1missile| {{!}} Missile {{!!}} '''{{{a1missile}}}'''}}}
{{{no_a1missile|
{{!}}-
{{!}} '''Missile:''' {{!!}} {{{a1missile}}}}}}
{{{no_bonus|
{{{no_bonus|
{{!}}-
{{!}}-
{{!}} '''Bonus Attack:''' {{!!}} {{{bonus}}}}}}
{{!}} Bonus Attack {{!!}} '''{{{bonus}}}'''}}}
|-
|-
{{{no_a2|{{!}} colspan=2 style="text-align:center;" {{!}} '''''Attack 2:'''''
{{{no_a2|{{!}} colspan=2 {{!}} <h4>Secondary attack</h4>
{{!}}-
{{!}}-
{{!}} '''Chance:''' {{!!}} {{{a2%}}}
{{!}} Chance {{!!}} '''{{{a2%}}}'''
{{!}}-
{{!}}-
{{!}} '''Type:''' {{!!}} {{{a2type}}}
{{!}} Type {{!!}} '''{{{a2type}}}'''
{{!}}-
{{!}}-
{{!}} '''Damage:''' {{!!}} {{{a2dmg}}}
{{!}} Damage {{!!}} '''{{{a2dmg}}}'''
{{{no_a2missile|
{{!}}-
{{!}}-
{{!}} '''Missile:''' {{!!}} {{{a2missile}}} }}}}}}
{{{no_a2missile| {{!}} Missile {{!!}} '''{{{a2missile}}}''' }}}}}}
{{{no_spellatt|
{{!}}-
{{!}} colspan=2 {{!}} <h4>Spell Attack</h4>
{{!}}-
{{!}} Chance {{!!}} '''{{{spell_att%}}}'''
{{!}}-
{{!}} Spell {{!!}} '''[[{{{spell}}}]]'''
{{!}}-
{{!}} Mastery {{!!}} '''{{{mastery}}}'''
{{!}}-
{{!}} Skill {{!!}} '''{{{skill}}}'''}}}
|- style="background-color: {{{bgcolor_title|#ffffff}}};"
! colspan=2 | <h3>Resistances</h3>
----
|-
|-
{{{no_spellatt|{{!}} colspan=2 style="text-align:center;" {{!}} '''''Spell Attack:'''''
{{{no_resist| {{!}} Fire {{!!}} '''{{{fire_res}}}'''
{{!}}-
{{!}}-
{{!}} '''Chance:''' {{!!}} {{{spell_att%}}}
{{!}} Electricity {{!!}} '''{{{elec_res}}}'''
{{!}}-
{{!}}-
{{!}} '''Spell, mastery, skill:''' {{!!}} {{{spell}}}}}}
{{!}} Cold {{!!}} '''{{{cold_res}}}'''
|- style="background-color: {{{bgcolor_title}}};"
{{!}}-
! colspan=2 | Resistances
{{!}} Poison {{!!}} '''{{{pois_res}}}'''
{{!}}-
{{!}} Magic {{!!}} '''{{{mag_res}}}'''
{{!}}-
{{!}} Physical {{!!}} '''{{{phys_res}}}'''}}}
|- style="background-color: {{{bgcolor_title|#ffffff}}};"
! colspan=2 | <h3>Movement and combat</h3>
----
|-
|-
| '''Fire:''' || {{{fire_res}}}
| Fly || '''{{{fly}}}'''
|-
|-
| '''Electricity:''' || {{{elec_res}}}
| Move || '''{{{move}}}'''
|-
|-
| '''Cold:''' || {{{cold_res}}}
| AI type || '''{{{ai_type}}}'''
|-
|-
| '''Poison:''' || {{{pois_res}}}
| Speed || '''{{{speed}}}'''
|-
|-
| '''Magic:''' || {{{mag_res}}}
| Recovery || '''{{{recovery}}}'''
|-
|}
| '''Physical:''' || {{{phys_res}}}
----
|- style="background-color: {{{bgcolor_title}}};"
-->
! colspan=2 | Movement and combat
<center>{{{img}}}</center>
|-
<div class="row display">
| '''Fly:''' || {{{fly}}}
    <div class="small-12 columns monster-column-title">Stats</div>
|-
</div>
| '''Move:''' || {{{move}}}
<div class="row display">
|-
    <div class="small-4 columns"><center>Level</center></div>
| '''AI type:''' || {{{ai_type}}}
    <div class="small-4 columns"><center>HP</center></div>
|-
    <div class="small-4 columns"><center>Armor Class</center></div>
| '''Speed:''' || {{{speed}}}
</div>
|-
<div class="row display">
| '''Recovery:''' || {{{recovery}}}
    <div class="small-4 columns"><center>{{{level}}}</center></div>
|}</includeonly><noinclude>
    <div class="small-4 columns"><center>{{{HP}}}</center></div>
    <div class="small-4 columns"><center>{{{AC}}}</center></div>
</div>
<div class="row display">
    <div class="small-12 columns monster-column-title">Reward</div>
</div>
<div class="row display">
    <div class="small-4 columns"><center>Experience</center></div>
    <div class="small-4 columns"><center>Gold</center></div>
    <div class="small-4 columns"><center>Item</center></div>
</div>
<div class="row display">
    <div class="small-4 columns"><center>{{{exp}}}</center></div>
    <div class="small-4 columns"><center>{{{gold}}}</center></div>
    <div class="small-4 columns"><center>{{{item}}}</center></div>
</div>
<div class="row display">
    <div class="small-12 columns monster-column-title">Attack</div>
</div>
<div class="row display">
    <div class="small-4 columns"><center>Type</center></div>
    <div class="small-4 columns"><center>Damage</center></div>
    <div class="small-4 columns"><center>Missile</center></div>
</div>
<div class="row display">
    <div class="small-4 columns"><center>{{{a1type}}}</center></div>
    <div class="small-4 columns"><center>{{{a1dmg}}}</center></div>
    <div class="small-4 columns"><center>{{{a1missile}}}</center></div>
</div>
<div class="row display">
    <div class="small-12 columns monster-column-title">Resistances</div>
</div>
<div class="row display">
    <div class="small-2 columns"><center>Fire</center></div>
    <div class="small-2 columns"><center>Electricity</center></div>
    <div class="small-2 columns"><center>Cold</center></div>
    <div class="small-2 columns"><center>Poison</center></div>
    <div class="small-2 columns"><center>Magic</center></div>
    <div class="small-2 columns"><center>Physical</center></div>
</div>
<div class="row display">
    <div class="small-2 columns"><center>{{{fire_res}}}</center></div>
    <div class="small-2 columns"><center>{{{elec_res}}}</center></div>
    <div class="small-2 columns"><center>{{{cold_res}}}</center></div>
    <div class="small-2 columns"><center>{{{pois_res}}}</center></div>
    <div class="small-2 columns"><center>{{{mag_res}}}</center></div>
    <div class="small-2 columns"><center>{{{phys_res}}}</center></div>
</div>
<div class="row display">
    <div class="small-12 columns monster-column-title">Movement and Combat</div>
</div>
<div class="row display">
    <div class="small-2 small-offset-1 columns"><center>Fly</center></div>
    <div class="small-2 columns"><center>Move</center></div>
    <div class="small-2 columns"><center>AI Type</center></div>
    <div class="small-2 columns"><center>Speed</center></div>
    <div class="small-2 small-pull-1 columns"><center>Recovery</center></div>
</div>
<div class="row display">
    <div class="small-2 small-offset-1 columns"><center>{{{fly}}}</center></div>
    <div class="small-2 columns"><center>{{{move}}}</center></div>
    <div class="small-2 columns"><center>{{{ai_type}}}</center></div>
    <div class="small-2 columns"><center>{{{speed}}}</center></div>
    <div class="small-2 small-pull-1 columns"><center>{{{recovery}}}</center></div>
</div>
 
{{#css:
.row.display .columns {
border: 1px solid #fff;
text-indent: 0px;
font-size: 1rem;
border-bottom-width: 0px;
border-left-width: 0px;
}
.monster-column-title {
    text-align: center;
    font-weight: bold !important;
    background-color: white !important;
    color: black !important;
    font-family: "Cormorant Garamond";
    font-size: 1.5em !important;
    border-bottom: 1px solid black !important;
}
.row.display .columns, .row.display .column {
background: #eee;
font-size: 1rem;
font-weight: normal;
word-wrap: break-word;
}
.row.display {
margin-bottom: 1px;
        margin-left: 0;
        margin-right: 0;
}
 
ul, ol, dl {
font-size: 1rem;
}
.row.display .columns, .row.display .column {
    background: #eee;
    font-size: 1.35em;
    font-weight: normal;
    word-wrap: break-word;
    padding-left: 0px;
    padding-right: 0px;
    text-indent: 0px;
}
}}
 
__NOTOC__
</includeonly>


<noinclude>
<pre>{{Monster
<pre>{{Monster
| style+ =
  | bgcolor =
  | bgcolor =
  | bgcolor_title=
  | bgcolor_title=
Line 83: Line 430:
  | HP =
  | HP =
  | AC =
  | AC =
<!-- Reward -->
<!-- Reward -->
  | exp =
  | exp =
  | gold =
  | gold =
  | item =
  | item =
<!-- Movement+ -->
<!-- Move+ -->
  | fly =
  | fly =
  | move =
  | move =
Line 95: Line 442:
  | bonus =
  | bonus =
  | no_bonus
  | no_bonus
<!-- Attack -->
<!-- Attack -->
  | a1type =
  | a1type =
  | a1dmg        =
  | a1dmg        =
  | a1missile =
  | a1missile =
  | no_a1missile
  | no_a1missile
 
<!-- Att 2 -->
  | a2%         =
  | a2%         =
  | a2type =
  | a2type =
Line 107: Line 454:
  | no_a2missile
  | no_a2missile
  | no_a2
  | no_a2
 
<!-- Spell -->
  | spell_att% =
  | spell_att% =
  | spell =
  | spell =
| mastery =
| skill =
  | no_spellatt
  | no_spellatt
<!-- Resist -->
<!-- Resist -->
| no_bonus
  | fire_res =
  | fire_res =
  | elec_res =
  | elec_res =
Line 120: Line 468:
  | phys_res =
  | phys_res =
}}</pre>
}}</pre>
== Examples ==


{{Monster
{{Monster
  | style+=float:left;  
  | style+=float:left;  
  | bgcolor = honeydew
  | bgcolor
  | bgcolor_title= #e3e3e3
  | bgcolor_title
  | name = Devil of Baa
  | name = Devil of Baa
  | img = [[file:npc609.png]]
  | img = [[File:npc609.png]]
  | tier = special<br />''[[Devil's Outpost]] (Kriegspire)''
  | tier = special<br />''[[Devil's Outpost]] (Kriegspire)''
  | level = 60
  | level = 60
Line 159: Line 509:
  | spell_att% = test
  | spell_att% = test
  | spell = test
  | spell = test
| mastery = test
| skill = test
  | no_spellatt
  | no_spellatt
<!-- Resistances -->
<!-- Resistances -->
Line 170: Line 522:


{{Monster
{{Monster
  | style+=float:left; margin-left:10px; color:silver;   
  | style+=float:left; margin-left:10px; color:red;   
  | bgcolor = yellow
  | bgcolor = yellow
  | bgcolor_title= lime <!-- WELCOME BACK TO 1998! -->
  | bgcolor_title= lime <!-- WELCOME BACK TO 1998! -->
  | name = Devil of Baa
  | name = Devil of Baa
  | img = [[file:npc609.png]]
  | img = [[File:npc609.png]]
  | tier = special
  | tier = special
  | level = 60
  | level = 60
Line 194: Line 546:
  | a1dmg        = 2d6+20
  | a1dmg        = 2d6+20
  | a1missile = test
  | a1missile = test
  | no_a1missile
  | no_a1missile =


  | a2%         = test
  | a2%         = test
Line 200: Line 552:
  | a2dmg = test
  | a2dmg = test
  | a2missile = test
  | a2missile = test
  | no_a2missile
  | no_a2missile =
  | no_a2
  | no_a2


  | spell_att% = test
  | spell_att% = test
  | spell = test
  | spell = test
  | no_spellatt
| mastery = test
| skill = test
  | no_spellatt =
<!-- Resistances -->
<!-- Resistances -->
  | fire_res = 30
  | fire_res = 30
Line 212: Line 566:
  | pois_res = 30
  | pois_res = 30
  | mag_res = 30
  | mag_res = 30
  | phys_res = 0
  | phys_res = 0
| no_resist = {{!}} colspan=2 style="text-align:center;" {{!}} no
}}
}}
 
[[category: templates]]
 
</noinclude>
</noinclude>

Latest revision as of 17:33, 17 November 2019

No description.

Template parameters[Edit template data]

This template has custom formatting.

ParameterDescriptionTypeStatus
default background colorbgcolor

no description

Unknownoptional
additional tab style settingsstyle+

no description

Unknownoptional
title cells background colorbgcolor_title

no description

Unknownoptional
Namename

Monsters > Name

Unknownoptional
Imageimg

no description

Unknownoptional
tiertier Tier

Monsters > Stats > Tier

Unknownoptional
Levellevel

Monsters > Stats > LVL

Unknownoptional
HPHP

Monsters > Stats > HP

Unknownoptional
Armor ClassAC

Monsters > Stats > AC

Unknownoptional
Experienceexp

Monsters > Reward > EXP

Unknownoptional
Goldgold

Monsters > Reward > Gold

Unknownoptional
Itemitem

Monsters > Reward > Item

Unknownoptional
attack1: typea1type

Monsters > Attack 1 > Type

Unknownoptional
attack1: damagea1dmg

Monsters > Attack 1 > Damage

Unknownoptional
attack1: 'no missile' switchno_a1missile

no description

Unknownoptional
attack1: missilea1missile

Monsters > Attack 1 > Missile

Unknownoptional
'no bonus attack' switchno_bonus

no description

Unknownoptional
Bonus Attackbonus

Monsters > Movement and Combat > Bonus

Unknownoptional
'no attack 2' switchno_a2

no description

Unknownoptional
Attack 2: Chancea2%

Monsters > Attack 2 > Att%

Unknownoptional
Attack 2: Typea2type

Monsters > Attack 2 > Type

Unknownoptional
Attack 2: Damagea2dmg

Monsters > Attack 2 > Damage

Unknownoptional
'no attack 2 missile' switchno_a2missile

no description

Unknownoptional
Attack 2: Missilea2missile

Monsters > Attack 2 > Missile

Unknownoptional
'no spell attack' switchno_spellatt

no description

Unknownoptional
Spell Attack: Chancespell_att%

Monsters > Spell Attack > Use%

Unknownoptional
Spell Attack: Spellspell

Monsters > Spell Attack > Spell, Mastery, Skill

Unknownoptional
Spell Attack: Masterymastery

Monsters > Spell Attack > Spell, Mastery, Skill

Unknownoptional
Spell Attack: Skillskill

Monsters > Spell Attack > Spell, Mastery, Skill

Unknownoptional
Resistances: Firefire_res

Monsters > Resistances > Fire

Unknownoptional
Resistances: Electricityelec_res

Monsters > Resistances > Elec

Unknownoptional
Resistances: Coldcold_res

Monsters > Resistances > Cold

Unknownoptional
Resistances: Poisonpois_res

Monsters > Resistances > Pois

Unknownoptional
Resistances: Magicmag_res

Monsters > Resistances > Magic

Unknownoptional
Resistances: Physicalphys_res

Monsters > Resistances > Phys

Unknownoptional
Flyfly

Monsters > Movement and Combat > Fly

Unknownoptional
Movemove

Monsters > Movement and Combat > Move

Unknownoptional
AI typeai_type

Monsters > Movement and Combat > AI Type

Unknownoptional
Speedspeed

Monsters > Movement and Combat > Speed

Unknownoptional
Recoveryrecovery

Monsters > Movement and Combat > Recovery

Unknownoptional

Seems like 'no_bonus'-like switches in visual edit mode can only be activated, but not deactivated. For turning it off u need to delete '=' after it in the edit source mode.



{{Monster	
 | style+	=	
 | bgcolor	=	
 | bgcolor_title=	
 | name		=	
 | img		=	
 | tier		=	
 | level	=	
 | HP		=	
 | AC		=	
<!-- Reward -->		
 | exp		=	
 | gold		=	
 | item		=	
<!-- Move+ -->		
 | fly		=	
 | move		=	
 | ai_type	=	
 | speed	=	
 | recovery	=	
 | bonus	=	
 | no_bonus		
<!-- Attack -->		
 | a1type	=	
 | a1dmg        =	
 | a1missile	=	
 | no_a1missile		
<!-- Att 2 -->		
 | a2%	        =	
 | a2type	=	
 | a2dmg	=	
 | a2missile	=	
 | no_a2missile		
 | no_a2		
<!-- Spell -->		
 | spell_att%	=	
 | spell	=	
 | mastery	=	
 | skill	=	
 | no_spellatt		
<!-- Resist -->		
 | fire_res	=	
 | elec_res	=	
 | cold_res	=	
 | pois_res	=	
 | mag_res	=	
 | phys_res	=	
}}

Examples

Stats
Level
HP
Armor Class
60
540
40
Reward
Experience
Gold
Item
4200
no
Devil Plans
Attack
Type
Damage
Missile
physical
2d6+20
test
Resistances
Fire
Electricity
Cold
Poison
Magic
Physical
30
30
30
30
30
0
Movement and Combat
Fly
Move
AI Type
Speed
Recovery
no
short
suicidal
300
90






Stats
Level
HP
Armor Class
60
540
40
Reward
Experience
Gold
Item
4200
no
Devil Plans
Attack
Type
Damage
Missile
physical
2d6+20
test
Resistances
Fire
Electricity
Cold
Poison
Magic
Physical
30
30
30
30
30
0
Movement and Combat
Fly
Move
AI Type
Speed
Recovery
no
short
suicidal
300
90