New Sorpigal
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(Redirected from Gharik's Forge)
Our town was founded centuries ago as the last major town in Enroth. We have historically been a point from which colony ships left for the rest of the world.
Overworld
Map markers
- Inn (A Lonely Knight)
- Andover Potbello
- Letter
- Candelabra
- Sheila Loompus (upstairs)
- Expert identification (rank 4, 500 gp)
- Tara D'Cathay (upstairs)
- Expert perception (rank 4, 500 gp)
- Andover Potbello
- Well, 100 gp if 0 in purse (once per week)
- Dragon tower
- Hejaz Mawsil
- Buys cobra eggs for 1000 gp each
- Buccaneers' Lair membership (25 gp)
- Harold Hess
- Blades' End membership (25 gp)
- Alchemist store (The Seeing Eye)
- Weapon store (The Knife Shoppe)
- Armor store (The Common Defense)
- Blades' End
- Enk Salzburg
- Expert body building (rank 4, 500 gp)
- Victor Hose
- Expert meditation (rank 4, 500 gp)
- Violet Dawson
- Angela
- Guild of the Self membership (100 gp)
- Buford T. Allman
- Spider Queen (Quest, Spider Queen Heart)
- Elemental Guild membership (100 gp)
- Fountain, +10 might temporarily
- Fountain, 5 HP restored
- Fountain, 5 SP restored
- Isao Magistrus
- Expert fire magic (rank 4, 1000 gp)
- Taro
- Expert earth magic (rank 4, 1000 gp)
- Training hall, max level 15 (New Sorpigal Training Grounds)
- Enoch Highridge
- Expert spirit magic (rank 4, 1000 gp)
- Virgil Holiday
- Expert mind magic (rank 4, 1000 gp)
- Abdulai Mahgreb
- Expert body magic (rank 4, 1000 gp)
- Stables (2 horseshoes)
- General store (Traveler's Supply)
- Bank, Cheryl Duncan (upstairs )
- Expert air magic (rank 4, 1000 gp)
- Town hall
- Frank Fairchild
- Sharry
- Janice
- Goblinwatch Code
- Frank Fairchild
- Buccaneers' Lair (teleporter to Dragonsand)
- Temple
- Initiate Guild of the Elements
- Initiate Guild of the Self, Donald Retzer (upstairs )
- Expert learning (rank 4, 2000 gp)
- Abandoned Temple
- Goblinwatch
- Dorf
- Expert staff (rank 4, 2000 gp)
- Falagar
- Docks
- Shrine of Luck
- Douglas Hill
- Expert water magic (rank 4, 1000 gp)
- Igor
- Expert blaster (rank 4, 2000 gp)
- Gharik's Forge
- Naomi Highland the Healer
- Orville Corvair the Scholar
- Obelisk #15
- Buoy (makes the volcano erupt)
- Well, +2 luck if < 15 (8 times)
Monsters
Travel
- By foot
- W to Castle Ironfist
- By boat
- Misty Islands (Tuesday, Thursday, Saturday, 3 days, 100gp)
- By coach
- Castle Ironfist (Monday, Wednesday, Friday, 2 days, 25gp)
- By teleporter
Dungeons
Goblinwatch
It's been quite a while since New Sorpigal was raided by goblins, but with goblins living in the very place meant to protect us from them, it can't be too long before we're attacked again, can it?
Map markers
- Chest with Goblinwatch Code Scroll for quest 3
- Switch to open walls
- Combination door (code: NILBOG)
- "Maintenance" teleport destination
Notes
NILBOG (door combination) is GOBLIN backwards. The code DILBOG will work too.
Monsters
- Goblin, Goblin Shaman, Goblin King
- Common Rat, Large Rat, Giant Rat
- Bat, Giant Bat, Vampire Bat
- Blood Sucker, Brain Sucker, Soul Sucker
Abandoned Temple
A wizard friend of mine told me the Temple of Baa was laying curses on our town from the abandoned temple just outside town. One day they tried to lay the Curse of Endless Vermin on us, only they did something wrong and it backfired, infesting their own temple instead. They moved righty-o quick once that happened.
Map markers
- Chest with Candelabra for quest
- Angela Dawson for quest
- Queen Spider with Heart for quest
Monsters
- Spider, Giant Spider, Huge Spider
- Cobra, King Cobra, Queen Cobra
- Bat, Giant Bat, Vampire Bat
- Queen Spider
Gharik's Forge
In the islands south of Mist is the forge of Gharik, one of Archibald's fellow mages. The place is crawling with elementals no one ever goes there now.
Map markers
- Switch for bridge
- (Down) Switch for door at '3'
- (Down) Switch for bridge
- (Up) Switch for treasure room
- Chest with Letter to Marcus Scroll (useless)
- Chest with Gharik's Journal Scroll (useless)
- Door requires Gharik's Key from Silver Helm Outpost
- Chest with Hourglass of Time for quest 13
Notes
You can easily skip the 'bridge puzzle' by casting a jump spell or by sliding on the wall.
Monsters